📄 envir.pas
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if (snx > nFlag - 1) and (sny < (m_nHeight - nFlag)) then begin
Inc(snx,nFlag);
Dec(sny,nFlag);
end;
end;
DR_DOWNLEFT: begin //004B2BAC
if (snx < (m_nWidth - nFlag)) and (sny > nFlag - 1) then begin
Dec(snx,nFlag);
Inc(sny,nFlag);
end;
end;
DR_DOWNRIGHT: begin
if (snx < (m_nWidth - nFlag)) and (sny < (m_nHeight - nFlag)) then begin
Inc(snx,nFlag);
Inc(sny,nFlag);
end;
end;
end;
if (snx = sx) and (sny = sy) then Result:=False
else Result:=True;
end;
function TEnvirnoment.CanSafeWalk(nX, nY: Integer): Boolean; //004B609C
var
I: Integer;
MapCellInfo:pTMapCellinfo;
OSObject:pTOSObject;
begin
Result:=True;
if GetMapCellInfo(nX,nY,MapCellInfo) and (MapCellInfo.ObjList <> nil)then begin
for I := MapCellInfo.ObjList.Count -1 downto 0 do begin
OSObject:=MapCellInfo.ObjList.Items[i];
if OSObject.btType = OS_EVENTOBJECT then begin
if TEvent(OSObject.CellObj).m_nDamage > 0 then Result:=False;
end;
end;
end;
end;
function TEnvirnoment.ArroundDoorOpened(nX, nY: Integer): Boolean; //004B6B48
var
I: Integer;
Door:pTDoorInfo;
ResourceString
sExceptionMsg = '[Exception] TEnvirnoment::ArroundDoorOpened ';
begin
Result:=True;
try
for I := 0 to m_DoorList.Count - 1 do begin
Door:=m_DoorList.Items[i];
if (abs(Door.nX - nX) <= 1) and ((abs(Door.nY - nY) <= 1)) then begin
if not Door.Status.boOpened then begin
Result:=False;
break;
end;
end;
end;
except
MainOutMessage(sExceptionMsg);
end;
end;
function TEnvirnoment.GetMovingObject(nX,nY:Integer;boFlag:Boolean): Pointer; //004B5838
var
I: Integer;
MapCellInfo:pTMapCellinfo;
OSObject:pTOSObject;
BaseObject:TBaseObject;
begin
Result:=nil;
if GetMapCellInfo(nX,nY,MapCellInfo) and (MapCellInfo.ObjList <> nil) then begin
for I := 0 to MapCellInfo.ObjList.Count - 1 do begin
OSObject:=MapCellInfo.ObjList.Items[i];
if OSObject=nil then continue;
if OSObject.btType = OS_MOVINGOBJECT then begin
BaseObject:=TBaseObject(OSObject.CellObj);
if ((BaseObject <> nil) and
(not BaseObject.m_boGhost) and
(BaseObject.bo2B9)) and
((not boFlag) or (not BaseObject.m_boDeath)) then begin
Result:=BaseObject;
break;
end;
end;
end;
end;
end;
function TEnvirnoment.GetQuestNPC(BaseObject: TObject;sCharName,sStr: String;boFlag:Boolean): TObject; //004B6E4C
var
I: Integer;
MapQuestFlag:pTMapQuestInfo;
nFlagValue:Integer;
bo1D:Boolean;
begin
Result:=nil;
for I := 0 to m_QuestList.Count - 1 do begin
MapQuestFlag:=m_QuestList.Items[i];
nFlagValue:=TBaseObject(BaseObject).GetQuestFalgStatus(MapQuestFlag.nFlag);
if nFlagValue = MapQuestFlag.nValue then begin
if (boFlag = MapQuestFlag.bo10) or (not boFlag) then begin
bo1D:=False;
if (MapQuestFlag.s08 <> '') and (MapQuestFlag.s0C <> '') then begin
if (MapQuestFlag.s08 = sCharName) and (MapQuestFlag.s0C = sStr) then
bo1D:=True;
end;
if (MapQuestFlag.s08 <> '') and (MapQuestFlag.s0C = '') then begin
if (MapQuestFlag.s08 = sCharName) and (sStr = '') then
bo1D:=True;
end;
if (MapQuestFlag.s08 = '') and (MapQuestFlag.s0C <> '') then begin
if (MapQuestFlag.s0C = sStr) then
bo1D:=True;
end;
if bo1D then begin
Result:=MapQuestFlag.NPC;
break;
end;
end;
end;
end;
end;
function TEnvirnoment.GetItemEx(nX, nY: Integer;
var nCount: Integer): Pointer; //004B5C10
var
I: Integer;
MapCellInfo:pTMapCellinfo;
OSObject:pTOSObject;
BaseObject:TBaseObject;
begin
