📄 unit1.dfm
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object Form1: TForm1
Left = 159
Top = 120
Width = 611
Height = 429
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
OnKeyPress = FormKeyPress
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 0
Width = 603
Height = 400
Camera = GLCamera1
Buffer.FogEnvironment.FogColor.Color = {0000803F0000803F0000803F0000803F}
Buffer.FogEnvironment.FogStart = 400
Buffer.FogEnvironment.FogEnd = 1200
Buffer.FogEnvironment.FogDistance = fdEyeRadial
Buffer.BackgroundColor = clBlack
Buffer.FogEnable = True
Buffer.Lighting = False
Align = alClient
OnMouseDown = GLSceneViewer1MouseDown
OnMouseMove = GLSceneViewer1MouseMove
end
object GLScene1: TGLScene
ObjectsSorting = osNone
Left = 56
Top = 56
object DummyCube1: TGLDummyCube
Position.Coordinates = {0000000000000041000000000000803F}
CubeSize = 1
object GLCamera1: TGLCamera
DepthOfView = 1200
FocalLength = 50
TargetObject = DummyCube1
Position.Coordinates = {0000A040000020410000C8410000803F}
Left = 264
Top = 160
end
end
object TerrainRenderer1: TGLTerrainRenderer
Direction.Coordinates = {000000000000803F0000000000000000}
Scale.Coordinates = {00008040000080400000003F00000000}
Up.Coordinates = {00000000000000000000803F00000000}
Material.FrontProperties.Emission.Color = {0000803F0000803F0000803F0000803F}
HeightDataSource = GLCustomHDS
TileSize = 32
TilesPerTexture = 1
QualityDistance = 50
CLODPrecision = 20
end
end
object Timer1: TTimer
OnTimer = Timer1Timer
Left = 56
Top = 96
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 16
Top = 16
end
object GLMaterialLibrary1: TGLMaterialLibrary
Left = 16
Top = 56
end
object GLCustomHDS: TGLCustomHDS
MaxPoolSize = 0
OnStartPreparingData = GLCustomHDSStartPreparingData
Left = 56
Top = 16
end
end
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