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📁 基于STM32和TFT液晶屏编写的贪食蛇程序
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</UL>

<P><STRONG><a name="[c7b590]"></a>LCD_PutString</STRONG> (Thumb, 100 bytes, Stack size 32 bytes, tft018.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = LCD_PutString &rArr; LCD_PutChar &rArr; LCD_PutChar8x8 &rArr; LCD_SetArea &rArr; LCD_Data &rArr; LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c7b5d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_PutChar
<LI><a href="#[c7b620]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PutGB1616
</UL>
<BR>[Called By]<UL><LI><a href="#[c78530]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GameOver
<LI><a href="#[c78578]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PrScore
</UL>

<P><STRONG><a name="[c7b548]"></a>LCD_BMP</STRONG> (Thumb, 156 bytes, Stack size 36 bytes, tft018.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c7b7d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_SetArea
<LI><a href="#[c7b8f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Inst
<LI><a href="#[c7b9c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Bus_Write_Byte
</UL>

<P><STRONG><a name="[c78728]"></a>delay</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, gamesnake.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[c784a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GamePlay
<LI><a href="#[c786e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DElAY
</UL>

<P><STRONG><a name="[c786e0]"></a>DElAY</STRONG> (Thumb, 40 bytes, Stack size 4 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = DElAY
</UL>
<BR>[Calls]<UL><LI><a href="#[c78728]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delay
</UL>
<BR>[Called By]<UL><LI><a href="#[c784a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GamePlay
</UL>

<P><STRONG><a name="[c78698]"></a>ReadKey</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, gamesnake.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[c784a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GamePlay
<LI><a href="#[c78650]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getch
</UL>

<P><STRONG><a name="[c78650]"></a>getch</STRONG> (Thumb, 20 bytes, Stack size 4 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = getch
</UL>
<BR>[Calls]<UL><LI><a href="#[c78698]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ReadKey
</UL>
<BR>[Called By]<UL><LI><a href="#[c784e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Close
<LI><a href="#[c78530]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GameOver
</UL>

<P><STRONG><a name="[c78608]"></a>Init</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = Init &rArr; LCD_Clear_Screen &rArr; LCD_Rectangle &rArr; LCD_SetArea &rArr; LCD_Data &rArr; LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c7b740]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Clear_Screen
<LI><a href="#[c7b818]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Init
<LI><a href="#[c7eca0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;stm32_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[c78458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[c785c0]"></a>DrawK</STRONG> (Thumb, 168 bytes, Stack size 8 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = DrawK &rArr; LCD_Rectangle &rArr; LCD_SetArea &rArr; LCD_Data &rArr; LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c7b788]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Rectangle
</UL>
<BR>[Called By]<UL><LI><a href="#[c78458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[c78578]"></a>PrScore</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = PrScore &rArr; LCD_PutString &rArr; LCD_PutChar &rArr; LCD_PutChar8x8 &rArr; LCD_SetArea &rArr; LCD_Data &rArr; LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c76550]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__1sprintf
<LI><a href="#[c7b590]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_PutString
</UL>
<BR>[Called By]<UL><LI><a href="#[c784a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GamePlay
<LI><a href="#[c78530]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GameOver
</UL>

<P><STRONG><a name="[c78530]"></a>GameOver</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = GameOver &rArr; PrScore &rArr; LCD_PutString &rArr; LCD_PutChar &rArr; LCD_PutChar8x8 &rArr; LCD_SetArea &rArr; LCD_Data &rArr; LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c78578]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PrScore
<LI><a href="#[c78650]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getch
<LI><a href="#[c7b590]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_PutString
<LI><a href="#[c7b740]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Clear_Screen
</UL>
<BR>[Called By]<UL><LI><a href="#[c784a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GamePlay
</UL>

