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📄 player.h

📁 一本关于OPenGL的很好的电子书
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#ifndef __PLAYER_H
#define __PLAYER_H

#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h>
#include "object.h"
#include "vector.h"
#include "table.h"
#include "puck.h"

static float playerData[32][3] = 
     // bottom points
     { { 0.0, 0.01, 1.0 }, { 0.3827, 0.01, 0.9239 },
     { 0.7071, 0.01, 0.7071 }, { 0.9239, 0.01, 0.3827 }, { 1.0, 0.01, 0.0 },
     { 0.9239, 0.01, -0.3827 }, { 0.7071, 0.01, -0.7071 }, { 0.3827, 0.01, -0.9239 },
     { 0.0, 0.01, -1.0 }, { -0.3827, 0.01, -0.9239 }, { -0.7071, 0.01, -0.7071 },
     { -0.9239, 0.01, -0.3827 }, { -1.0, 0.01, 0.0 }, { -0.9237, 0.01, 0.3827 },
     { -0.7071, 0.01, 0.7071 }, { -0.3827, 0.01, 0.9239 },
     // top points
     { 0.0, 0.8, 1.0 }, { 0.3827, 0.8, 0.9239 },
     { 0.7071, 0.8, 0.7071 }, { 0.9239, 0.8, 0.3827 }, { 1.0, 0.8, 0.0 },
     { 0.9239, 0.8, -0.3827 }, { 0.7071, 0.8, -0.7071 }, { 0.3827, 0.8, -0.9239 },
     { 0.0, 0.8, -1.0 }, { -0.3827, 0.8, -0.9239 }, { -0.7071, 0.8, -0.7071 },
     { -0.9239, 0.8, -0.3827 }, { -1.0, 0.8, 0.0 }, { -0.9237, 0.8, 0.3827 },
     { -0.7071, 0.8, 0.7071 }, { -0.3827, 0.8, 0.9239 } };

class CPlayer : public CObject
{
private:
     float radius;
     int oldMouseX;
     int oldMouseY;

public:
     CPlayer() 
     {
          acceleration = CVector(0.0, 0.0, 0.0);
          velocity = CVector(0.0, 0.0, 0.0);
          position = CVector(150.0, 0.0, -110.0);
          oldMouseX = 0;
          oldMouseY = 0;
          radius = size = 10.0;
     }

     ~CPlayer() {}

     void Draw();
     void Load();
     void Unload();
     void Animate(scalar_t deltaTime);
     
     void Move(scalar_t deltaTime, int mouseX, int mouseY, CTable *table, CPuck *puck);
};


#endif

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