📄 res_games.c
字号:
/* Mmemory Game */
/************************************************************************/
#ifdef IS_MEMORY_BASE_GAME
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
/* under construction !*/
/* under construction !*/
/* under construction !*/
#else /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
#endif /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
#endif /* IS_MEMORY_BASE_GAME */
/************************************************************************/
/* Copter 128x160 */
/************************************************************************/
#ifdef IS_COPTER_BASE_GAME
void PopulateCopterRes(void)
{
/* set the base path */
#if defined(__MMI_GAME_COPTER_128x128__)
#define COPTER_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\copter\\\\copter_128x128_copter\\\\"
#elif defined(__MMI_GAME_COPTER_128x160__)
#define COPTER_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\copter\\\\copter_128x160_copter\\\\"
#elif defined(__MMI_GAME_COPTER_176x220__)
#define COPTER_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\copter\\\\copter_176x220_copter\\\\"
#elif defined(__MMI_GAME_SUBMARINE_128x128__)
#define COPTER_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\copter\\\\copter_128x128_submarine\\\\"
#elif defined(__MMI_GAME_SUBMARINE_128x160__)
#define COPTER_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\copter\\\\copter_128x160_submarine\\\\"
#elif defined(__MMI_GAME_SUBMARINE_176x220__)
#define COPTER_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\copter\\\\copter_176x220_submarine\\\\"
#elif defined(__MMI_GAME_JET_128x128__)
#define COPTER_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\copter\\\\copter_128x128_jet\\\\"
#elif defined(__MMI_GAME_JET_128x160__)
#define COPTER_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\copter\\\\copter_128x160_jet\\\\"
#elif defined(__MMI_GAME_JET_176x220__)
#define COPTER_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\copter\\\\copter_176x220_jet\\\\"
#endif
/* set game strings */
#if defined(__MMI_GAME_COPTER_128x128__) || defined(__MMI_GAME_COPTER_128x160__) || defined(__MMI_GAME_COPTER_176x220__)
ADD_APPLICATION_STRING2(STR_ID_GX_COPTER_GAME_NAME, "Copter", "Copter Game Name");
#if defined(__MMI_TOUCH_SCREEN__)
ADD_APPLICATION_STRING2(STR_ID_GX_COPTER_HELP_DESCRIPTION_TP, "Drive the copter and prevent it from crashing into the obstacle.\n(1)Use stylus to click the screen to make it go upward.", "Copter Help Description");
#else
ADD_APPLICATION_STRING2(STR_ID_GX_COPTER_HELP_DESCRIPTION, "Drive the copter and prevent it from crashing into the obstacle.\n(1)Use key 5 to make it go upward.", "Copter Help Description");
#endif
#elif defined(__MMI_GAME_SUBMARINE_128x128__) || defined(__MMI_GAME_SUBMARINE_128x160__) || defined(__MMI_GAME_SUBMARINE_176x220__)
ADD_APPLICATION_STRING2(STR_ID_GX_COPTER_GAME_NAME_SUBMARINE, "Submarine", "Submarine Game Name");
#if defined(__MMI_TOUCH_SCREEN__)
ADD_APPLICATION_STRING2(STR_ID_GX_COPTER_HELP_DESCRIPTION_SUBMARINE_TP, "Drive the submarine and prevent it from crashing into the obstacle.\n(1)Use stylus to click the screen to make it go upward.", "Submarine Help Description");
#else
ADD_APPLICATION_STRING2(STR_ID_GX_COPTER_HELP_DESCRIPTION_SUBMARINE, "Drive the submarine and prevent it from crashing into the obstacle.\n(1)Use key 5 to make it go upward.", "Submarine Help Description");
#endif
#elif defined(__MMI_GAME_JET_128x128__) || defined(__MMI_GAME_JET_128x160__) || defined(__MMI_GAME_JET_176x220__)
ADD_APPLICATION_STRING2(STR_ID_GX_COPTER_GAME_NAME_JET, "Jet", "Jet Game Name");
#if defined(__MMI_TOUCH_SCREEN__)
ADD_APPLICATION_STRING2(STR_ID_GX_COPTER_HELP_DESCRIPTION_JET_TP, "Drive the jet and prevent it from crashing into the obstacle.\n(1)Use stylus to click the screen to make it go upward.", "Jet Help Description");
#else
ADD_APPLICATION_STRING2(STR_ID_GX_COPTER_HELP_DESCRIPTION_JET, "Drive the jet and prevent it from crashing into the obstacle.\n(1)Use key 5 to make it go upward.", "Jet Help Description");
#endif
#endif
/* set game images */
