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📄 res_games.c

📁 MTK平台中可移植的五子棋游戏
💻 C
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/*****************************************************************************
*  Copyright Statement:
*  --------------------
*  This software is protected by Copyright and the information contained
*  herein is confidential. The software may not be copied and the information
*  contained herein may not be used or disclosed except with the written
*  permission of MediaTek Inc. (C) 2005
*
*  BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
*  THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
*  RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
*  AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
*  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
*  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
*  NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
*  SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
*  SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
*  THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
*  NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
*  SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
*  BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
*  LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
*  AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
*  OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
*  MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE. 
*
*  THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
*  WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
*  LAWS PRINCIPLES.  ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
*  RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
*  THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
 * Filename:
 * ---------
 *	 Res_Game.c
 *
 * Project:
 * --------
 *  Maui
 *
 * Description:
 * ------------
 *  Game Resource
 *
 * Author:
 * -------
 * -------
 *
 *============================================================================
 *             HISTORY
 * Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
 *------------------------------------------------------------------------------
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 *------------------------------------------------------------------------------
 * Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
 *============================================================================
 ****************************************************************************/
 
#include "StdC.h"
#include "CustomCfg.h"

#include "MMI_features.h"

#ifdef __MMI_GAME__

#include "FunAndGamesDefs.h"
#include "GameDefs.h"

#ifdef IS_F1RACE_BASE_GAME
/* under construction !*/
#endif /* IS_F1RACE_BASE_GAME */

#ifdef IS_HANOI_BASE_GAME
/* under construction !*/
#endif /* IS_HANOI_BASE_GAME */

#ifdef IS_RICHES_BASE_GAME
/* under construction !*/
#endif /* IS_RICHES_BASE_GAME */

#ifdef IS_COLORBALL_BASE_GAME
/* under construction !*/
#endif /* IS_COLORBALL_BASE_GAME */

#ifdef IS_SNAKE_BASE_GAME
/* under construction !*/
#endif /* IS_SNAKE_BASE_GAME */

#ifdef IS_SMASH_BASE_GAME
/* under construction !*/
#endif /* IS_SMASH_BASE_GAME */

#ifdef IS_DOLL_BASE_GAME
/* under construction !*/
#endif /* IS_DOLL_BASE_GAME */

#ifdef IS_NINJA_BASE_GAME
/* under construction !*/
#endif /* IS_NINJA_BASE_GAME */

#ifdef IS_MAJUNG_BASE_GAME
#include "MajungDefs.h"
#endif /* IS_MAJUNG_BASE_GAME */

#ifdef IS_MEMORY_BASE_GAME
/* under construction !*/
#endif /* IS_MEMORY_BASE_GAME */

#ifdef IS_COPTER_BASE_GAME
#include "CopterDefs.h"
#endif /* IS_COPTER_BASE_GAME */
		 
#ifdef IS_PUZZLE_BASE_GAME
#include "PuzzleDefs.h"
#endif /* IS_PUZZLE_BASE_GAME */

#ifdef IS_PANDA_BASE_GAME
#include "PandaDefs.h"
#endif /* IS_PANDA_BASE_GAME */

#ifdef IS_STAIR_BASE_GAME
/* under construction !*/
#endif /* IS_STAIR_BASE_GAME */

#ifdef IS_UFO_BASE_GAME 
/* under construction !*/
#endif /* IS_UFO_BASE_GAME */

#ifdef IS_DANCE_BASE_GAME
/* under construction !*/
#endif /* IS_DANCE_BASE_GAME */

#ifdef IS_MAGICSUSHI_BASE_GAME
#include "MagicsushiDefs.h"
#endif /* IS_MAGICSUSHI_BASE_GAME */

#ifdef IS_FRUIT_BASE_GAME
/* under construction !*/
#endif /* IS_FRUIT_BASE_GAME */

#ifdef IS_VSMJ_BASE_GAME
/* under construction !*/
#endif /* IS_VSMJ_BASE_GAME */

#include "PopulateRes.h"
#include "CustResDef.h"


/************************************************************************/
/* Dance                																*/		
/************************************************************************/
#ifdef IS_DANCE_BASE_GAME
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/

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