📄 meshes.htm
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<title>Meshes demos</title>
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<p class="MsoPlainText"><font size="4" face="Courier New"><b>Meshes :</b></font></p>
<ul>
<li><a href="formula/formula.dpr"><b>formula</b></a><b> :</b><ul>
<li>using the TMesh object to plot a formula in 3D</li>
<li>triangle and triangle-strip meshes to make
regular, grid-based, height-fields meshes</li>
</ul>
</li>
<li><a href="mushroom/mushroom.dpr"><b>mushroom</b></a><b> :</b><ul>
<li>using the TFreeForm to load a 3DStudio (.3DS)
mesh</li>
<li>using TGLProxyObject to duplicate an object</li>
<li>uses fog and a textured "ground"</li>
</ul>
</li>
<li><a href="centering/centering.dpr"><b>centering</b></a><b> :</b><ul>
<li>using AutoCentering for a TFreeForm's mesh</li>
<li>effects of various AutoCentering options</li>
</ul>
</li>
<li><a href="actor/actor.dpr"><b>actor</b></a><b> :</b><ul>
<li>using the TActor object to load Quake II model (.md2)</li>
<li>displaying an actor's frame names</li>
<li>animating an actor (morph animation)</li>
</ul>
</li>
<li><a href="skeletal/skeletal.dpr"><b>skeletal</b></a><b> :</b><ul>
<li>using the TActor object to an Half-Life model (.smd)</li>
<li>animating an actor (skeletal animation)</li>
</ul>
</li>
<li><a href="expolygon/expolygon.dpr"><strong>expolygon</strong></a>
:<ul>
<li>using TMultiPolygon for rendering complex
polygons</li>
<li>automatic tesselation of polygons with holes and
cutoffs</li>
</ul>
</li>
<li><a href="actortwocam/actortwocam.dpr"><b>actortwocam</b></a><b> :</b><ul>
<li>moving a TActor (Quake II model with wepon) in a
small scenery</li>
<li>doom-like (keyboard only) movement, with walk/run,
turn/strafe</li>
<li>switching between first-person and third-person
views</li>
</ul>
</li>
<li><a href="portal/portal.dpr"><b>portal</b></a><b> :</b><ul>
<li>using the TPortal object to render indoor scenes</li>
<li>basic wolfenstein-like "level designer"
for generating the maze mesh</li>
</ul>
</li>
<li><a href="terrain/terrain.dpr"><b>terrain</b></a><b> :</b><ul>
<li>using TTerrainRender and TGLBitmapHDS to render a simple landscape</li>
<li>Full-screen mode and using THUDText/TBitmapFont for a FPS counter</li>
<li>Positional 3D sounds</li>
</ul>
</li>
<li><a href="synthterr/synthterr.dpr"><b>synthterr</b></a><b> :</b><ul>
<li>using TTerrainRender and TGLCustomHDS</li>
<li>1D textures</li>
</ul>
</li>
</ul>
<p><a href="..\demos.htm">Back</a></p>
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