res_games.c

来自「MTK平台中可移植的五子棋游戏」· C语言 代码 · 共 1,247 行 · 第 1/5 页

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#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
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#else   /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
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	#if defined(__MMI_TOUCH_SCREEN__)
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	#else
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	#endif
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#endif /* IS_DANCE_BASE_GAME */


#ifdef IS_DOLL_BASE_GAME
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#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
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#else   /* __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ */
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#endif   /* __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ */
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#endif /* IS_DOLL_BASE_GAME */

/************************************************************************/
/* F1 Race																*/		
/************************************************************************/
#ifdef __MMI_GAME_F1RACE__
void PopulateF1RaceRes(void)
{
	/* Create Strings */ 
	ADD_APPLICATION_STRING2(STR_GX_F1RACE_GAME_NAME,"F1 Race","Caption String");
	ADD_APPLICATION_STRING2(STR_GX_F1RACE_HELP_DESCRIPTION, "(1)Avoid to hit other cars.\n(2)Use button 2,4,6,8 to control the car and 5 to fly.\n(3)Run over a car will charge the fly power." ,"F1 race help");

	/* resources for F1Race game kernal */
	ADD_APPLICATION_IMAGE2(IMG_GX_F1RACE_GAME_ICON,				CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\Race.BMP","Games image");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_PLAYER_CAR,				CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_PLAYER_CAR.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_PLAYER_CAR_FLY,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_PLAYER_CAR_FLY.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_PLAYER_CAR_FLY_DOWN,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_PLAYER_CAR_FLY_DOWN.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_PLAYER_CAR_FLY_UP,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_PLAYER_CAR_FLY_UP.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_PLAYER_CAR_CRASH,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_PLAYER_CAR_CRASH.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_0,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_0.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_1,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_1.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_2,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_2.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_3,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_3.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_4,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_4.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_5,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_5.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_6,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_6.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_PLAYER_CAR_HEAD_LIGHT,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_PLAYER_CAR_HEAD_LIGHT.GIF");

	/* status misc*/
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_LOGO,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_LOGO.BMP");
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_SCORE,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_STATUS_SCORE.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_LEVEL,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_STATUS_LEVEL.GIF");
#endif
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_BOX,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_STATUS_BOX.GIF");
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_FLY,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_STATUS_FLY.GIF");
#endif

	/* number */
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_0.gif");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_1.gif");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_2, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_2.gif");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_3, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_3.gif");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_4, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_4.gif");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_5, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_5.gif");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_6, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_6.gif");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_7, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_7.gif");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_8, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_8.gif");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_9, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_9.gif");

#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
	ADD_APPLICATION_IMAGE2(IMG_GX_F1RACE_GOTEXT,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\gameover\\\\gameover.bmp",	"Riches Image");
#endif
	ADD_APPLICATION_IMAGE2(IMG_GX_F1RACE_GRADESMAP,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\gameover\\\\gradesmap.bmp",	"Riches Image");
	ADD_APPLICATION_IMAGE2(IMG_GX_F1RACE_GOPIC,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\gameover\\\\pic.bmp",		"Riches Image");

#ifdef    __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_SCORE_LANGUAGE0,  CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\GAME_F1RACE_STATUS_SCORE.gif");
  ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_LEVEL_LANGUAGE0,    CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\GAME_F1RACE_STATUS_LEVEL.GIF");
  ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_FLY_LANGUAGE0,       CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\GAME_F1RACE_STATUS_FLY.GIF");
  ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_GOTEXT_LANGUAGE0,              CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\gameover.bmp");

	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_SCORE_LANGUAGE1,   CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\GAME_F1RACE_STATUS_SCORE_C.GIF");
  ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_LEVEL_LANGUAGE1,    CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\GAME_F1RACE_STATUS_LEVEL_C.GIF");
	ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_FLY_LANGUAGE1,      CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\GAME_F1RACE_STATUS_FLY_C.GIF");
  ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_GOTEXT_LANGUAGE1,              CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\gameover_C.bmp");
#endif  /* __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ */
}
#endif /* __MMI_GAME_F1RACE__ */



