unit1.dfm
来自「delphi 最好的3D控件GLScene_Demos」· DFM 代码 · 共 130 行
DFM
130 行
object Form1: TForm1
Left = 173
Top = 99
BorderStyle = bsDialog
Caption = 'Form1'
ClientHeight = 307
ClientWidth = 479
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Arial'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 14
object Label1: TLabel
Left = 392
Top = 8
Width = 60
Height = 19
Caption = 'Options'
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -16
Font.Name = 'Arial'
Font.Style = [fsBold]
ParentFont = False
end
object Label2: TLabel
Left = 384
Top = 64
Width = 87
Height = 14
Caption = 'Texture framerate'
end
object CheckBox1: TCheckBox
Left = 384
Top = 200
Width = 57
Height = 17
Caption = 'VSync'
TabOrder = 0
OnClick = CheckBox1Click
end
object GLSceneViewer1: TGLSceneViewer
Left = 8
Top = 8
Width = 369
Height = 289
Camera = GLCamera1
AfterRender = GLSceneViewer1AfterRender
Buffer.BackgroundColor = clGray
end
object RB1to1: TRadioButton
Tag = 1
Left = 400
Top = 88
Width = 41
Height = 17
Caption = '1:1'
Checked = True
TabOrder = 2
TabStop = True
OnClick = RB1to1Click
end
object RB1to2: TRadioButton
Tag = 2
Left = 400
Top = 112
Width = 41
Height = 17
Caption = '1:2'
TabOrder = 3
OnClick = RB1to1Click
end
object RB1to10: TRadioButton
Tag = 10
Left = 400
Top = 136
Width = 41
Height = 17
Caption = '1:10'
TabOrder = 4
OnClick = RB1to1Click
end
object Timer1: TTimer
OnTimer = Timer1Timer
Left = 144
Top = 16
end
object GLScene1: TGLScene
Left = 16
Top = 16
object DummyCube1: TGLDummyCube
CubeSize = 1
object Cube1: TGLCube
Material.Texture.ImageClassName = 'TGLBlankImage'
Material.Texture.MinFilter = miLinear
Material.Texture.TextureMode = tmModulate
Material.Texture.Disabled = False
end
end
object GLLightSource1: TGLLightSource
ConstAttenuation = 1
Position.Coordinates = {0000204100002041000020410000803F}
SpotCutOff = 180
end
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 150
TargetObject = DummyCube1
Position.Coordinates = {0000A040000080400000A0400000803F}
end
end
object GLMemoryViewer1: TGLMemoryViewer
Camera = GLCamera1
Buffer.BackgroundColor = clRed
Left = 72
Top = 16
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 192
Top = 16
end
end
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