📄 cspslcdcclass.h
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//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//------------------------------------------------------------------------------
//---------------------------------------------------------------------------
// Copyright (C) 2005-2006, Freescale Semiconductor, Inc. All Rights Reserved.
// THIS SOURCE CODE, AND ITS USE AND DISTRIBUTION, IS SUBJECT TO THE TERMS
// AND CONDITIONS OF THE APPLICABLE LICENSE AGREEMENT
//---------------------------------------------------------------------------
//------------------------------------------------------------------------------
//
// File: CSPSlcdcClass.h
// Purpose: Macros and Function Prototypes for SLCD Controller
//
//------------------------------------------------------------------------------
#ifndef __CSP_SLCDC_CLASS_H__
#define __CSP_SLCDC_CLASS_H__
//------------------------------------------------------------------------------
// DEFINITIONS
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Surface class
//------------------------------------------------------------------------------
class SlcdcSurf : public GPESurf
{
private:
Node2D *node_2d;
public:
SlcdcSurf(int width, int height, int offset, void *pBits, int stride, EGPEFormat format,
Node2D *pNode);
~SlcdcSurf(void);
};
//------------------------------------------------------------------------------
// CSP SLCDC class
//------------------------------------------------------------------------------
class CSPSlcdcClass : public GPE
{
protected:
CSP_SLCDC_REGS *slcdc; // SLCDC registers
GPEMode mode; // Graphics mode info
Node2D* m_p2DVideoMemory; // Base entry representing all video memory
UINT16 *video_mem; // Frambuffer pointer
UINT32 stride; // Number of words / line
public:
CSPSlcdcClass(void); // Constructor
~CSPSlcdcClass(void); // Destructor
// The following methods implement the default function.
// the derived-class can override it.
SCODE SetMode(int modeId, HPALETTE *pPalette);
SCODE GetModeInfo(GPEMode *pMode, int modeNo);
int NumModes(void);
void PowerHandler(BOOL bOff);
int InVBlank(void);
SCODE SetPalette(const PALETTEENTRY *src, unsigned short firstEntry,
unsigned short numEntries);
BOOL ContrastControl(ULONG cmd, ULONG *pValue);
SCODE SetPointerShape(GPESurf *pMask, GPESurf *pColorSurf, int xHot, int yHot,
int cx, int cy);
SCODE MovePointer(int x, int y );
SCODE SetCursorColor(UINT8 red, UINT8 green, UINT8 blue);
SCODE Line( GPELineParms *pLineParms, EGPEPhase phase = gpeSingle);
SCODE BltPrepare (GPEBltParms *pBltParms);
SCODE BltComplete(GPEBltParms *pBltParms);
SCODE AllocSurface(GPESurf **ppSurf, int width, int height, EGPEFormat format, int surfaceFlags);
ULONG DrvEscape( SURFOBJ *pso,
ULONG iEsc,
ULONG cjIn,
PVOID pvIn,
ULONG cjOut,
PVOID pvOut);
};
#endif // __CSP_SLCDC_CLASS_H__
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