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</UL>
<P><STRONG><a name="[c7b590]"></a>LCD_PutString</STRONG> (Thumb, 100 bytes, Stack size 32 bytes, tft018.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = LCD_PutString ⇒ LCD_PutChar ⇒ LCD_PutChar8x8 ⇒ LCD_SetArea ⇒ LCD_Data ⇒ LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c7b5d8]">>></a> LCD_PutChar
<LI><a href="#[c7b620]">>></a> PutGB1616
</UL>
<BR>[Called By]<UL><LI><a href="#[c78530]">>></a> GameOver
<LI><a href="#[c78578]">>></a> PrScore
</UL>
<P><STRONG><a name="[c7b548]"></a>LCD_BMP</STRONG> (Thumb, 156 bytes, Stack size 36 bytes, tft018.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c7b7d0]">>></a> LCD_SetArea
<LI><a href="#[c7b8f0]">>></a> LCD_Inst
<LI><a href="#[c7b9c8]">>></a> LCD_Bus_Write_Byte
</UL>
<P><STRONG><a name="[c78728]"></a>delay</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, gamesnake.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[c784a0]">>></a> GamePlay
<LI><a href="#[c786e0]">>></a> DElAY
</UL>
<P><STRONG><a name="[c786e0]"></a>DElAY</STRONG> (Thumb, 40 bytes, Stack size 4 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = DElAY
</UL>
<BR>[Calls]<UL><LI><a href="#[c78728]">>></a> delay
</UL>
<BR>[Called By]<UL><LI><a href="#[c784a0]">>></a> GamePlay
</UL>
<P><STRONG><a name="[c78698]"></a>ReadKey</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, gamesnake.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[c784a0]">>></a> GamePlay
<LI><a href="#[c78650]">>></a> getch
</UL>
<P><STRONG><a name="[c78650]"></a>getch</STRONG> (Thumb, 20 bytes, Stack size 4 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = getch
</UL>
<BR>[Calls]<UL><LI><a href="#[c78698]">>></a> ReadKey
</UL>
<BR>[Called By]<UL><LI><a href="#[c784e8]">>></a> Close
<LI><a href="#[c78530]">>></a> GameOver
</UL>
<P><STRONG><a name="[c78608]"></a>Init</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = Init ⇒ LCD_Clear_Screen ⇒ LCD_Rectangle ⇒ LCD_SetArea ⇒ LCD_Data ⇒ LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c7b740]">>></a> LCD_Clear_Screen
<LI><a href="#[c7b818]">>></a> LCD_Init
<LI><a href="#[c7eca0]">>></a> stm32_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[c78458]">>></a> main
</UL>
<P><STRONG><a name="[c785c0]"></a>DrawK</STRONG> (Thumb, 168 bytes, Stack size 8 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = DrawK ⇒ LCD_Rectangle ⇒ LCD_SetArea ⇒ LCD_Data ⇒ LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c7b788]">>></a> LCD_Rectangle
</UL>
<BR>[Called By]<UL><LI><a href="#[c78458]">>></a> main
</UL>
<P><STRONG><a name="[c78578]"></a>PrScore</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = PrScore ⇒ LCD_PutString ⇒ LCD_PutChar ⇒ LCD_PutChar8x8 ⇒ LCD_SetArea ⇒ LCD_Data ⇒ LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c76550]">>></a> __1sprintf
<LI><a href="#[c7b590]">>></a> LCD_PutString
</UL>
<BR>[Called By]<UL><LI><a href="#[c784a0]">>></a> GamePlay
<LI><a href="#[c78530]">>></a> GameOver
</UL>
<P><STRONG><a name="[c78530]"></a>GameOver</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = GameOver ⇒ PrScore ⇒ LCD_PutString ⇒ LCD_PutChar ⇒ LCD_PutChar8x8 ⇒ LCD_SetArea ⇒ LCD_Data ⇒ LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c78578]">>></a> PrScore
<LI><a href="#[c78650]">>></a> getch
<LI><a href="#[c7b590]">>></a> LCD_PutString
<LI><a href="#[c7b740]">>></a> LCD_Clear_Screen
</UL>
<BR>[Called By]<UL><LI><a href="#[c784a0]">>></a> GamePlay
</UL>
<P><STRONG><a name="[c784e8]"></a>Close</STRONG> (Thumb, 8 bytes, Stack size 4 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = Close ⇒ getch
</UL>
<BR>[Calls]<UL><LI><a href="#[c78650]">>></a> getch
</UL>
<BR>[Called By]<UL><LI><a href="#[c78458]">>></a> main
</UL>
<P><STRONG><a name="[c784a0]"></a>GamePlay</STRONG> (Thumb, 1008 bytes, Stack size 24 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = GamePlay ⇒ GameOver ⇒ PrScore ⇒ LCD_PutString ⇒ LCD_PutChar ⇒ LCD_PutChar8x8 ⇒ LCD_SetArea ⇒ LCD_Data ⇒ LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c76158]">>></a> rand
