unit1.dfm
来自「delphi 最好的3D控件GLScene_Demos」· DFM 代码 · 共 164 行
DFM
164 行
object Form1: TForm1
Left = 164
Top = 112
Width = 491
Height = 389
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 60
Width = 483
Height = 300
Camera = GLCamera
Buffer.BackgroundColor = clGray
Align = alClient
end
object Panel1: TPanel
Left = 0
Top = 0
Width = 483
Height = 60
Align = alTop
BevelOuter = bvLowered
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Arial'
Font.Style = []
ParentFont = False
TabOrder = 1
object Label1: TLabel
Left = 8
Top = 8
Width = 58
Height = 14
Caption = 'MultiProxy'
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Arial'
Font.Style = [fsBold]
ParentFont = False
end
object RBUseLODs: TRadioButton
Left = 88
Top = 8
Width = 129
Height = 17
Caption = 'Use 3 Levels of Detail'
Checked = True
TabOrder = 0
TabStop = True
OnClick = RBUseLODsClick
end
object RBHighRes: TRadioButton
Left = 88
Top = 24
Width = 129
Height = 17
Caption = 'Force High Resolution'
TabOrder = 1
OnClick = RBUseLODsClick
end
object CBColorize: TCheckBox
Left = 240
Top = 8
Width = 97
Height = 17
Caption = 'Colorize LODs'
TabOrder = 2
OnClick = RBUseLODsClick
end
object RBLowRes: TRadioButton
Left = 88
Top = 40
Width = 129
Height = 17
Caption = 'Force Low Resolution'
TabOrder = 3
OnClick = RBUseLODsClick
end
end
object GLScene: TGLScene
Left = 8
Top = 72
object DCTarget: TGLDummyCube
CubeSize = 1
object GLParticles: TGLParticles
Direction.Coordinates = {0000000000000000FFFF7F3F00000000}
Position.Coordinates = {0000000000000040000000000000803F}
RollAngle = -5
Up.Coordinates = {B97EB23D9E067F3F0000000000000000}
CubeSize = 1
object MPSphere: TGLMultiProxy
OnProgress = MPSphereProgress
MasterObjects = <
item
MasterObject = SPHighRes
DistanceMax = 20
end
item
MasterObject = SPMedRes
DistanceMin = 20
DistanceMax = 60
end
item
MasterObject = SPLowRes
DistanceMin = 60
DistanceMax = 99999
end>
end
end
end
object DCReferences: TGLDummyCube
Visible = False
CubeSize = 1
object SPHighRes: TGLSphere
Radius = 0.5
Slices = 32
Stacks = 32
end
object SPMedRes: TGLSphere
Radius = 0.5
end
object SPLowRes: TGLSphere
Radius = 0.5
Slices = 8
Stacks = 8
end
end
object GLLightSource1: TGLLightSource
ConstAttenuation = 1
Position.Coordinates = {00004842000020420000F0410000803F}
SpotCutOff = 180
end
object GLCamera: TGLCamera
DepthOfView = 200
FocalLength = 100
TargetObject = DCTarget
Position.Coordinates = {0000F04100004040000000400000803F}
end
end
object GLCadencer: TGLCadencer
Scene = GLScene
TimeMultiplier = 0.5
Left = 88
Top = 72
end
object Timer1: TTimer
OnTimer = Timer1Timer
Left = 48
Top = 72
end
end
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