📄 localdb.pas
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if POS('KILLBYHUM',s34) > 0 then begin
s34:= ArrestStringEx(s34,'(',')',sgotolabel);
MapFlag.m_skillbyhumlabel:=sgotolabel;
Continue;
end;
if POS('KILLBYMON',s34) > 0 then begin
s34:= ArrestStringEx(s34,'(',')',sgotolabel);
MapFlag.m_skillbymonlabel:=sgotolabel;
Continue;
end;
if POS('KILLHUM',s34) > 0 then begin
s34:= ArrestStringEx(s34,'(',')',sgotolabel);
MapFlag.m_skillhumlabel:=sgotolabel;
Continue;
end;
if POS('KILLMON',s34) > 0 then begin
s34:= ArrestStringEx(s34,'(',')',sgotolabel);
MapFlag.m_skillmonlabel:=sgotolabel;
Continue;
end;
if POS('LEVELUP',s34) > 0 then begin
s34:= ArrestStringEx(s34,'(',')',sgotolabel);
MapFlag.m_slevelupgotolabel:=sgotolabel;
Continue;
end;
if CompareText(s34,'DARK') = 0 then begin
MapFlag.boDARK:=True;
Continue;
end;
if CompareText(s34,'FIGHT') = 0 then begin
MapFlag.boFIGHT:=True;
Continue;
end;
if CompareText(s34,'FIGHT3') = 0 then begin
MapFlag.boFIGHT3:=True;
Continue;
end;
if CompareText(s34,'DAY') = 0 then begin
MapFlag.boDAY:=True;
Continue;
end;
if CompareText(s34,'QUIZ') = 0 then begin
MapFlag.boQUIZ:=True;
Continue;
end;
if CompareLStr(s34,'NORECONNECT',length('NORECONNECT')) then begin
MapFlag.boNORECONNECT:=True;
ArrestStringEx(s34,'(',')',sReConnectMap);
MapFlag.sReConnectMap:=sReConnectMap;
if MapFlag.sReConnectMap = '' then Result:= -11;
Continue;
end;
if CompareLStr(s34,'CHECKQUEST',length('CHECKQUEST')) then begin
ArrestStringEx(s34,'(',')',s38);
QuestNPC:=LoadMapQuest(s38);
Continue;
end;
if CompareLStr(s34,'NEEDSET_ON',length('NEEDSET_ON')) then begin
MapFlag.nNeedONOFF:=1;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nNEEDSETONFlag:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'NEEDSET_OFF',length('NEEDSET_OFF')) then begin
MapFlag.nNeedONOFF:=0;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nNEEDSETONFlag:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'MUSIC',length('MUSIC')) then begin
MapFlag.boMUSIC:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nMUSICID:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'EXPRATE',length('EXPRATE')) then begin
MapFlag.boEXPRATE:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nEXPRATE:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'PKWINLEVEL',length('PKWINLEVEL')) then begin
MapFlag.boPKWINLEVEL:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nPKWINLEVEL:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'PKWINEXP',length('PKWINEXP')) then begin
MapFlag.boPKWINEXP:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nPKWINEXP:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'PKLOSTLEVEL',length('PKLOSTLEVEL')) then begin
MapFlag.boPKLOSTLEVEL:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nPKLOSTLEVEL:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'PKLOSTEXP',length('PKLOSTEXP')) then begin
MapFlag.boPKLOSTEXP:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nPKLOSTEXP:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'DECHP',length('DECHP')) then begin