/************************************************************************/
/* Smash																*/	
/************************************************************************/
#ifdef __MMI_GAME_SMASH__
void PopulateSmashRes(void)
{
	/* Smash String */
	ADD_APPLICATION_STRING2(STR_GX_SMASH_GAME_NAME, "Smash","Smash Game Name");
	ADD_APPLICATION_STRING2(STR_GX_SMASH_TIME_SEC,	"sec","#NO_TRANS# String displayed in Time Bar for seconds");
	ADD_APPLICATION_STRING2(STR_GX_SMASH_NORMAL,	"Normal","String displayed in Level Normal");
	ADD_APPLICATION_STRING2(STR_GX_SMASH_SPEEDY,	"Speedy","String displayed in Level Speedy");
	ADD_APPLICATION_STRING2(STR_GX_SMASH_ACCURACY,	"Accuracy","String displayed in Level Accuracy");
	ADD_APPLICATION_STRING2(STR_GX_SMASH_HELP_DESCRIPTION,"The Smash contains 3 mini games.\n(1)Normal game. Hit the animals, but not the skeleton.\n(2)Speedy game. Hit as fast as you can.\n(3)Accuracy game. Hit the designate ones.","actual help string for smash game");

	/* Smash Images */

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GAME_ICON,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\smash.BMP", "Smash Game Bg 0" );

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_0,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_0.pbm", "Smash Game Bg 0" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_2,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_2.pbm", "Smash Game Bg 2" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_3,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_3.pbm", "Smash Game Bg 3" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_4,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_4.pbm", "Smash Game Bg 4" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_5,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_5.pbm", "Smash Game Bg 5" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_6,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_6.pbm", "Smash Game Bg 6" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_7,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_7.pbm", "Smash Game Bg 7" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_8,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_8.pbm", "Smash Game Bg 8" );

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_0,	 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_01.pbm", "Smash Game Mouse" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_1,	 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_02.pbm", "Smash Game Mouse" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_2,	 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_03.pbm", "Smash Game Mouse" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_3,	 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_04.pbm", "Smash Game Mouse" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_4,	 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_05.pbm", "Smash Game Mouse" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_5,	 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_06.pbm", "Smash Game Mouse" );

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_0,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_01.pbm", "Smash Game Cow" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_1,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_02.pbm", "Smash Game Cow" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_2,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_03.pbm", "Smash Game Cow" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_3,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_04.pbm", "Smash Game Cow" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_4,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_05.pbm", "Smash Game Cow" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_5,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_06.pbm", "Smash Game Cow" );

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_0,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_01.pbm", "Smash Game Bone" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_1,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_02.pbm", "Smash Game Bone" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_2,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_03.pbm", "Smash Game Bone" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_3,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_04.pbm", "Smash Game Bone" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_4,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_05.pbm", "Smash Game Bone" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_5,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_06.pbm", "Smash Game Bone" );

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_0,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_01.pbm", "Smash Game pig" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_1,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_02.pbm", "Smash Game pig" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_2,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_03.pbm", "Smash Game pig" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_3,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_04.pbm", "Smash Game pig" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_4,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_05.pbm", "Smash Game pig" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_5,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_06.pbm", "Smash Game pig" );

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HAND_0,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\hand\\\\hand01.pbm", "Smash Game hand" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HAND_1,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\hand\\\\hand03.pbm", "Smash Game hand" );
	
	
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GRADESMAP,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\gameover\\\\gradesmap.bmp",	"Smash Image");
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GOPIC,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\gameover\\\\pic.bmp","Smash Image");

#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
       ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_1,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_1.pbm", "Smash Game Bg 1" ); 
       ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HITTHIS,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\hitthis.gif", "Hitthis" ); 
       ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GOTEXT,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\gameover\\\\gameover.bmp",	"Smash Image"); 
#else   /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
       ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_SCORE_LANGUAGE0,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_1.pbm", "Smash Game Bg 1" ); 
       ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HITTHIS_LANGUAGE0, 	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\hitthis.gif", "Hitthis" ); 
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GOTEXT_LANGUAGE0,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\gameover\\\\gameover.bmp",	"Smash Image");

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