Result:=nil;
nCount:=0;
bo2C:=False;
if GetMapCellInfo(nX,nY,MapCellInfo) and (MapCellInfo.chFlag = 0) then begin
bo2C:=True;
if MapCellInfo.ObjList <> nil then begin
for I := 0 to MapCellInfo.ObjList.Count - 1 do begin
OSObject:=MapCellInfo.ObjList.Items[i];
if OSObject=nil then continue;
if OSObject.btType = OS_ITEMOBJECT then begin
Result:=Pointer(OSObject.CellObj);
Inc(nCount);
end;
if OSObject.btType = OS_GATEOBJECT then begin
bo2C:=False;
end;
if OSObject.btType = OS_MOVINGOBJECT then begin
BaseObject:=TBaseObject(OSObject.CellObj);
if not BaseObject.m_boDeath then
bo2C:=False;
end;
end;
end;
end;
end;
function TEnvirnoment.GetDoor(nX, nY: Integer): pTDoorInfo; //004B6ACC
var
I: Integer;
Door:pTDoorInfo;
begin
Result:=nil;
for I := 0 to m_DoorList.Count - 1 do begin
Door:=m_DoorList.Items[i];
if (Door.nX = nX) and (Door.nY =nY) then begin
Result:=Door;
exit;
end;
end;
end;
function TEnvirnoment.IsValidObject(nX, nY, nRage: Integer; BaseObject: TObject): Boolean; //004B5A3C
var
nXX,nYY,I:Integer;
MapCellInfo:pTMapCellinfo;
OSObject:pTOSObject;
begin
Result:=False;
for nXX:= nX - nRage to nX + nRage do begin
for nYY:= nY - nRage to nY + nRage do begin
if GetMapCellInfo(nX,nY,MapCellInfo) and (MapCellInfo.ObjList <> nil) then begin
for I := 0 to MapCellInfo.ObjList.Count - 1 do begin
OSObject:=MapCellInfo.ObjList.Items[i];
if OSObject.CellObj = BaseObject then begin
Result:=True;
exit;
end;
end;
end;
end;
end;
end;
function TEnvirnoment.GetRangeBaseObject(nX, nY, nRage: Integer; boFlag: Boolean;
BaseObjectList: TList): Integer; //004B59C0
var
nXX,nYY:Integer;
begin
for nXX:= nX - nRage to nX + nRage do begin
for nYY:= nY - nRage to nY + nRage do begin
GetBaseObjects(nXX,nYY,boFlag,BaseObjectList);
end;
end;
Result:=BaseObjectList.Count;
end;
//boFlag 是否包括死亡对象
//FALSE 包括死亡对象
//TRUE 不包括死亡对象
function TEnvirnoment.GetBaseObjects(nX, nY: Integer; boFlag: Boolean;
BaseObjectList: TList): Integer; //004B58F8
var
I: Integer;
MapCellInfo:pTMapCellinfo;
OSObject:pTOSObject;
BaseObject:TBaseObject;
begin
if GetMapCellInfo(nX,nY,MapCellInfo) and (MapCellInfo.ObjList <> nil) then begin
for I := 0 to MapCellInfo.ObjList.Count - 1 do begin
OSObject:=MapCellInfo.ObjList.Items[i];
if OSObject=nil then continue;
if OSObject.btType = OS_MOVINGOBJECT then begin
BaseObject:=TBaseObject(OSObject.CellObj);
if BaseObject <> nil then begin
if not BaseObject.m_boGhost and BaseObject.bo2B9 then begin
if not boFlag or not BaseObject.m_boDeath then
BaseObjectList.Add(BaseObject);
end;
end;
end;
end;
end;
Result:=BaseObjectList.Count;
end;
function TEnvirnoment.GetEvent(nX,nY:Integer): TObject; //004B5D24
var
I: Integer;
MapCellInfo:pTMapCellinfo;
OSObject:pTOSObject;
begin
Result:=nil;
bo2C:=False;
if GetMapCellInfo(nX,nY,MapCellInfo) and (MapCellInfo.ObjList <> nil) then begin
for I := 0 to MapCellInfo.ObjList.Count - 1 do begin
OSObject:=MapCellInfo.ObjList.Items[i];
if OSObject.btType = OS_EVENTOBJECT then begin
Result:=OSObject.CellObj;
end;
end;
end;
end;
procedure TEnvirnoment.SetMapXYFlag(nX, nY: Integer; boFlag: Boolean);//004B5E8C
var
MapCellInfo:pTMapCellinfo;
begin
if GetMapCellInfo(nX,nY,MapCellInfo) then begin
if boFlag then MapCellInfo.chFlag:=0
else MapCellInfo.chFlag:=2;
end;
end;
procedure TEnvirnoment.SetMapXYFlagx(nX, nY,nFlag: Integer);//004B5E8C
var