MapFlag.boDECHP:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nDECHPPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nDECHPTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'INCHP',length('INCHP')) then begin
MapFlag.boINCHP:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nINCHPPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nINCHPTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'DECGAMEGOLD',length('DECGAMEGOLD')) then begin
MapFlag.boDECGAMEGOLD:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nDECGAMEGOLD:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nDECGAMEGOLDTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'DECGAMEPOINT',length('DECGAMEPOINT')) then begin
MapFlag.boDECGAMEPOINT:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nDECGAMEPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nDECGAMEPOINTTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'INCGAMEGOLD',length('INCGAMEGOLD')) then begin
MapFlag.boINCGAMEGOLD:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nINCGAMEGOLD:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nINCGAMEGOLDTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'INCGAMEPOINT',length('INCGAMEPOINT')) then begin
MapFlag.boINCGAMEPOINT:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nINCGAMEPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nINCGAMEPOINTTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'RUNHUMAN',length('RUNHUMAN')) then begin
MapFlag.boRUNHUMAN:= True;
Continue;
end;
if CompareLStr(s34,'RUNMON',length('RUNMON')) then begin
MapFlag.boRUNMON:= True;
Continue;
end;
if CompareLStr(s34,'NEEDHOLE',length('NEEDHOLE')) then begin
MapFlag.boNEEDHOLE := True;
Continue;
end;
if CompareLStr(s34,'NORECALL',length('NORECALL')) then begin
MapFlag.boNORECALL := True;
Continue;
end;
if CompareLStr(s34,'NOGUILDRECALL',length('NOGUILDRECALL')) then begin
MapFlag.boNOGUILDRECALL := True;
Continue;
end;
if CompareLStr(s34,'NODEARRECALL',length('NODEARRECALL')) then begin
MapFlag.boNODEARRECALL := True;
Continue;
end;
if CompareLStr(s34,'NOMASTERRECALL',length('NOMASTERRECALL')) then begin
MapFlag.boNOMASTERRECALL := True;
Continue;
end;
if CompareLStr(s34,'NORANDOMMOVE',length('NORANDOMMOVE')) then begin
MapFlag.boNORANDOMMOVE := True;
Continue;
end;
if CompareLStr(s34,'NODRUG',length('NODRUG')) then begin
MapFlag.boNODRUG := True;
Continue;
end;
if CompareLStr(s34,'MINE',length('MINE')) then begin
MapFlag.boMINE := True;
Continue;
end;
if CompareLStr(s34,'NOPOSITIONMOVE',length('NOPOSITIONMOVE')) then begin
MapFlag.boNOPOSITIONMOVE := True;
Continue;
end;
if (s34[1] = 'L') then begin
MapFlag.nL:= Str_ToInt(Copy(s34,2,Length(s34) -1),1);
end;
end;
if g_MapManager.AddMapInfo(sMapName,sMapDesc,nServerIndex,@MapFlag,QuestNPC) = nil then Result:= -10;
{
if EnvirList.AddMapInfo(s40,
s48,
nServerIndex,
n10,
boSAFE,
boFIGHT,
boFIGHT3,
boDARK,
boDAY,
boQUIZ,
boNORECONNECT,
boNEEDHOLE,
boNORECALL,
boNORANDOMMOVE,
boNODRUG,
boMINE,
boNOPOSITIONMOVE,
sReConnectMap,
QuestNPC,
nNEEDSETONFlag,
nNeedONOFF) = nil then Result:= -10;
}
end;
end;
//加载地图连接点
for i:=0 to LoadList.Count -1 do begin
s30:=LoadList.Strings[i];
