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📄 programview.h

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// ProgramView.h : interface of the CProgramView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_PROGRAMVIEW_H__F48836F3_B3A9_43D2_8BF4_5330BEC70D9E__INCLUDED_)
#define AFX_PROGRAMVIEW_H__F48836F3_B3A9_43D2_8BF4_5330BEC70D9E__INCLUDED_


#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Card.h"
#include "NetControl.h"
#include "Name.h"

//定义按钮的ID

#define ID_OK 100
#define ID_CANCEL 101
#define	ID_SENDCARD	102
#define	ID_PASS		103

#define ID_TEST 104


class CProgramView : public CView
{
protected: // create from serialization only
	CProgramView();
	DECLARE_DYNCREATE(CProgramView)

// Attributes
public:
	CProgramDoc* GetDocument();
	NetControl *pControl;
// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CProgramView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	//}}AFX_VIRTUAL

	//定义画图用CDC
	CDC	Background;
	CDC	Mcard;

	//定义画图用CBitmap
	CBitmap	m_background;
	CBitmap	m_card;

	//定义BUTTON对象
	CButton m_ok;
	CButton	m_cancel;
	CButton	m_sendcard;
	CButton	m_pass;

	//测试
	CButton m_test;

	//定义指针
	Card	*cardleft;
	Card	*cardmiddle;
	Card	*cardright;
	Card	OutCards[3][20];
// Implementation
public:
	bool isgoon;
	void OnTimer(UINT nIDEvent);
	void PrintAll(int type);
	void PlayerPos();
	void PrintState();
	void DrawCardOut(int k);
	void DrawLeft();//绘出剩下的地主的牌,当地主还没决定的时候画的是牌的背面,决定地主
					//后画出地主的牌
	void DrawPlayername();//根据传入的字符串,绘出玩家的名称
	void OnPass();//点击过牌按钮后的响应函数
	void OnSendCard();//画出当前玩家所出的牌
	int SelectNum(int num,int mx,int my);//判断玩家点牌后具体点的是哪一张
	void DrawOtherCard();//画出另外两个玩家还剩下的牌,以及
													//他们刚刚出牌
	void DrawMyCard();//画出当前玩家手中牌
	void OnCancel();//点击退出按钮后的响应函数
	void OnOK();//点击确定按钮后的响应函数
	virtual ~CProgramView();
	CString PlayerName[3];//用来存放三个玩家姓名的字符串
	void PrintAll();//整体重画
	friend class NetControl;
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CProgramView)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	int timer;
	void CardReady();//用来画还没发牌时牌的情况
};

#ifndef _DEBUG  // debug version in ProgramView.cpp
inline CProgramDoc* CProgramView::GetDocument()
   { return (CProgramDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PROGRAMVIEW_H__F48836F3_B3A9_43D2_8BF4_5330BEC70D9E__INCLUDED_)

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