<P><STRONG><a name="[c784e8]"></a>Close</STRONG> (Thumb, 8 bytes, Stack size 4 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = Close &rArr; getch
</UL>
<BR>[Calls]<UL><LI><a href="#[c78650]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getch
</UL>
<BR>[Called By]<UL><LI><a href="#[c78458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[c784a0]"></a>GamePlay</STRONG> (Thumb, 1008 bytes, Stack size 24 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = GamePlay &rArr; GameOver &rArr; PrScore &rArr; LCD_PutString &rArr; LCD_PutChar &rArr; LCD_PutChar8x8 &rArr; LCD_SetArea &rArr; LCD_Data &rArr; LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c76158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rand
<LI><a href="#[c761e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;srand
<LI><a href="#[c78530]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GameOver
<LI><a href="#[c78578]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PrScore
<LI><a href="#[c78698]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ReadKey
<LI><a href="#[c786e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DElAY
<LI><a href="#[c78728]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delay
<LI><a href="#[c7b788]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Rectangle
</UL>
<BR>[Called By]<UL><LI><a href="#[c78458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[c78458]"></a>main</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = main &rArr; GamePlay &rArr; GameOver &rArr; PrScore &rArr; LCD_PutString &rArr; LCD_PutChar &rArr; LCD_PutChar8x8 &rArr; LCD_SetArea &rArr; LCD_Data &rArr; LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c784a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GamePlay
<LI><a href="#[c784e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Close
<LI><a href="#[c785c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DrawK
<LI><a href="#[c78608]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Init
</UL>
<BR>[Called By]<UL><LI><a href="#[c75978]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry
</UL>

<P><STRONG><a name="[c76dd0]"></a>__printf</STRONG> (Thumb, 734 bytes, Stack size 56 bytes, __printf.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c768a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_dec
<LI><a href="#[c76a28]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_wctomb (Weak Reference)
<LI><a href="#[c76a70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_wc (Weak Reference)
<LI><a href="#[c76ab8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_str (Weak Reference)
<LI><a href="#[c76b00]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_mbtowc (Weak Reference)
<LI><a href="#[c76b48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_oct (Weak Reference)
<LI><a href="#[c76b90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_hex (Weak Reference)
<LI><a href="#[c76bd8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_dec (Weak Reference)
<LI><a href="#[c76c20]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_hex (Weak Reference)
<LI><a href="#[c76c68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_dec (Weak Reference)
<LI><a href="#[c76cb0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_charcount (Weak Reference)
</UL>
<BR>[Called By]<UL><LI><a href="#[c74860]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_char_common
</UL>

<P><STRONG><a name="[c76d88]"></a>_printf_return_value</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, __printf.o(.text), UNUSED)

<P><STRONG><a name="[c76d40]"></a>_printf_percent</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, __printf.o(.text), UNUSED)

<P><STRONG><a name="[c76cf8]"></a>_printf_sizespec</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, __printf.o(.text), UNUSED)

<P><STRONG><a name="[c768a8]"></a>_printf_int_dec</STRONG> (Thumb, 102 bytes, Stack size 64 bytes, _printf_dec.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c744b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_udiv10
<LI><a href="#[c74a68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_common
<LI><a href="#[c76788]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_truncate_unsigned (Weak Reference)
<LI><a href="#[c767d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_truncate_signed (Weak Reference)
</UL>
<BR>[Called By]<UL><LI><a href="#[c76dd0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__printf
</UL>

<P><STRONG><a name="[c76598]"></a>__0sprintf</STRONG> (Thumb, 38 bytes, Stack size 32 bytes, __0sprintf.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c74618]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_sputc
<LI><a href="#[c74860]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_char_common
</UL>

<P><STRONG><a name="[c76550]"></a>__1sprintf</STRONG> (Thumb, 0 bytes, Stack size 32 bytes, __0sprintf.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = __1sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[c78578]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PrScore
</UL>

<P><STRONG><a name="[c761e8]"></a>srand</STRONG> (Thumb, 40 bytes, Stack size 12 bytes, rand.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = srand
</UL>
<BR>[Called By]<UL><LI><a href="#[c761a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_rand_init
<LI><a href="#[c784a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GamePlay
</UL>

<P><STRONG><a name="[c761a0]"></a>_rand_init</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, rand.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = _rand_init &rArr; srand
</UL>
<BR>[Calls]<UL><LI><a href="#[c761e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;srand
</UL>
<BR>[Called By]<UL><LI><a href="#[1107268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_init
</UL>

<P><STRONG><a name="[c76158]"></a>rand</STRONG> (Thumb, 58 bytes, Stack size 12 bytes, rand.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = rand
</UL>
<BR>[Called By]<UL><LI><a href="#[c784a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GamePlay
</UL>

