📄 rendering.htm
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<title>Rendering demos</title>
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<p class="MsoPlainText"><font face="Courier New" size="4"><b>Rendering
demos :</b></font></p>
<ul>
<li><a href="tobitmap/tobitmap.dpr"><b>tobitmap</b></a><b> :</b>
<ul>
<li>getting viewer content into a TBitmap with CreateSnapShot</li>
<li>rendering to a high resolution bitmap suitable for printing</li>
</ul>
</li>
<li><a href="culling/culling.dpr"><b>culling</b></a><b> :</b>
<ul>
<li>using and selecting scene culling (object-based or
hierarchical)</li>
<li>visualizing impact of scene culling on frame rate</li>
</ul>
</li>
<li><a href="memviewer/memviewer.dpr"><b>memviewer</b></a><b> :</b>
<ul>
<li>using the TGLMemoryViewer for off-screen rendering</li>
<li>using off-screen render result in a texture</li>
<li>controling VSync</li>
</ul>
</li>
<li><a href="fullscreen/fullscreen.dpr"><b>fullscreen</b></a><b> :</b>
<ul>
<li>basic sample for TGLFullScreenViewer to go fullscreen and
switch screen resolution</li>
<li>uses TGLCanvas to render a 2D overlay mouse reticle</li>
</ul>
</li>
<li><a href="basicsdl/basicsdl.dpr"><b>basicsdl</b></a><b> :</b>
<ul>
<li>basic sample for TGLSDLViewer and using SDL</li>
<li>cube environment mapping</li>
</ul>
</li>
<li><a
href="file:///E:/Comp/GLScene/Demos/rendering/OctreeDemo/OctreeDemo.dpr"><b>OctreeDemo</b></a><b> :</b>
<ul>
<li>demo of using an Octree to cull dynamic objects</li>
</ul>
</li>
<li><a href="lining/lining.dpr"><b>lining</b></a><b> :</b>
<ul>
<li>demo of using TGLOutlineShader and TGLHiddenlineShader<br>
</li>
</ul>
</li>
</ul>
<p><a href="../demos.htm">Back</a></p>
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