📄 unit1.dfm
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object Form1: TForm1
Left = 200
Top = 110
Width = 508
Height = 355
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
PixelsPerInch = 96
TextHeight = 13
object Label1: TLabel
Left = 312
Top = 8
Width = 175
Height = 117
Caption =
'With Transparency and Z-Buffering, '#13#10'ordering your objects is i' +
'mportant.'#13#10#13#10'In this sample, only the spheres are'#13#10'transparent.'#13 +
#10#13#10'Try the various options and see the'#13#10'differences ordering and' +
' blending'#13#10'mode make.'
end
object Label2: TLabel
Left = 312
Top = 136
Width = 94
Height = 13
Caption = 'Central objects :'
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = [fsBold]
ParentFont = False
end
object Label3: TLabel
Left = 312
Top = 240
Width = 101
Height = 13
Caption = 'Orbiting spheres :'
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = [fsBold]
ParentFont = False
end
object GLSceneViewer1: TGLSceneViewer
Left = 8
Top = 8
Width = 297
Height = 313
Camera = GLCamera1
Buffer.BackgroundColor = 13224393
end
object RBSTC: TRadioButton
Left = 328
Top = 160
Width = 137
Height = 17
Caption = 'Sphere, Torus, Cone'
TabOrder = 1
OnClick = RBSTCClick
end
object RBTSC: TRadioButton
Left = 328
Top = 184
Width = 137
Height = 17
Caption = 'Torus, Sphere, Cone'
TabOrder = 2
OnClick = RBTSCClick
end
object RBTCS: TRadioButton
Left = 328
Top = 208
Width = 137
Height = 17
Caption = 'Torus, Cone, Sphere'
Checked = True
TabOrder = 3
TabStop = True
OnClick = RBTCSClick
end
object CBSorting: TCheckBox
Left = 328
Top = 288
Width = 97
Height = 17
Caption = 'osFarthestFirst'
Checked = True
State = cbChecked
TabOrder = 4
OnClick = CBSortingClick
end
object CBAdditive: TCheckBox
Left = 328
Top = 264
Width = 105
Height = 17
Caption = 'Additive blending'
TabOrder = 5
OnClick = CBAdditiveClick
end
object GLScene1: TGLScene
Left = 16
Top = 16
object GLLightSource1: TGLLightSource
ConstAttenuation = 1
Position.Coordinates = {0000A041000048420000F0410000803F}
SpotCutOff = 180
end
object BaseDummyCube: TGLDummyCube
ObjectsSorting = osRenderFarthestFirst
CubeSize = 1
object OrbitingSphere1: TGLSphere
Position.Coordinates = {0000004000000000000000000000803F}
Material.FrontProperties.Diffuse.Color = {0000803F0000803F000000000000003F}
Material.BlendingMode = bmTransparency
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.5
end
object OrbitingSphere2: TGLSphere
Position.Coordinates = {000000C000000000000000000000803F}
Material.FrontProperties.Diffuse.Color = {0000803F0000803F000000000000003F}
Material.BlendingMode = bmTransparency
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.5
end
object DCCentral: TGLDummyCube
ObjectsSorting = osNone
CubeSize = 1
object Torus1: TGLTorus
Direction.Coordinates = {000000000000803F2EBD3BB300000000}
Up.Coordinates = {000000002EBD3BB3000080BF00000000}
Material.FrontProperties.Diffuse.Color = {CDCC4C3EA1A0203EFAF9793F0000803F}
Material.FrontProperties.Emission.Color = {CDCCCC3DCDCCCC3DCDCCCC3D0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
MajorRadius = 0.800000011920929
MinorRadius = 0.100000001490116
end
object Cone1: TGLCone
Position.Coordinates = {000000009A99993E000000000000803F}
Material.FrontProperties.Diffuse.Color = {FBFA7A3FA5A4243EF9F8F83D0000803F}
Material.FrontProperties.Emission.Color = {E5E4E43EC1C0403CE1E0603D0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
BottomRadius = 0.300000011920929
Height = 2
end
object CentralSphere: TGLSphere
Material.FrontProperties.Diffuse.Color = {D3D2523FCCCB4B3FFFFE7E3F9A99193F}
Material.FrontProperties.Emission.Color = {CDCC4C3ECDCC4C3ECDCC4C3E0000803F}
Material.BlendingMode = bmTransparency
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.600000023841858
end
end
end
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 60
TargetObject = DCCentral
Position.Coordinates = {0000A04000002040000020400000803F}
Left = 240
Top = 144
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 16
Top = 48
end
end
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