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_GAME_ICON, COPTER_IMG_PATH"gx_copter_copter_icon.pbm", "Copter Image");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_OBSTACLE, COPTER_IMG_PATH"gx_copter_obstacle.pbm", "Obstacle Image");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_NUMBER_0, COPTER_IMG_PATH"gx_copter_number_0.gif", "Image for 0");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_NUMBER_1, COPTER_IMG_PATH"gx_copter_number_1.gif", "Image for 1");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_NUMBER_2, COPTER_IMG_PATH"gx_copter_number_2.gif", "Image for 2");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_NUMBER_3, COPTER_IMG_PATH"gx_copter_number_3.gif", "Image for 3");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_NUMBER_4, COPTER_IMG_PATH"gx_copter_number_4.gif", "Image for 4");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_NUMBER_5, COPTER_IMG_PATH"gx_copter_number_5.gif", "Image for 5");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_NUMBER_6, COPTER_IMG_PATH"gx_copter_number_6.gif", "Image for 6");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_NUMBER_7, COPTER_IMG_PATH"gx_copter_number_7.gif", "Image for 7");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_NUMBER_8, COPTER_IMG_PATH"gx_copter_number_8.gif", "Image for 8");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_NUMBER_9, COPTER_IMG_PATH"gx_copter_number_9.gif", "Image for 9");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_BOX, COPTER_IMG_PATH"gx_copter_box.gif", "Image for box");
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_SCORE, COPTER_IMG_PATH"gx_copter_number_score.gif", "Image for alphabetscore");
#endif
#if defined(__MMI_GAME_COPTER_128x160__) || defined(__MMI_GAME_COPTER_176x220__) || defined(__MMI_GAME_SUBMARINE_128x160__) || defined(__MMI_GAME_SUBMARINE_176x220__) || defined(__MMI_GAME_JET_128x160__) || defined(__MMI_GAME_JET_176x220__)
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_TITLE, COPTER_IMG_PATH"gx_copter_title.bmp", "title image");
#endif
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_BACKGROUND, COPTER_IMG_PATH"gx_copter_bg.pbm", "copter background image");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_0, COPTER_IMG_PATH"gx_copter_frame_0.pbm", "copter image 0");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_1, COPTER_IMG_PATH"gx_copter_frame_1.pbm", "copter image 1");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_2, COPTER_IMG_PATH"gx_copter_frame_2.pbm", "copter image 2");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_CRASHED_0, COPTER_IMG_PATH"gx_copter_crashed_0.pbm", "crashed copter image 0");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_CRASHED_1, COPTER_IMG_PATH"gx_copter_crashed_1.pbm", "crashed copter image 1");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_CRASHED_2, COPTER_IMG_PATH"gx_copter_crashed_2.pbm", "crashed copter image 2");
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_GOTEXT, COPTER_IMG_PATH"gameover\\\\gx_copter_gameover.gif", "game over text");
#endif
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_GRADESMAP, COPTER_IMG_PATH"gameover\\\\gx_copter_gradesmap.gif", "grade background");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_GOPIC, COPTER_IMG_PATH"gameover\\\\gx_copter_pic.gif", "game over image");
#ifdef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_GOTEXT_LANGUAGE0, COPTER_IMG_PATH"multi_lan\\\\gameover.gif", "game over text");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_COPTER_GOTEXT_LANGUAGE1, COPTER_IMG_PATH"multi_lan\\\\gameover_c.gif", "game over text");
#endif /* __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ */
}
#endif /* IS_COPTER_BASE_GAME */
/************************************************************************/
/* Puzzle 128x160 */
/************************************************************************/
#ifdef IS_PUZZLE_BASE_GAME
void PopulatePuzzleRes(void)
{
/* set the base path */
#if defined(__MMI_GAME_PUZZLE_128x128__)
#define PUZZLE_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\puzzle\\\\puzzle_128x128_puzzle\\\\"
#elif defined(__MMI_GAME_PUZZLE_128x160__)
#define PUZZLE_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\puzzle\\\\puzzle_128x160_puzzle\\\\"
#elif defined(__MMI_GAME_PUZZLE_176x220__)
#define PUZZLE_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\puzzle\\\\puzzle_176x220_puzzle\\\\"
