unit1.dfm
来自「delphi 最好的3D控件GLScene_Demos」· DFM 代码 · 共 201 行
DFM
201 行
object Form1: TForm1
Left = 192
Top = 119
Width = 510
Height = 450
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
DesignSize = (
502
416)
PixelsPerInch = 96
TextHeight = 13
object LFogStart: TLabel
Left = 8
Top = 312
Width = 38
Height = 13
Caption = 'fog start'
end
object LFogEnd: TLabel
Left = 8
Top = 344
Width = 36
Height = 13
Caption = 'fog end'
end
object LFogColor: TLabel
Left = 344
Top = 288
Width = 41
Height = 13
Caption = 'fog color'
end
object SFogColor: TShape
Left = 392
Top = 288
Width = 57
Height = 16
OnMouseDown = SFogColorMouseDown
end
object LFogDensity: TLabel
Left = 344
Top = 336
Width = 144
Height = 13
Caption = 'fog density (for fmExp/fmExp2)'
end
object GLSceneViewer1: TGLSceneViewer
Left = 8
Top = 8
Width = 502
Height = 274
Camera = GLCamera1
Anchors = [akLeft, akTop, akRight]
OnMouseDown = GLSceneViewer1MouseDown
OnMouseMove = GLSceneViewer1MouseMove
end
object CBFogEnable: TCheckBox
Left = 8
Top = 288
Width = 73
Height = 17
Caption = 'fog on/off'
TabOrder = 1
OnClick = CBFogEnableClick
end
object RGFogDistance: TRadioGroup
Left = 120
Top = 288
Width = 105
Height = 73
Caption = '[ fog mode ]'
ItemIndex = 0
Items.Strings = (
'fdDefault'
'fdEyePlane'
'fdEyeRadial')
TabOrder = 2
OnClick = RGFogModeClick
end
object RGFogMode: TRadioGroup
Left = 232
Top = 288
Width = 105
Height = 73
Caption = '[ fog mode ]'
ItemIndex = 0
Items.Strings = (
'fmLinear'
'fmExp'
'fmExp2')
TabOrder = 3
OnClick = RGFogModeClick
end
object CBApplyToBackground: TCheckBox
Left = 376
Top = 304
Width = 105
Height = 17
Caption = 'background too ?'
Checked = True
State = cbChecked
TabOrder = 4
OnClick = CBApplyToBackgroundClick
end
object GBTexture: TGroupBox
Left = 120
Top = 368
Width = 217
Height = 41
Caption = '[ texture ]'
TabOrder = 5
object CBTextureEnabled: TCheckBox
Left = 8
Top = 16
Width = 65
Height = 17
Caption = 'enabled'
Checked = True
State = cbChecked
TabOrder = 0
OnClick = CBTextureEnabledClick
end
object CBTextureIgnoreFog: TCheckBox
Left = 80
Top = 16
Width = 73
Height = 17
Caption = 'ignore fog'
TabOrder = 1
OnClick = CBTextureIgnoreFogClick
end
end
object EFogStart: TEdit
Left = 56
Top = 312
Width = 57
Height = 21
TabOrder = 6
Text = '-30'
OnChange = EFogStartChange
end
object EFogEnd: TEdit
Left = 56
Top = 344
Width = 57
Height = 21
TabOrder = 7
Text = '30'
OnChange = EFogStartChange
end
object EFogDensity: TEdit
Left = 392
Top = 352
Width = 57
Height = 21
TabOrder = 8
Text = '100'
OnChange = EFogStartChange
end
object GLScene1: TGLScene
Left = 16
Top = 16
object GLDummyCube1: TGLDummyCube
CubeSize = 1.000000000000000000
end
object GLLightSource1: TGLLightSource
ConstAttenuation = 1.000000000000000000
Position.Coordinates = {000096430000FA430000C8430000803F}
SpotCutOff = 180.000000000000000000
end
object GLCamera1: TGLCamera
DepthOfView = 100.000000000000000000
FocalLength = 50.000000000000000000
TargetObject = GLDummyCube1
Position.Coordinates = {0000C04000008040000000410000803F}
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
SleepLength = 1
Left = 48
Top = 16
end
object ColorDialog1: TColorDialog
Left = 80
Top = 16
end
object GLMaterialLibrary1: TGLMaterialLibrary
Left = 112
Top = 16
end
end
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