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📄 mdraw3d.cpp

📁 用VC++6.0与单片机通过RS232通信程序
💻 CPP
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.


#include "stdafx.h"
#include "mdraw3d.h"

/////////////////////////////////////////////////////////////////////////////
// CMDraw3d

IMPLEMENT_DYNCREATE(CMDraw3d, CWnd)

/////////////////////////////////////////////////////////////////////////////
// CMDraw3d properties

unsigned long CMDraw3d::GetBackColor()
{
	unsigned long result;
	GetProperty(0x1, VT_I4, (void*)&result);
	return result;
}

void CMDraw3d::SetBackColor(unsigned long propVal)
{
	SetProperty(0x1, VT_I4, propVal);
}

unsigned long CMDraw3d::GetCurrentColor()
{
	unsigned long result;
	GetProperty(0x2, VT_I4, (void*)&result);
	return result;
}

void CMDraw3d::SetCurrentColor(unsigned long propVal)
{
	SetProperty(0x2, VT_I4, propVal);
}

long CMDraw3d::GetCurrentMaterial()
{
	long result;
	GetProperty(0x3, VT_I4, (void*)&result);
	return result;
}

void CMDraw3d::SetCurrentMaterial(long propVal)
{
	SetProperty(0x3, VT_I4, propVal);
}

long CMDraw3d::GetCurrentTransparency()
{
	long result;
	GetProperty(0x4, VT_I4, (void*)&result);
	return result;
}

void CMDraw3d::SetCurrentTransparency(long propVal)
{
	SetProperty(0x4, VT_I4, propVal);
}

long CMDraw3d::GetCurrentColorIndex()
{
	long result;
	GetProperty(0x5, VT_I4, (void*)&result);
	return result;
}

void CMDraw3d::SetCurrentColorIndex(long propVal)
{
	SetProperty(0x5, VT_I4, propVal);
}

/////////////////////////////////////////////////////////////////////////////
// CMDraw3d operations

long CMDraw3d::CreateBox(double baseX, double baseY, double baseZ, double dX, double dY, double dZ)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8;
	InvokeHelper(0x6, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		baseX, baseY, baseZ, dX, dY, dZ);
	return result;
}

void CMDraw3d::ZoomAll()
{
	InvokeHelper(0x7, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}

void CMDraw3d::Redraw()
{
	InvokeHelper(0x8, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}

short CMDraw3d::SetProj(long viewPos)
{
	short result;
	static BYTE parms[] =
		VTS_I4;
	InvokeHelper(0x9, DISPATCH_METHOD, VT_I2, (void*)&result, parms,
		viewPos);
	return result;
}

short CMDraw3d::SetMaterial(long handleID, long materialID)
{
	short result;
	static BYTE parms[] =
		VTS_I4 VTS_I4;
	InvokeHelper(0xa, DISPATCH_METHOD, VT_I2, (void*)&result, parms,
		handleID, materialID);
	return result;
}

long CMDraw3d::CreateSphere(double cenX, double cenY, double cenZ, double radius)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8 VTS_R8;
	InvokeHelper(0xb, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		cenX, cenY, cenZ, radius);
	return result;
}

long CMDraw3d::CreateCircleBy3pt(double p0X, double p0Y, double p0Z, double p1X, double p1Y, double p1Z, double p2X, double p2Y, double p2Z)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8;
	InvokeHelper(0xc, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		p0X, p0Y, p0Z, p1X, p1Y, p1Z, p2X, p2Y, p2Z);
	return result;
}

long CMDraw3d::CreateRay(double p0X, double p0Y, double p0Z, double p1X, double p1Y, double p1Z)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8;
	InvokeHelper(0xd, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		p0X, p0Y, p0Z, p1X, p1Y, p1Z);
	return result;
}

long CMDraw3d::CreatePoint(double ptX, double ptY, double ptZ, long type, long size, LPCTSTR text, long texthei)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8 VTS_I4 VTS_I4 VTS_BSTR VTS_I4;
	InvokeHelper(0xe, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		ptX, ptY, ptZ, type, size, text, texthei);
	return result;
}

long CMDraw3d::CreateCylinder(double radius, double hei)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8;
	InvokeHelper(0xf, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		radius, hei);
	return result;
}

long CMDraw3d::SetObjectMaterial(long objID, long materialID)
{
	long result;
	static BYTE parms[] =
		VTS_I4 VTS_I4;
	InvokeHelper(0x10, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		objID, materialID);
	return result;
}

long CMDraw3d::DeleteObject(long objID)
{
	long result;
	static BYTE parms[] =
		VTS_I4;
	InvokeHelper(0x11, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		objID);
	return result;
}

long CMDraw3d::SetObjectTransparency(long objID, long transVal)
{
	long result;
	static BYTE parms[] =
		VTS_I4 VTS_I4;
	InvokeHelper(0x12, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		objID, transVal);
	return result;
}

long CMDraw3d::SetObjectColor(long objID, long colorVal)
{
	long result;
	static BYTE parms[] =
		VTS_I4 VTS_I4;
	InvokeHelper(0x13, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		objID, colorVal);
	return result;
}

long CMDraw3d::CreateCone(double radius0, double radius1, double hei)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8;
	InvokeHelper(0x14, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		radius0, radius1, hei);
	return result;
}

long CMDraw3d::CreateConeEx(double baseX, double baseY, double baseZ, double dirX, double dirY, double dirZ, double radius0, double radius1, double hei, double angle)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8;
	InvokeHelper(0x15, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		baseX, baseY, baseZ, dirX, dirY, dirZ, radius0, radius1, hei, angle);
	return result;
}

long CMDraw3d::CreateSphereEx(double baseX, double baseY, double baseZ, double radius, double ang0, double ang1, double bang)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8;
	InvokeHelper(0x16, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		baseX, baseY, baseZ, radius, ang0, ang1, bang);
	return result;
}

long CMDraw3d::CreateTorus(double tRadius, double cRadius)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8;
	InvokeHelper(0x17, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		tRadius, cRadius);
	return result;
}

long CMDraw3d::CreateTorusEx(double cenX, double cenY, double cenZ, double dirX, double dirY, double dirZ, double tRadius, double cRadius, double bang)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8;
	InvokeHelper(0x18, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		cenX, cenY, cenZ, dirX, dirY, dirZ, tRadius, cRadius, bang);
	return result;
}

void CMDraw3d::DeleteAll()
{
	InvokeHelper(0x19, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}

CString CMDraw3d::GetOcxPath()
{
	CString result;
	InvokeHelper(0x1a, DISPATCH_METHOD, VT_BSTR, (void*)&result, NULL);
	return result;
}

short CMDraw3d::OpenFile(LPCTSTR fname)
{
	short result;
	static BYTE parms[] =
		VTS_BSTR;
	InvokeHelper(0x1b, DISPATCH_METHOD, VT_I2, (void*)&result, parms,
		fname);
	return result;
}

long CMDraw3d::CreateCircle(double cenX, double cenY, double cenZ, double axisX, double axisY, double axisZ, double radius)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8;
	InvokeHelper(0x1c, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		cenX, cenY, cenZ, axisX, axisY, axisZ, radius);
	return result;
}

long CMDraw3d::CreateSegment(double startX, double startY, double startZ, double endX, double endY, double endZ)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_R8;
	InvokeHelper(0x1d, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		startX, startY, startZ, endX, endY, endZ);
	return result;
}

void CMDraw3d::AboutBox()
{
	InvokeHelper(0xfffffdd8, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}

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