📄 servermain.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Xml;
namespace Server
{
public partial class ServerMain : Form
{
public ServerMain()
{
InitializeComponent();
}
private void ServerMain_Load(object sender, EventArgs e)
{
this.CmdStar.Enabled = true;
this.CmdStop.Enabled = false;
}
private void 配置参数ToolStripMenuItem_Click(object sender, EventArgs e)
{
Set TSet = new Set();
TSet.ShowDialog();
}
private void 关于ToolStripMenuItem_Click(object sender, EventArgs e)
{
About TAbout = new About();
TAbout.Show();
}
/// <summary>
/// 获得XML文件中的端口号
/// </summary>
/// <returns></returns>
private int GetPort()
{
try
{
XmlDocument TDoc = new XmlDocument();
TDoc.Load("Settings.xml");
string TPort = TDoc.GetElementsByTagName("ServerPort")[0].InnerXml;
return Convert.ToInt32(TPort);
}
catch { return 6600; }//默认是6600
}
//声明将要用到的类
private IPEndPoint ServerInfo;//存放服务器的IP和端口信息
private Socket ServerSocket;//服务端运行的SOCKET
private Thread ServerThread;//服务端运行的线程
private Socket[] ClientSocket;//为客户端建立的SOCKET连接
private int ClientNumb;//存放客户端数量
private byte[] MsgBuffer;//存放消息数据
private void CmdStar_Click(object sender, EventArgs e)
{
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
ServerInfo=new IPEndPoint(IPAddress.Any,this.GetPort());
ServerSocket.Bind(ServerInfo);//将SOCKET接口和IP端口绑定
ServerSocket.Listen(10);//开始监听,并且挂起数为10
ClientSocket = new Socket[65535];//为客户端提供连接个数
MsgBuffer = new byte[65535];//消息数据大小
ClientNumb = 0;//数量从0开始统计
ServerThread = new Thread(RecieveAccept);//将接受客户端连接的方法委托给线程
ServerThread.Start();//线程开始运行
CheckForIllegalCrossThreadCalls = false;//不捕获对错误线程的调用
this.CmdStar.Enabled = false;
this.CmdStop.Enabled = true;
this.StateMsg.Text = "服务正在运行..."+" 运行端口:"+this.GetPort().ToString();
this.ClientList.Items.Add("服务于 " + DateTime.Now.ToString() + " 开始运行.");
}
//接受客户端连接的方法
private void RecieveAccept()
{
while (true)
{
ClientSocket[ClientNumb] = ServerSocket.Accept();
ClientSocket[ClientNumb].BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(RecieveCallBack),ClientSocket[ClientNumb]);
this.ClientList.Items.Add(ClientSocket[ClientNumb].RemoteEndPoint.ToString()+" 成功连接服务器.");
ClientNumb++;
}
}
//回发数据给客户端
private void RecieveCallBack(IAsyncResult AR)
{
try
{
Socket RSocket = (Socket)AR.AsyncState;
int REnd = RSocket.EndReceive(AR);
for (int i = 0; i < ClientNumb; i++)
{
if (ClientSocket[i].Connected)
{
ClientSocket[i].Send(MsgBuffer, 0, REnd,0);
}
RSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(RecieveCallBack), RSocket);
}
}
catch { }
}
private void CmdStop_Click(object sender, EventArgs e)
{
ServerThread.Abort();//线程终止
ServerSocket.Close();//关闭SOCKET
this.CmdStar.Enabled = true;
this.CmdStop.Enabled = false;
this.StateMsg.Text = "等待运行...";
this.ClientList.Items.Add("服务于 " + DateTime.Now.ToString() + " 停止运行.");
}
}
}
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