📄 unit1.pas
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{: Ultra-basic collision detection sample.<p>
Two sphere have been placed in the scene, both have a TGLBCollision behaviour
linked to the collision manager component.<p>
Move them and click the button, if they collide, you will get a message, if
not, nothing will happen. }
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
GLScene, GLObjects, GLCollision, GLMisc, ComCtrls, StdCtrls,
GLWin32Viewer;
type
TForm1 = class(TForm)
GLScene1: TGLScene;
GLSceneViewer1: TGLSceneViewer;
CollisionManager1: TCollisionManager;
GLCamera1: TGLCamera;
GLLightSource1: TGLLightSource;
DummyCube1: TGLDummyCube;
Sphere1: TGLSphere;
Sphere2: TGLSphere;
TrackBar1: TTrackBar;
Button1: TButton;
procedure TrackBar1Change(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure CollisionManager1Collision(Sender: TObject; object1,
object2: TGLBaseSceneObject);
private
{ D閏larations priv閑s }
public
{ D閏larations publiques }
end;
var
Form1: TForm1;
implementation
{$R *.DFM}
procedure TForm1.TrackBar1Change(Sender: TObject);
begin
Sphere1.Position.Z:=TrackBar1.Position/10;
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
CollisionManager1.CheckCollisions;
end;
procedure TForm1.CollisionManager1Collision(Sender: TObject; object1,
object2: TGLBaseSceneObject);
begin
ShowMessage('Collision between '+object1.Name+' and '+object2.Name);
end;
end.
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