<LI><a href="#[c761e8]">>></a> srand
<LI><a href="#[c78530]">>></a> GameOver
<LI><a href="#[c78578]">>></a> PrScore
<LI><a href="#[c78698]">>></a> ReadKey
<LI><a href="#[c786e0]">>></a> DElAY
<LI><a href="#[c78728]">>></a> delay
<LI><a href="#[c7b788]">>></a> LCD_Rectangle
</UL>
<BR>[Called By]<UL><LI><a href="#[c78458]">>></a> main
</UL>
<P><STRONG><a name="[c78458]"></a>main</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, gamesnake.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = main ⇒ GamePlay ⇒ GameOver ⇒ PrScore ⇒ LCD_PutString ⇒ LCD_PutChar ⇒ LCD_PutChar8x8 ⇒ LCD_SetArea ⇒ LCD_Data ⇒ LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c784a0]">>></a> GamePlay
<LI><a href="#[c784e8]">>></a> Close
<LI><a href="#[c785c0]">>></a> DrawK
<LI><a href="#[c78608]">>></a> Init
</UL>
<BR>[Called By]<UL><LI><a href="#[c75978]">>></a> __rt_entry
</UL>
<P><STRONG><a name="[c76dd0]"></a>__printf</STRONG> (Thumb, 734 bytes, Stack size 56 bytes, __printf.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c768a8]">>></a> _printf_int_dec
<LI><a href="#[c76a28]">>></a> _printf_wctomb (Weak Reference)
<LI><a href="#[c76a70]">>></a> _printf_wc (Weak Reference)
<LI><a href="#[c76ab8]">>></a> _printf_str (Weak Reference)
<LI><a href="#[c76b00]">>></a> _printf_mbtowc (Weak Reference)
<LI><a href="#[c76b48]">>></a> _printf_longlong_oct (Weak Reference)
<LI><a href="#[c76b90]">>></a> _printf_longlong_hex (Weak Reference)
<LI><a href="#[c76bd8]">>></a> _printf_longlong_dec (Weak Reference)
<LI><a href="#[c76c20]">>></a> _printf_fp_hex (Weak Reference)
<LI><a href="#[c76c68]">>></a> _printf_fp_dec (Weak Reference)
<LI><a href="#[c76cb0]">>></a> _printf_charcount (Weak Reference)
</UL>
<BR>[Called By]<UL><LI><a href="#[c74860]">>></a> _printf_char_common
</UL>
<P><STRONG><a name="[c76d88]"></a>_printf_return_value</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, __printf.o(.text), UNUSED)
<P><STRONG><a name="[c76d40]"></a>_printf_percent</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, __printf.o(.text), UNUSED)
<P><STRONG><a name="[c76cf8]"></a>_printf_sizespec</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, __printf.o(.text), UNUSED)
<P><STRONG><a name="[c768a8]"></a>_printf_int_dec</STRONG> (Thumb, 102 bytes, Stack size 64 bytes, _printf_dec.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c744b0]">>></a> __rt_udiv10
<LI><a href="#[c74a68]">>></a> _printf_int_common
<LI><a href="#[c76788]">>></a> _printf_truncate_unsigned (Weak Reference)
<LI><a href="#[c767d0]">>></a> _printf_truncate_signed (Weak Reference)
</UL>
<BR>[Called By]<UL><LI><a href="#[c76dd0]">>></a> __printf
</UL>
<P><STRONG><a name="[c76598]"></a>__0sprintf</STRONG> (Thumb, 38 bytes, Stack size 32 bytes, __0sprintf.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c74618]">>></a> _sputc
<LI><a href="#[c74860]">>></a> _printf_char_common
</UL>
<P><STRONG><a name="[c76550]"></a>__1sprintf</STRONG> (Thumb, 0 bytes, Stack size 32 bytes, __0sprintf.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = __1sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[c78578]">>></a> PrScore
</UL>
<P><STRONG><a name="[c761e8]"></a>srand</STRONG> (Thumb, 40 bytes, Stack size 12 bytes, rand.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = srand
</UL>
<BR>[Called By]<UL><LI><a href="#[c761a0]">>></a> _rand_init
<LI><a href="#[c784a0]">>></a> GamePlay
</UL>
<P><STRONG><a name="[c761a0]"></a>_rand_init</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, rand.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = _rand_init ⇒ srand
</UL>
<BR>[Calls]<UL><LI><a href="#[c761e8]">>></a> srand
</UL>
<BR>[Called By]<UL><LI><a href="#[1107268]">>></a> __rt_lib_init
</UL>
<P><STRONG><a name="[c76158]"></a>rand</STRONG> (Thumb, 58 bytes, Stack size 12 bytes, rand.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = rand
</UL>
<BR>[Called By]<UL><LI><a href="#[c784a0]">>></a> GamePlay
</UL>
<P><STRONG><a name="[c75f00]"></a>__use_two_region_memory</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stkheap2.o(.text), UNUSED)
