📄 dialog3.cpp
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// Dialog3.cpp : implementation file
//
#include "stdafx.h"
#include "database.h"
#include "Dialog3.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDialog3 dialog
CDialog3::CDialog3(CWnd* pParent /*=NULL*/)
: CDialog(CDialog3::IDD, pParent)
{
//{{AFX_DATA_INIT(CDialog3)
m_relationname = _T("");
m_entity1name = _T("");
m_entity2name = _T("");
//}}AFX_DATA_INIT
m_relationtype=1;
father=NULL;
}
void CDialog3::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDialog3)
DDX_Control(pDX, IDC_COMBO2, m_com2);
DDX_Control(pDX, IDC_COMBO1, m_com1);
DDX_Text(pDX, IDC_EDIT1, m_relationname);
DDX_CBString(pDX, IDC_COMBO1, m_entity1name);
DDX_CBString(pDX, IDC_COMBO2, m_entity2name);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDialog3, CDialog)
//{{AFX_MSG_MAP(CDialog3)
ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
ON_BN_CLICKED(IDC_RADIO3, OnRadio3)
ON_BN_CLICKED(IDC_RADIO4, OnRadio4)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDialog3 message handlers
void CDialog3::OnRadio1()
{
// TODO: Add your control notification handler code here
m_relationtype=1;
}
void CDialog3::OnRadio2()
{
// TODO: Add your control notification handler code here
m_relationtype=2;
}
void CDialog3::OnRadio3()
{
// TODO: Add your control notification handler code here
m_relationtype=3;
}
void CDialog3::OnRadio4()
{
// TODO: Add your control notification handler code here
m_relationtype=4;
}
BOOL CDialog3::OnInitDialog()
{
CDialog::OnInitDialog();
CDialog::OnInitDialog();
if(m_relationtype==1)
{
CWnd* a2=this->GetDlgItem(IDC_RADIO1);
CButton* b1=(CButton*)a2;
b1->SetCheck(true);
}
else if(m_relationtype==2)
{
CWnd* a=this->GetDlgItem(IDC_RADIO2);
CButton* a1=(CButton*)a;
a1->SetCheck(true);
}
else if(m_relationtype==3)
{
CWnd* a=this->GetDlgItem(IDC_RADIO3);
CButton* a1=(CButton*)a;
a1->SetCheck(true);
}
else if(m_relationtype==4)
{
CWnd* a=this->GetDlgItem(IDC_RADIO4);
CButton* a1=(CButton*)a;
a1->SetCheck(true);
}
while(father!=NULL)
{
if(father->type==1)
{
m_com1.AddString(father->name);
m_com2.AddString(father->name);
}
father=father->nextelement;
}
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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