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object Form1: TForm1
Left = 175
Top = 104
Width = 562
Height = 429
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer2: TGLSceneViewer
Left = 0
Top = 49
Width = 554
Height = 351
Camera = GLCamera2
Buffer.BackgroundColor = 8404992
Buffer.ShadeModel = smSmooth
Align = alClient
OnMouseDown = GLSceneViewer2MouseDown
OnMouseMove = GLSceneViewer2MouseMove
end
object Panel1: TPanel
Left = 0
Top = 0
Width = 554
Height = 49
Align = alTop
BevelOuter = bvNone
TabOrder = 1
object Label1: TLabel
Left = 360
Top = 0
Width = 32
Height = 13
Caption = 'Label1'
end
object Label2: TLabel
Left = 360
Top = 16
Width = 32
Height = 13
Caption = 'Label2'
end
object Label3: TLabel
Left = 360
Top = 32
Width = 32
Height = 13
Caption = 'Label3'
end
object Label5: TLabel
Left = 8
Top = 8
Width = 32
Height = 13
Caption = 'Label5'
end
object LABuild: TLabel
Left = 8
Top = 24
Width = 36
Height = 13
Caption = 'LABuild'
end
object Label4: TLabel
Left = 168
Top = 32
Width = 32
Height = 13
Caption = 'Label4'
end
object CheckBox1: TCheckBox
Left = 168
Top = 16
Width = 97
Height = 17
Caption = 'Auto collide'
Checked = True
State = cbChecked
TabOrder = 0
end
object CBOctree: TCheckBox
Left = 168
Top = 0
Width = 97
Height = 17
Caption = 'Octree enabled'
Checked = True
State = cbChecked
TabOrder = 1
end
end
object GLScene1: TGLScene
Left = 112
Top = 80
object GLLightSource1: TGLLightSource
Ambient.Color = {000000001283003F0000803F0000803F}
ConstAttenuation = 1
Position.Coordinates = {00004842000016430000C8420000803F}
LightStyle = lsOmni
Specular.Color = {0000803F00000000000000000000803F}
SpotCutOff = 180
end
object DummyCube1: TGLDummyCube
CubeSize = 1
object FreeForm1: TGLFreeForm
Direction.Coordinates = {000000000000803F0000000000000000}
Scale.Coordinates = {CDCCCC3DCDCCCC3DCDCCCC3D00000000}
Up.Coordinates = {00000000000000000000803F00000000}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
end
end
object Sphere1: TGLSphere
Direction.Coordinates = {000000000000803F0000000000000000}
Up.Coordinates = {E9DC72BF000000009BE8A13E00000000}
Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.300000011920929
Slices = 6
Stacks = 6
object ArrowLine1: TGLArrowLine
Position.Coordinates = {0000000000000000CDCCCC3D0000803F}
Material.FrontProperties.Diffuse.Color = {CDCC4C3FCDCC4C3FCDCC4C3F9A99193F}
Material.FrontProperties.Emission.Color = {1283803E1283803E000000000000803F}
Material.BlendingMode = bmTransparency
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
BottomRadius = 0.0500000007450581
Height = 1
TopRadius = 0.100000001490116
TopArrowHeadHeight = 0.5
TopArrowHeadRadius = 0.200000002980232
BottomArrowHeadHeight = 0.5
BottomArrowHeadRadius = 0.200000002980232
end
end
object GLCamera2: TGLCamera
DepthOfView = 100
FocalLength = 50
TargetObject = DummyCube1
Position.Coordinates = {0000A040000010C10000A0410000803F}
Direction.Coordinates = {00000000000000000000803F00000000}
Up.Coordinates = {67C57BBF3B5B393E0000000000000000}
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 16
Top = 80
end
object Timer1: TTimer
Interval = 300
OnTimer = Timer1Timer
Left = 64
Top = 80
end
end
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