<P><STRONG><a name="[c75eb8]"></a>__rt_stackheap_init</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, stkheap2.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 24 + Unknown Stack Size
<LI>Call Chain = __rt_stackheap_init ⇒ __user_setup_stackheap
</UL>
<BR>[Calls]<UL><LI><a href="#[c74f58]">>></a> __rt_stackheap_storage
<LI><a href="#[c753b8]">>></a> __user_setup_stackheap
</UL>
<BR>[Called By]<UL><LI><a href="#[c75978]">>></a> __rt_entry
</UL>
<P><STRONG><a name="[c75e70]"></a>__rt_heap_extend</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, stkheap2.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c75d98]">>></a> __user_heap_extend (Weak Reference)
</UL>
<P><STRONG><a name="[c75978]"></a>__rt_entry</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, kernel.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 208 + Unknown Stack Size
<LI>Call Chain = __rt_entry ⇒ main ⇒ GamePlay ⇒ GameOver ⇒ PrScore ⇒ LCD_PutString ⇒ LCD_PutChar ⇒ LCD_PutChar8x8 ⇒ LCD_SetArea ⇒ LCD_Data ⇒ LCD_Bus_Write_Byte
</UL>
<BR>[Calls]<UL><LI><a href="#[c73bd8]">>></a> exit
<LI><a href="#[c75eb8]">>></a> __rt_stackheap_init
<LI><a href="#[c78458]">>></a> main
<LI><a href="#[11066f0]">>></a> _platform_post_lib_init
<LI><a href="#[1106860]">>></a> _platform_post_stackheap_init
<LI><a href="#[1107268]">>></a> __rt_lib_init
</UL>
<BR>[Called By]<UL><LI><a href="#[c75c30]">>></a> __main
<LI><a href="#[11031c8]">>></a> __scatterload_rt2
</UL>
<P><STRONG><a name="[c75930]"></a>__rt_exit</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, kernel.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = __rt_exit ⇒ __rt_lib_shutdown
</UL>
<BR>[Calls]<UL><LI><a href="#[c758e8]">>></a> __rt_abort
<LI><a href="#[1107220]">>></a> __rt_lib_shutdown
</UL>
<BR>[Called By]<UL><LI><a href="#[c73bd8]">>></a> exit
</UL>
<P><STRONG><a name="[c758e8]"></a>__rt_abort</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, kernel.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[c74340]">>></a> _sys_exit
</UL>
<BR>[Called By]<UL><LI><a href="#[c75930]">>></a> __rt_exit
</UL>
<P><STRONG><a name="[c753b8]"></a>__user_setup_stackheap</STRONG> (Thumb, 74 bytes, Stack size 8 bytes, sys_stackheap_outer.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8 + Unknown Stack Size
<LI>Call Chain = __user_setup_stackheap
</UL>
<BR>[Calls]<UL><LI><a href="#[c74068]">>></a> __user_perproc_libspace
<LI><a href="#[c835a0]">>></a> __user_initial_stackheap
</UL>
<BR>[Called By]<UL><LI><a href="#[c75eb8]">>></a> __rt_stackheap_init
</UL>
<P><STRONG><a name="[c74f58]"></a>__rt_stackheap_storage</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, rt_stackheap_storage_intlibspace.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[c75eb8]">>></a> __rt_stackheap_init
</UL>
<P><STRONG><a name="[c74a68]"></a>_printf_int_common</STRONG> (Thumb, 162 bytes, Stack size 32 bytes, _printf_intcommon.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c749d8]">>></a> _printf_pre_padding (Weak Reference)
<LI><a href="#[c74a20]">>></a> _printf_post_padding (Weak Reference)
</UL>
<BR>[Called By]<UL><LI><a href="#[c768a8]">>></a> _printf_int_dec
</UL>
<P><STRONG><a name="[c74860]"></a>_printf_char_common</STRONG> (Thumb, 42 bytes, Stack size 88 bytes, _printf_char_common.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c76dd0]">>></a> __printf
</UL>
<BR>[Called By]<UL><LI><a href="#[c76598]">>></a> __0sprintf
</UL>
<P><STRONG><a name="[c74618]"></a>_sputc</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, _sputc.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[c76598]">>></a> __0sprintf
</UL>
<BR>[Address Reference Count : 1]<UL><LI> __0sprintf.o(.text)
</UL>
<P><STRONG><a name="[c744b0]"></a>__rt_udiv10</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, rtudiv10.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[c768a8]">>></a> _printf_int_dec
</UL>
<P><STRONG><a name="[c74340]"></a>_sys_exit</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, sys_exit.o(.text))
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