<P><STRONG><a name="[c75f00]"></a>__use_two_region_memory</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stkheap2.o(.text), UNUSED)

<P><STRONG><a name="[c75eb8]"></a>__rt_stackheap_init</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, stkheap2.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 24 + Unknown Stack Size
<LI>Call Chain = __rt_stackheap_init &rArr; __user_setup_stackheap
</UL>
<BR>[Calls]<UL><LI><a href="#[c74f58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_stackheap_storage
<LI><a href="#[c753b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_setup_stackheap
</UL>
<BR>[Called By]<UL><LI><a href="#[c75978]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry
</UL>

<P><STRONG><a name="[c75e70]"></a>__rt_heap_extend</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, stkheap2.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c75d98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_heap_extend (Weak Reference)
</UL>

<P><STRONG><a name="[c75978]"></a>__rt_entry</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, kernel.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 208 + Unknown Stack Size
<LI>Call Chain = __rt_entry &rArr; main &rArr; GamePlay &rArr; GameOver &rArr; PrScore &rArr; LCD_PutString &rArr; LCD_PutChar &rArr; LCD_PutChar8x8 &rArr; LCD_SetArea &rArr; LCD_Data &rArr; LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c73bd8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exit
<LI><a href="#[c75eb8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_stackheap_init
<LI><a href="#[c78458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[11066f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_platform_post_lib_init
<LI><a href="#[1106860]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_platform_post_stackheap_init
<LI><a href="#[1107268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_init
</UL>
<BR>[Called By]<UL><LI><a href="#[c75c30]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__main
<LI><a href="#[11031c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload_rt2
</UL>

<P><STRONG><a name="[c75930]"></a>__rt_exit</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, kernel.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = __rt_exit &rArr; __rt_lib_shutdown
</UL>
<BR>[Calls]<UL><LI><a href="#[c758e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_abort
<LI><a href="#[1107220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_shutdown
</UL>
<BR>[Called By]<UL><LI><a href="#[c73bd8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exit
</UL>

<P><STRONG><a name="[c758e8]"></a>__rt_abort</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, kernel.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[c74340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_sys_exit
</UL>
<BR>[Called By]<UL><LI><a href="#[c75930]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_exit
</UL>

<P><STRONG><a name="[c753b8]"></a>__user_setup_stackheap</STRONG> (Thumb, 74 bytes, Stack size 8 bytes, sys_stackheap_outer.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8 + Unknown Stack Size
<LI>Call Chain = __user_setup_stackheap
</UL>
<BR>[Calls]<UL><LI><a href="#[c74068]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_perproc_libspace
<LI><a href="#[c835a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_initial_stackheap
</UL>
<BR>[Called By]<UL><LI><a href="#[c75eb8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_stackheap_init
</UL>

<P><STRONG><a name="[c74f58]"></a>__rt_stackheap_storage</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, rt_stackheap_storage_intlibspace.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[c75eb8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_stackheap_init
</UL>

<P><STRONG><a name="[c74a68]"></a>_printf_int_common</STRONG> (Thumb, 162 bytes, Stack size 32 bytes, _printf_intcommon.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c749d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_pre_padding (Weak Reference)
<LI><a href="#[c74a20]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_post_padding (Weak Reference)
</UL>
<BR>[Called By]<UL><LI><a href="#[c768a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_dec
</UL>

<P><STRONG><a name="[c74860]"></a>_printf_char_common</STRONG> (Thumb, 42 bytes, Stack size 88 bytes, _printf_char_common.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c76dd0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__printf
</UL>
<BR>[Called By]<UL><LI><a href="#[c76598]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__0sprintf
</UL>

<P><STRONG><a name="[c74618]"></a>_sputc</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, _sputc.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[c76598]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__0sprintf
</UL>
<BR>[Address Reference Count : 1]<UL><LI> __0sprintf.o(.text)
</UL>
<P><STRONG><a name="[c744b0]"></a>__rt_udiv10</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, rtudiv10.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[c768a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_dec
</UL>

<P><STRONG><a name="[c74340]"></a>_sys_exit</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, sys_exit.o(.text))

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