📄 dlglanguage.cpp
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// DlgLanguage.cpp : implementation file
//
#include "stdafx.h"
#include "DK20DieselizeDynamotor.h"
#include "DlgLanguage.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgLanguage dialog
extern BOOL bChinese;
CDlgLanguage::CDlgLanguage(CWnd* pParent /*=NULL*/)
: CDialog(CDlgLanguage::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgLanguage)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgLanguage::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgLanguage)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgLanguage, CDialog)
//{{AFX_MSG_MAP(CDlgLanguage)
ON_BN_CLICKED(IDC_BUTTON_CHINESE, OnButtonChinese)
ON_BN_CLICKED(IDC_BUTTON_ENGLISH, OnButtonEnglish)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgLanguage message handlers
BOOL CDlgLanguage::OnInitDialog()
{
CDialog::OnInitDialog();
CenterWindow(GetDesktopWindow() ) ;
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgLanguage::OnButtonChinese()
{
bChinese=true;
CDialog::OnOK();
}
void CDlgLanguage::OnButtonEnglish()
{
bChinese=false;
CDialog::OnOK();
}
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