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object Form1: TForm1
Left = 62
Top = 15
Width = 705
Height = 574
Caption = 'Form1'
Color = clGray
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer2: TGLSceneViewer
Left = 0
Top = 65
Width = 697
Height = 475
Camera = GLCamera2
Buffer.BackgroundColor = 8404992
Buffer.ShadeModel = smFlat
Align = alClient
end
object Panel1: TPanel
Left = 0
Top = 0
Width = 697
Height = 65
Align = alTop
BevelOuter = bvNone
TabOrder = 1
object Label1: TLabel
Left = 424
Top = 8
Width = 32
Height = 13
Caption = 'Label1'
end
object Label2: TLabel
Left = 424
Top = 24
Width = 32
Height = 13
Caption = 'Label2'
end
object Label3: TLabel
Left = 424
Top = 40
Width = 32
Height = 13
Caption = 'Label3'
end
object Label4: TLabel
Left = 216
Top = 8
Width = 37
Height = 13
Caption = 'Velocity'
end
object TrackBar1: TTrackBar
Left = 112
Top = 24
Width = 265
Height = 25
Max = 50
Position = 1
TabOrder = 0
end
object Button1: TButton
Left = 8
Top = 24
Width = 75
Height = 25
Caption = 'Reset'
TabOrder = 1
OnClick = Button1Click
end
end
object GLScene1: TGLScene
Left = 72
Top = 88
object GLLightSource1: TGLLightSource
Ambient.Color = {000000001283003F9CC4403F0000803F}
ConstAttenuation = 1.000000000000000000
Diffuse.Color = {1283003F1283003F1283003F0000803F}
Position.Coordinates = {00004842000016430000C8420000803F}
LightStyle = lsOmni
Specular.Color = {0000803F0000803F0000803F0000803F}
SpotCutOff = 180.000000000000000000
end
object DummyCube1: TGLDummyCube
CubeSize = 1.000000000000000000
object FreeForm1: TGLFreeForm
Direction.Coordinates = {000000000000803F0000000000000000}
Up.Coordinates = {00000000000000000000803F00000000}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
end
end
object Sphere1: TGLSphere
Direction.Coordinates = {000000000000803F0000000000000000}
Up.Coordinates = {E9DC72BF000000009BE8A13E00000000}
Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.100000001490116100
Slices = 6
Stacks = 6
object ArrowLine1: TGLArrowLine
Position.Coordinates = {0000000000000000CDCCCC3D0000803F}
Material.FrontProperties.Diffuse.Color = {CDCC4C3FCDCC4C3FCDCC4C3F9A99193F}
Material.FrontProperties.Emission.Color = {1283803E1283803E000000000000803F}
Material.BlendingMode = bmTransparency
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
BottomRadius = 0.050000000745058060
Height = 1.000000000000000000
TopRadius = 0.100000001490116100
TopArrowHeadHeight = 2.000000000000000000
TopArrowHeadRadius = 0.200000002980232200
BottomArrowHeadHeight = 0.500000000000000000
BottomArrowHeadRadius = 0.200000002980232200
end
end
object DummyCube2: TGLDummyCube
CubeSize = 1.000000000000000000
end
object Sphere2: TGLSphere
VisibilityCulling = vcObjectBased
Direction.Coordinates = {4A602B3FC61C69BE490635BF00000000}
Position.Coordinates = {000000000000E040000000C00000803F}
Up.Coordinates = {B819C33EF71E6C3FCDAE823D00000000}
Material.FrontProperties.Diffuse.Color = {0000803F00000000000000000000803F}
Material.FrontProperties.Shininess = 128
Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
Radius = 20.000000000000000000
Slices = 24
Stacks = 24
end
object GLLightSource2: TGLLightSource
Ambient.Color = {000000001283803E1283003F0000803F}
ConstAttenuation = 1.000000000000000000
Diffuse.Color = {BEC0403FBEC0403FBEC0403F0000803F}
Specular.Color = {0000803F0000803F0000803F0000803F}
SpotCutOff = 180.000000000000000000
end
object Lines1: TGLLines
LineColor.Color = {0000803F0000803F0000003F3333733F}
LineWidth = 3.000000000000000000
Nodes = <>
NodeColor.Color = {0000803F0000803F000000000000803F}
NodesAspect = lnaCube
NodeSize = 10.000000000000000000
Options = [loUseNodeColorForLines]
end
object GLCamera2: TGLCamera
DepthOfView = 1000.000000000000000000
FocalLength = 50.000000000000000000
TargetObject = Sphere2
Position.Coordinates = {0000000000008040000040C00000803F}
Direction.Coordinates = {00000000000000800000803F00000000}
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 8
Top = 88
end
object Timer1: TTimer
OnTimer = Timer1Timer
Left = 40
Top = 88
end
end
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