📄 table.h
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#ifndef __TABLE_H
#define __TABLE_H
#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h>
#include <math.h>
#include "vector.h"
#include "object.h"
#include "texture.h"
#include "plane.h"
/*
CTable (derived from CObject)
Description: The air hockey table. Holds the table corner coordinates,
table wall planes, and table texture.
*/
class CTable : public CObject
{
private:
CTexture iceTex; // table texture
public:
float tableCorners[4][3]; // table corner coordinates
CPlane tableWalls[4]; // table wall planes
CTable()
{
position = CVector(0.0, 0.0, 0.0);
}
~CTable()
{}
void Load();
void Unload();
void Draw();
void Animate(scalar_t deltaTime);
void SetupTexture();
};
#endif
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