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📄 meshes.htm

📁 delphi 最好的3D控件GLScene_Demos
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<p class="MsoPlainText"><font size="4" face="Courier New"><b>Meshes&nbsp;:</b></font></p>

<ul>
    <li><a href="formula/formula.dpr"><b>formula</b></a><b>&nbsp;:</b><ul>
            <li>using the TMesh object to plot a formula in 3D</li>
            <li>triangle and triangle-strip meshes to make
                regular, grid-based, height-fields meshes</li>
        </ul>
    </li>
    <li><a href="mushroom/mushroom.dpr"><b>mushroom</b></a><b>&nbsp;:</b><ul>
            <li>using the TFreeForm to load a 3DStudio (.3DS)
                mesh</li>
            <li>using TGLProxyObject to duplicate an object</li>
            <li>uses fog and a textured &quot;ground&quot;</li>
        </ul>
    </li>
    <li><a href="centering/centering.dpr"><b>centering</b></a><b>&nbsp;:</b><ul>
            <li>using AutoCentering for a TFreeForm's mesh</li>
            <li>effects of various AutoCentering options</li>
        </ul>
    </li>
    <li><a href="actor/actor.dpr"><b>actor</b></a><b>&nbsp;:</b><ul>
            <li>using the TActor object to load Quake II model (.md2)</li>
            <li>displaying an actor's frame names</li>
            <li>animating an actor (morph animation)</li>
        </ul>
    </li>
    <li><a href="skeletal/skeletal.dpr"><b>skeletal</b></a><b>&nbsp;:</b><ul>
            <li>using the TActor object to an Half-Life model (.smd)</li>
            <li>animating an actor (skeletal animation)</li>
        </ul>
    </li>
    <li><a href="expolygon/expolygon.dpr"><strong>expolygon</strong></a>
        :<ul>
            <li>using TMultiPolygon for rendering complex
                polygons</li>
            <li>automatic tesselation of polygons with holes and
                cutoffs</li>
        </ul>
    </li>
    <li><a href="actortwocam/actortwocam.dpr"><b>actortwocam</b></a><b>&nbsp;:</b><ul>
            <li>moving a TActor (Quake II model with wepon) in a
                small scenery</li>
            <li>doom-like (keyboard only) movement, with walk/run,
                turn/strafe</li>
            <li>switching between first-person and third-person
                views</li>
        </ul>
    </li>
    <li><a href="portal/portal.dpr"><b>portal</b></a><b>&nbsp;:</b><ul>
            <li>using the TPortal object to render indoor scenes</li>
            <li>basic wolfenstein-like &quot;level designer&quot;
                for generating the maze mesh</li>
        </ul>
    </li>
    <li><a href="terrain/terrain.dpr"><b>terrain</b></a><b>&nbsp;:</b><ul>
            <li>using TTerrainRender and TGLBitmapHDS to render a simple landscape</li>
            <li>Full-screen mode and using THUDText/TBitmapFont for a FPS counter</li>
            <li>Positional 3D sounds</li>
        </ul>
    </li>
    <li><a href="synthterr/synthterr.dpr"><b>synthterr</b></a><b>&nbsp;:</b><ul>
            <li>using TTerrainRender and TGLCustomHDS</li>
            <li>1D textures</li>
        </ul>
    </li>
</ul>

<p><a href="..\demos.htm">Back</a></p>
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