#elif defined(__MMI_GAME_PUZZLE_240x320__)
#define PUZZLE_IMG_PATH CUST_IMG_BASE_PATH"\\\\GameImages\\\\puzzle\\\\puzzle_240x320_puzzle\\\\"
#endif
/* set game strings */
ADD_APPLICATION_STRING2(STR_ID_GX_PUZZLE_GAME_NAME, "Puzzle", "Puzzle Game Name");
#if defined(__MMI_TOUCH_SCREEN__)
ADD_APPLICATION_STRING2(STR_ID_GX_PUZZLE_HELP_DESCRIPTION_TP, "Move the small pictures to make it become the original image.\n(1)touch the small picture around the blank block to make it move toward to the blank block.", "Puzzle Help Description");
#elif defined(__MMI_GAME_PUZZLE_128x128__)
ADD_APPLICATION_STRING2(STR_ID_GX_PUZZLE_HELP_DESCRIPTION_128, "Move the small pictures to make it become the original image.\n(1)Use key 2(or up-arrow key) to make a picture go upward, key 4(or left-arrow key) to make a picture go leftward, key 6(or right-arrow key) to make a picture go rightward, and key 8(or down-arrow key) to make a picture go downward.\n(2)Press key 5 to see the original image and the gameplay information.", "Puzzle Help Description");
#else
ADD_APPLICATION_STRING2(STR_ID_GX_PUZZLE_HELP_DESCRIPTION, "Move the small pictures to make it become the original image.\n(1)Use key 2(or up-arrow key) to make a picture go upward, key 4(or left-arrow key) to make a picture go leftward, key 6(or right-arrow key) to make a picture go rightward, and key 8(or down-arrow key) to make a picture go downward.", "Puzzle Help Description");
#endif
ADD_APPLICATION_STRING2(STR_ID_GX_PUZZLE_LEVEL_EASY, "Easy", "Menu string");
ADD_APPLICATION_STRING2(STR_ID_GX_PUZZLE_LEVEL_NORMAL, "Normal", "Menu string");
ADD_APPLICATION_STRING2(STR_ID_GX_PUZZLE_LEVEL_HARD, "Hard", "Menu string");
/* set game images */
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_GAME_ICON, PUZZLE_IMG_PATH"gx_puzzle_icon.bmp", "Puzzle icon image");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_NUMBER_0, PUZZLE_IMG_PATH"gx_puzzle_number_0.gif", "Image for 0");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_NUMBER_1, PUZZLE_IMG_PATH"gx_puzzle_number_1.gif", "Image for 1");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_NUMBER_2, PUZZLE_IMG_PATH"gx_puzzle_number_2.gif", "Image for 2");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_NUMBER_3, PUZZLE_IMG_PATH"gx_puzzle_number_3.gif", "Image for 3");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_NUMBER_4, PUZZLE_IMG_PATH"gx_puzzle_number_4.gif", "Image for 4");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_NUMBER_5, PUZZLE_IMG_PATH"gx_puzzle_number_5.gif", "Image for 5");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_NUMBER_6, PUZZLE_IMG_PATH"gx_puzzle_number_6.gif", "Image for 6");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_NUMBER_7, PUZZLE_IMG_PATH"gx_puzzle_number_7.gif", "Image for 7");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_NUMBER_8, PUZZLE_IMG_PATH"gx_puzzle_number_8.gif", "Image for 8");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_NUMBER_9, PUZZLE_IMG_PATH"gx_puzzle_number_9.gif", "Image for 9");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_BOX, PUZZLE_IMG_PATH"gx_puzzle_box.gif", "Image for box");
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_STEP, PUZZLE_IMG_PATH"gx_puzzle_step.gif", "Image for alphabet: STEP");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_TIME, PUZZLE_IMG_PATH"gx_puzzle_time.gif", "Image for alphabet: TIME");
#endif
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_LEFT_BAR, PUZZLE_IMG_PATH"gx_puzzle_left_bar.gif", "Image for left border");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_RIGHT_BAR, PUZZLE_IMG_PATH"gx_puzzle_right_bar.gif", "Image for right border");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_TOP_BAR, PUZZLE_IMG_PATH"gx_puzzle_top_bar.gif", "Image for top border");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_BOTTOM_BAR, PUZZLE_IMG_PATH"gx_puzzle_bottom_bar.gif", "Image for bottom border");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_3_SPACE, PUZZLE_IMG_PATH"gx_puzzle_3_space.gif", "Space Image of 3x3 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_SPACE, PUZZLE_IMG_PATH"gx_puzzle_4_space.gif", "Space Image