if (s30 <> '') and (s30[1] <> '[') and (s30[1] <> ';') then begin
s30:=GetValidStr3(s30,s34,[' ', ',', #9]);
sMapName:=s34;
s30:=GetValidStr3(s30,s34,[' ', ',', #9]);
n14:=Str_ToInt(s34,0);
s30:=GetValidStr3(s30,s34,[' ', ',', #9]);
n18:=Str_ToInt(s34,0);
s30:=GetValidStr3(s30,s34,[' ', ',','-','>', #9]);
s44:=s34;
s30:=GetValidStr3(s30,s34,[' ', ',', #9]);
n1C:=Str_ToInt(s34,0);
s30:=GetValidStr3(s30,s34,[' ', ',',';', #9]);
n20:=Str_ToInt(s34,0);
g_MapManager.AddMapRoute(sMapName,n14,n18,s44,n1C,n20);
//sSMapNO,nSMapX,nSMapY,sDMapNO,nDMapX,nDMapY
end;
end;
LoadList.Free;
end;
end;
procedure TFrmDB.QSHOPNPC;
var
sScriptFile :String;
sScritpDir :String;
SaveList :TStringList;
sShowFile :String;
begin
try
sScriptFile:=g_Config.sEnvirDir + sMarket_Def + 'QSHOPNPC-0.txt';
sShowFile:=ReplaceChar(sScriptFile,'\','/');
sScritpDir:=g_Config.sEnvirDir + sMarket_Def;
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
SaveList:=TStringList.Create;
SaveList.Add(';此脚为功能脚本,用于实现各种与商城有关的功能');
SaveList.SaveToFile(sScriptFile);
SaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_SHOPNPC:=TMerchant.Create;
g_SHOPNPC.m_sMapName := '0';
g_SHOPNPC.m_nCurrX := 0;
g_SHOPNPC.m_nCurrY := 0;
g_SHOPNPC.m_sCharName := 'QSHOPNPC';
g_SHOPNPC.m_nFlag := 0;
g_SHOPNPC.m_wAppr := 0;
g_SHOPNPC.m_sFilePath := sMarket_Def;
g_SHOPNPC.m_sScript := 'QSHOPNPC';
g_SHOPNPC.m_boIsHide := True;
g_SHOPNPC.m_boIsQuest := False;
UserEngine.AddMerchant(g_SHOPNPC);
end else begin
g_SHOPNPC:=nil;
end;
except
g_SHOPNPC:=nil;
end;
end;
procedure TFrmDB.QFunctionNPC;
var
sScriptFile :String;
sScritpDir :String;
SaveList :TStringList;
sShowFile :String;
begin
try
sScriptFile:=g_Config.sEnvirDir + sMarket_Def + 'QFunction-0.txt';
sShowFile:=ReplaceChar(sScriptFile,'\','/');
sScritpDir:=g_Config.sEnvirDir + sMarket_Def;
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
SaveList:=TStringList.Create;
SaveList.Add(';此脚为功能脚本,用于实现各种与脚本有关的功能');
SaveList.SaveToFile(sScriptFile);
SaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_FunctionNPC:=TMerchant.Create;
g_FunctionNPC.m_sMapName := '0';
g_FunctionNPC.m_nCurrX := 0;
g_FunctionNPC.m_nCurrY := 0;
g_FunctionNPC.m_sCharName := 'QFunction';
g_FunctionNPC.m_nFlag := 0;
g_FunctionNPC.m_wAppr := 0;
g_FunctionNPC.m_sFilePath := sMarket_Def;
g_FunctionNPC.m_sScript := 'QFunction';
g_FunctionNPC.m_boIsHide := True;
g_FunctionNPC.m_boIsQuest := False;
UserEngine.AddMerchant(g_FunctionNPC);
end else begin
g_FunctionNPC:=nil;
end;
except
g_FunctionNPC:=nil;
end;
end;
procedure TFrmDB.QMangeNPC();
var
sScriptFile :String;
sScritpDir :String;
SaveList :TStringList;
sShowFile :String;
begin
try
sScriptFile:=g_Config.sEnvirDir + 'MapQuest_def\' + 'QManage.txt';
sShowFile:=ReplaceChar(sScriptFile,'\','/');
sScritpDir:=g_Config.sEnvirDir + 'MapQuest_def\';
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
SaveList:=TStringList.Create;
SaveList.Add(';此脚为登录脚本,人物每次登录时都会执行此脚本,所有人物初始设置都可以放在此脚本中。');
SaveList.Add(';修改脚本内容,可用@ReloadManage命令重新加载该脚本,不须重启程序。');
SaveList.Add('[@Login]');
SaveList.Add('#if');
SaveList.Add('#act');
// tSaveList.Add(';设置10倍杀怪经验');
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