unit1.pas

来自「delphi 最好的3D控件GLScene_Demos」· PAS 代码 · 共 200 行

PAS
200
字号
{ demo showing the use of fog in GLScene<p>

  20/07/03 - php - started

}
unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms,
  Dialogs, ExtCtrls, StdCtrls, GLScene, GLObjects, GLCadencer,
  GLMisc, GLWin32Viewer, GLTexture;

type
  TForm1 = class(TForm)
    GLSceneViewer1: TGLSceneViewer;
    GLScene1: TGLScene;
    GLCadencer1: TGLCadencer;
    GLCamera1: TGLCamera;
    GLDummyCube1: TGLDummyCube;
    CBFogEnable: TCheckBox;
    RGFogDistance: TRadioGroup;
    RGFogMode: TRadioGroup;
    LFogStart: TLabel;
    LFogEnd: TLabel;
    LFogColor: TLabel;
    SFogColor: TShape;
    LFogDensity: TLabel;
    ColorDialog1: TColorDialog;
    CBApplyToBackground: TCheckBox;
    GBTexture: TGroupBox;
    CBTextureEnabled: TCheckBox;
    CBTextureIgnoreFog: TCheckBox;
    GLMaterialLibrary1: TGLMaterialLibrary;
    GLLightSource1: TGLLightSource;
    EFogStart: TEdit;
    EFogEnd: TEdit;
    EFogDensity: TEdit;
    procedure GLSceneViewer1MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
    procedure GLSceneViewer1MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer);
    procedure CBFogEnableClick(Sender: TObject);
    procedure SEFogStartChange(Sender: TObject);
    procedure SFogColorMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
    procedure RGFogModeClick(Sender: TObject);
    procedure FormCreate(Sender: TObject);
    procedure CBApplyToBackgroundClick(Sender: TObject);
    procedure SEFogDensityChange(Sender: TObject);
    procedure CBTextureEnabledClick(Sender: TObject);
    procedure CBTextureIgnoreFogClick(Sender: TObject);
    procedure EFogStartChange(Sender: TObject);
  private
    MX: integer;
    MY: integer;
    procedure ApplyFogSettings;
  public
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

// applyfogsettings
//
procedure TForm1.ApplyFogSettings;
begin
  with GLSceneViewer1.Buffer.FogEnvironment do begin
    FogMode := TFogMode(RGFogMode.ItemIndex);
    FogDistance := TFogDistance(RGFogDistance.ItemIndex);
    FogColor.AsWinColor := SFogColor.Brush.Color;
    FogColor.Alpha := StrToInt(EFogDensity.Text) / 1000;
    if CBApplyToBackground.Checked then
      GLSceneViewer1.Buffer.BackgroundColor := SFogColor.Brush.Color;
    FogStart := StrToInt(EFogStart.Text);
    FogEnd := StrToInt(EFogEnd.Text);
  end;
  GLSceneViewer1.Buffer.FogEnable := CBFogEnable.Checked;
end;

// glsceneviewer1mousedown
//
procedure TForm1.GLSceneViewer1MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
  MX := X;
  MY := Y;
end;

// glsceneviewer1mousemove
//
procedure TForm1.GLSceneViewer1MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer);
begin
  if Shift <> [] then
    GLSceneViewer1.Camera.MoveAroundTarget(MY - Y, MX - X);
  MX := X;
  MY := Y;
end;

// cbfogenableclick
//
procedure TForm1.CBFogEnableClick(Sender: TObject);
begin
  ApplyFogSettings;
end;

// sestartfogchange
//
procedure TForm1.SEFogStartChange(Sender: TObject);
begin
  try
    ApplyFogSettings;
  except
  end;
end;

// sgfogcolormousedown
//
procedure TForm1.SFogColorMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
  if ColorDialog1.Execute then begin
    SFogColor.Brush.Color := ColorDialog1.Color;
    ApplyFogSettings;
  end;
end;

// rgfogmodeclick
//
procedure TForm1.RGFogModeClick(Sender: TObject);
begin
  ApplyFogSettings;
end;

// formcreate
//
procedure TForm1.FormCreate(Sender: TObject);
const
  cSpacing = 2;
  cEdgeLength = 0.7;
  cNb = 4;

var
  X: integer;
  Y: integer;
  Z: integer;
  Cube : TGLCube;

begin
  GLMaterialLibrary1.AddTextureMaterial('glscene', '..\..\media\glscene.bmp');
  for X := -cNb to cNb do
    for Y := -cNb to cNb do
      for Z := -cNb to cNb do
        if (X and Y and Z) <> 0 then begin
          Cube := TGLCube(GLDummyCube1.AddNewChild(TGLCube));
          Cube.Material.MaterialLibrary := GLMaterialLibrary1;
          Cube.Material.LibMaterialName := 'glscene';
          Cube.Position.SetPoint(X * cSpacing, Y * cSpacing, Z * cSpacing);
          Cube.CubeWidth := cEdgeLength;
          Cube.CubeHeight := cEdgeLength;
          Cube.CubeDepth := cEdgeLength;
        end;
end;

// cbapplytobackgroundclick
//
procedure TForm1.CBApplyToBackgroundClick(Sender: TObject);
begin
  ApplyFogSettings;
end;

procedure TForm1.SEFogDensityChange(Sender: TObject);
begin
end;

// cbtextureenabledclick
//
procedure TForm1.CBTextureEnabledClick(Sender: TObject);
begin
  GLMaterialLibrary1.Materials[0].Material.Texture.Enabled := CBTextureEnabled.Checked;
end;

// cbtextureignorefogclick
//
procedure TForm1.CBTextureIgnoreFogClick(Sender: TObject);
begin
  if CBTextureIgnoreFog.Checked then
    GLMaterialLibrary1.Materials[0].Material.MaterialOptions := GLMaterialLibrary1.Materials[0].Material.MaterialOptions + [moIgnoreFog]
  else
    GLMaterialLibrary1.Materials[0].Material.MaterialOptions := GLMaterialLibrary1.Materials[0].Material.MaterialOptions - [moIgnoreFog];
end;

procedure TForm1.EFogStartChange(Sender: TObject);
begin
  if TEdit(Sender).Text <> '' then
    ApplyFogSettings;
end;

end.

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