of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_5_SPACE, PUZZLE_IMG_PATH"gx_puzzle_5_space.gif", "Space Image of 5x5 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_SMALL_3, PUZZLE_IMG_PATH"gx_puzzle_small_3.gif", "Small image for original image 3x3");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_SMALL_4, PUZZLE_IMG_PATH"gx_puzzle_small_4.gif", "Small image for original image 4x4");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_SMALL_5, PUZZLE_IMG_PATH"gx_puzzle_small_5.gif", "Small image for original image 5x5");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_3_1, PUZZLE_IMG_PATH"gx_puzzle_3_1.gif", "Image 1 of 3x3 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_3_2, PUZZLE_IMG_PATH"gx_puzzle_3_2.gif", "Image 2 of 3x3 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_3_3, PUZZLE_IMG_PATH"gx_puzzle_3_3.gif", "Image 3 of 3x3 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_3_4, PUZZLE_IMG_PATH"gx_puzzle_3_4.gif", "Image 4 of 3x3 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_3_5, PUZZLE_IMG_PATH"gx_puzzle_3_5.gif", "Image 5 of 3x3 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_3_6, PUZZLE_IMG_PATH"gx_puzzle_3_6.gif", "Image 6 of 3x3 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_3_7, PUZZLE_IMG_PATH"gx_puzzle_3_7.gif", "Image 7 of 3x3 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_3_8, PUZZLE_IMG_PATH"gx_puzzle_3_8.gif", "Image 8 of 3x3 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_1, PUZZLE_IMG_PATH"gx_puzzle_4_1.gif", "Image 1 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_2, PUZZLE_IMG_PATH"gx_puzzle_4_2.gif", "Image 2 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_3, PUZZLE_IMG_PATH"gx_puzzle_4_3.gif", "Image 3 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_4, PUZZLE_IMG_PATH"gx_puzzle_4_4.gif", "Image 4 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_5, PUZZLE_IMG_PATH"gx_puzzle_4_5.gif", "Image 5 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_6, PUZZLE_IMG_PATH"gx_puzzle_4_6.gif", "Image 6 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_7, PUZZLE_IMG_PATH"gx_puzzle_4_7.gif", "Image 7 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_8, PUZZLE_IMG_PATH"gx_puzzle_4_8.gif", "Image 8 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_9, PUZZLE_IMG_PATH"gx_puzzle_4_9.gif", "Image 9 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_10, PUZZLE_IMG_PATH"gx_puzzle_4_10.gif", "Image 10 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_11, PUZZLE_IMG_PATH"gx_puzzle_4_11.gif", "Image 11 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_12, PUZZLE_IMG_PATH"gx_puzzle_4_12.gif", "Image 12 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_13, PUZZLE_IMG_PATH"gx_puzzle_4_13.gif", "Image 13 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_14, PUZZLE_IMG_PATH"gx_puzzle_4_14.gif", "Image 14 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_4_15, PUZZLE_IMG_PATH"gx_puzzle_4_15.gif", "Image 15 of 4x4 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_5_1, PUZZLE_IMG_PATH"gx_puzzle_5_1.gif", "Image 1 of 5x5 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_5_2, PUZZLE_IMG_PATH"gx_puzzle_5_2.gif", "Image 2 of 5x5 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_5_3, PUZZLE_IMG_PATH"gx_puzzle_5_3.gif", "Image 3 of 5x5 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_5_4, PUZZLE_IMG_PATH"gx_puzzle_5_4.gif", "Image 4 of 5x5 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_5_5, PUZZLE_IMG_PATH"gx_puzzle_5_5.gif", "Image 5 of 5x5 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_5_6, PUZZLE_IMG_PATH"gx_puzzle_5_6.gif", "Image 6 of 5x5 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_5_7, PUZZLE_IMG_PATH"gx_puzzle_5_7.gif", "Image 7 of 5x5 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_5_8, PUZZLE_IMG_PATH"gx_puzzle_5_8.gif", "Image 8 of 5x5 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_5_9, PUZZLE_IMG_PATH"gx_puzzle_5_9.gif", "Image 9 of 5x5 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_5_10, PUZZLE_IMG_PATH"gx_puzzle_5_10.gif", "Image 10 of 5x5 puzzle");
ADD_APPLICATION_IMAGE2(IMG_ID_GX_PUZZLE_5_11, PUZZLE_IMG_PATH"gx_puzzle_5_11.gif", "Image 11 of 5x5 puzzle"
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -