📄 unit1.dfm
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object Form1: TForm1
Left = 77
Top = 70
Width = 665
Height = 442
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 25
Width = 657
Height = 388
Camera = GLCamera2
Buffer.BackgroundColor = clGreen
Align = alClient
end
object Panel1: TPanel
Left = 0
Top = 0
Width = 657
Height = 25
Align = alTop
BevelOuter = bvLowered
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Arial'
Font.Style = []
ParentFont = False
TabOrder = 1
object Label3: TLabel
Left = 352
Top = 6
Width = 76
Height = 14
Caption = 'F7 Third Person'
end
object Label4: TLabel
Left = 448
Top = 6
Width = 83
Height = 14
Caption = 'F8 First Person'
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Arial'
Font.Style = [fsBold]
ParentFont = False
end
object Label1: TLabel
Left = 8
Top = 6
Width = 332
Height = 14
Caption =
'Move with arrow keys, strafe with CTRL, run with SHIFT, ESC to e' +
'xit'
end
object CBMouseLook: TCheckBox
Left = 552
Top = 4
Width = 97
Height = 17
Caption = '&Mouse Look'
TabOrder = 0
OnClick = CBMouseLookClick
end
end
object GLScene1: TGLScene
ObjectsSorting = osNone
Left = 40
Top = 32
object SkyDome1: TGLSkyDome
Direction.Coordinates = {000000000000803F0000000000000000}
Up.Coordinates = {E9DC72BF000000009BE8A13E00000000}
Bands = <
item
StartColor.Color = {0000803F0000803F0000803F0000803F}
StopAngle = 15
end
item
StartAngle = 15
StopAngle = 90
StopColor.Color = {938C0C3E938C0C3E938E0E3F0000803F}
Stacks = 4
end>
Stars = <>
end
object Disk1: TGLDisk
Direction.Coordinates = {000000000000803F0000000000000000}
Up.Coordinates = {00000000000000000000803F00000000}
Material.Texture.MinFilter = miLinear
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Material.Texture.Disabled = False
Loops = 1
OuterRadius = 80
Slices = 7
SweepAngle = 360
end
object GLLightSource2: TGLLightSource
ConstAttenuation = 1
Position.Coordinates = {0000704200003443000000000000803F}
LightStyle = lsOmni
SpotCutOff = 180
end
object DummyCube1: TGLDummyCube
Direction.Coordinates = {00000000000000800000803F00000000}
CubeSize = 1
object FreeForm1: TGLFreeForm
Direction.Coordinates = {000000000000803F0000000000000000}
Position.Coordinates = {0000803F0000803F000000000000803F}
Scale.Coordinates = {0AD7A33CCDCCCC3C4260E53C00000000}
Up.Coordinates = {00000000000000000000803F00000000}
Material.FrontProperties.Diffuse.Color = {0AD7633FD7A3F03ECDCC4C3E0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
NormalsOrientation = mnoInvert
end
end
object DummyCube2: TGLDummyCube
Direction.Coordinates = {00000000000000800000803F00000000}
Position.Coordinates = {000000000000803F000000000000803F}
CubeSize = 0.100000001490116
object GLCamera2: TGLCamera
DepthOfView = 500
FocalLength = 100
Position.Coordinates = {000000000000003F000000000000803F}
Direction.Coordinates = {00000080000000000000803F00000000}
Left = 320
Top = 192
end
object Actor1: TGLActor
Direction.Coordinates = {000000800000803F0000000000000000}
Up.Coordinates = {0000803F000000000000000000000000}
Visible = False
Material.FrontProperties.Emission.Color = {0000803F0000803F0000803F0000803F}
Material.Texture.MinFilter = miLinear
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Material.Texture.Disabled = False
Interval = 100
object Actor2: TGLActor
Direction.Coordinates = {00000080000000000000803F00000000}
Material.Texture.MinFilter = miLinear
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Material.Texture.Disabled = False
Interval = 100
end
end
object DummyCube3: TGLDummyCube
CubeSize = 1
object GLCamera1: TGLCamera
DepthOfView = 1000
FocalLength = 200
TargetObject = DummyCube2
Position.Coordinates = {00000000000040400000A0C10000803F}
Direction.Coordinates = {00000000000000800000803F00000000}
end
end
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
SleepLength = 0
OnProgress = GLCadencer1Progress
Left = 8
Top = 32
end
object Timer1: TTimer
OnTimer = Timer1Timer
Left = 8
Top = 64
end
object GLNavigator1: TGLNavigator
VirtualUp.Coordinates = {000000000000803F000000000000803F}
MovingObject = DummyCube2
UseVirtualUp = True
AutoUpdateObject = False
AngleLock = False
Left = 40
Top = 64
end
object GLUserInterface1: TGLUserInterface
InvertMouse = False
MouseSpeed = 20
GLNavigator = GLNavigator1
Left = 40
Top = 96
end
end
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