MapCellInfo:pTMapCellinfo;
begin
if GetMapCellInfo(nX,nY,MapCellInfo) then begin
MapCellInfo.chFlag:=nFlag;
end;
end;
function TEnvirnoment.CanFly(nsX, nsY, ndX, ndY: integer): Boolean; //004B600C
var
r28,r30:Real;
n14,n18,n1C:Integer;
begin
Result:=True;
r28:=(ndX - nsX) / 1.0e1;
r30:=(ndY - ndY) / 1.0e1;
n14:=0;
while (True) do begin
n18:=ROUND(nsX + r28);
n1C:=ROUND(nsY + r30);
if not CanWalk(n18,n1C,True) then begin
Result:=False;
break;
end;
Inc(n14);
if n14 >= 10 then break;
end;
end;
function TEnvirnoment.GetXYHuman(nMapX, nMapY: Integer): Boolean;
var
I: Integer;
MapCellInfo:pTMapCellinfo;
OSObject:pTOSObject;
BaseObject:TBaseObject;
begin
Result:=False;
if GetMapCellInfo(nMapX,nMapY,MapCellInfo) and (MapCellInfo.ObjList <> nil) then begin
for I := 0 to MapCellInfo.ObjList.Count - 1 do begin
OSObject:=MapCellInfo.ObjList.Items[i];
if OSObject=nil then continue;
if OSObject.btType = OS_MOVINGOBJECT then begin
BaseObject:=TBaseObject(OSObject.CellObj);
if BaseObject.m_btRaceServer = RC_PLAYOBJECT then begin
Result:=True;
break;
end;
end;
end;
end;
end;
function TEnvirnoment.sub_4B5FC8(nX, nY: Integer): Boolean;//0x004B5FC8
var
MapCellInfo:pTMapCellinfo;
begin
Result:=True;
if GetMapCellInfo(nX,nY,MapCellInfo) and (MapCellInfo.chFlag = 2) then
Result:=False;
end;
function TEnvirnoment.GetEnvirInfo: String;
var
sMsg:string;
begin
sMsg:='地图名:%s(%s) DAY:%s DARK:%s SAFE:%s FIGHT:%s FIGHT3:%s QUIZ:%s NORECONNECT:%s(%s) MUSIC:%s(%d) EXPRATE:%s(%f) PKWINLEVEL:%s(%d) PKLOSTLEVEL:%s(%d) PKWINEXP:%s(%d) PKLOSTEXP:%s(%d) DECHP:%s(%d/%d) INCHP:%s(%d/%d)';
sMsg:=sMsg +' DECGAMEGOLD:%s(%d/%d) INCGAMEGOLD:%s(%d/%d) INCGAMEPOINT:%s(%d/%d) RUNHUMAN:%s RUNMON:%s NEEDHOLE:%s NORECALL:%s NOGUILDRECALL:%s NODEARRECALL:%s NOMASTERRECALL:%s NODRUG:%s MINE:%s NOPOSITIONMOVE:%s';
Result:=format(sMsg,[sMapName,
sMapDesc,
BoolToCStr(m_boDAY),
BoolToCStr(m_boDARK),
BoolToCStr(m_boSAFE),
BoolToCStr(m_boFightZone),
BoolToCStr(m_boFight3Zone),
BoolToCStr(m_boQUIZ),
BoolToCStr(m_boNORECONNECT),sNoReconnectMap,
BoolToCStr(m_boMUSIC),m_nMUSICID,
BoolToCStr(m_boEXPRATE),m_nEXPRATE / 100,
BoolToCStr(m_boPKWINLEVEL),m_nPKWINLEVEL,
BoolToCStr(m_boPKLOSTLEVEL),m_nPKLOSTLEVEL,
BoolToCStr(m_boPKWINEXP),m_nPKWINEXP,
BoolToCStr(m_boPKLOSTEXP),m_nPKLOSTEXP,
BoolToCStr(m_boDECHP),m_nDECHPTIME,m_nDECHPPOINT,
BoolToCStr(m_boINCHP),m_nINCHPTIME,m_nINCHPPOINT,
BoolToCStr(m_boDECGAMEGOLD),m_nDECGAMEGOLDTIME,m_nDECGAMEGOLD,
BoolToCStr(m_boINCGAMEGOLD),m_nINCGAMEGOLDTIME,m_nINCGAMEGOLD,
BoolToCStr(m_boINCGAMEPOINT),m_nINCGAMEPOINTTIME,m_nINCGAMEPOINT,
BoolToCStr(m_boRUNHUMAN),
BoolToCStr(m_boRUNMON),
BoolToCStr(m_boNEEDHOLE),
BoolToCStr(m_boNORECALL),
BoolToCStr(m_boNOGUILDRECALL),
BoolToCStr(m_boNODEARRECALL),
BoolToCStr(m_boNOMASTERRECALL),
BoolToCStr(m_boNODRUG),
BoolToCStr(m_boMINE),
BoolToCStr(m_boNOPOSITIONMOVE)
]);
end;
procedure TEnvirnoment.AddObject(nType: Integer);
begin
case nType of
0: Inc(m_nHumCount);
1: Inc(m_nMonCount);
end;
end;
procedure TEnvirnoment.DelObjectCount(BaseObject:TObject);
var
btRaceServer:Byte;
begin
btRaceServer:=TBaseObject(BaseObject).m_btRaceServer;
if btRaceServer = RC_PLAYOBJECT then dec(m_nHumCount);
if btRaceServer >= RC_ANIMAL then dec(m_nMonCount);
end;
procedure TMapManager.Run;
begin
end;
end.
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