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📄 miniservermfcdlg.cpp

📁 PDA版的小型WEB服务器
💻 CPP
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// MiniServerMFCDlg.cpp : implementation file
//

#include "stdafx.h"
#include "MiniServerMFC.h"
#include "MiniServerMFCDlg.h"
#include "trace.h"
#include "MySocket.h"
#include "SockCommon.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

// CMiniServerMFCDlg dialog

CMiniServerMFCDlg::CMiniServerMFCDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMiniServerMFCDlg::IDD, pParent)
{
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMiniServerMFCDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CMiniServerMFCDlg, CDialog)
#if defined(_DEVICE_RESOLUTION_AWARE) && !defined(WIN32_PLATFORM_WFSP)
	ON_WM_SIZE()
#endif
	//}}AFX_MSG_MAP
	ON_BN_CLICKED(IDC_BUTTON1, &CMiniServerMFCDlg::OnBnClickedButton1)
	ON_BN_CLICKED(IDC_BUTTON2, &CMiniServerMFCDlg::OnBnClickedButton2)
END_MESSAGE_MAP()


// CMiniServerMFCDlg message handlers

BOOL CMiniServerMFCDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon

	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

#if defined(_DEVICE_RESOLUTION_AWARE) && !defined(WIN32_PLATFORM_WFSP)
void CMiniServerMFCDlg::OnSize(UINT /*nType*/, int /*cx*/, int /*cy*/)
{
	if (AfxIsDRAEnabled())
	{
		DRA::RelayoutDialog(
			AfxGetResourceHandle(), 
			this->m_hWnd, 
			DRA::GetDisplayMode() != DRA::Portrait ? 
			MAKEINTRESOURCE(IDD_MINISERVERMFC_DIALOG_WIDE) : 
			MAKEINTRESOURCE(IDD_MINISERVERMFC_DIALOG));
	}
}
#endif

SOCKET listenSock;

void CMiniServerMFCDlg::OnBnClickedButton1()
{
	// TODO: Add your control notification handler code here
	CMySocket sock;

	listenSock = sock.initSock();

	log("main function");
	//unsigned long myID;
	AfxBeginThread(ServerListenThread,(LPVOID)&listenSock,THREAD_PRIORITY_NORMAL);

	this->GetDlgItem(IDC_BUTTON1)->EnableWindow(FALSE);
	this->GetDlgItem(IDC_BUTTON2)->EnableWindow(TRUE);

}

void CMiniServerMFCDlg::OnBnClickedButton2()
{
	// TODO: Add your control notification handler code here
	//closesocket( listenSock );
	this->GetDlgItem(IDC_BUTTON1)->EnableWindow(true);
	this->GetDlgItem(IDC_BUTTON2)->EnableWindow(false);
	exit(0);
}

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