📄 mainunit.dfm
字号:
object Form1: TForm1
Left = 89
Top = 65
HorzScrollBar.Visible = False
VertScrollBar.Visible = False
AutoSize = True
BorderStyle = bsDialog
Caption = '2D Fire Demo'
ClientHeight = 392
ClientWidth = 664
Color = clBtnFace
Constraints.MinHeight = 256
Constraints.MinWidth = 256
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
OnDestroy = FormDestroy
OnKeyDown = FormKeyDown
PixelsPerInch = 96
TextHeight = 13
object Label1: TLabel
Left = 8
Top = 40
Width = 241
Height = 14
Caption = 'The 2D fire animation below is a pure 2D animated'
Font.Charset = ANSI_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Arial'
Font.Style = []
ParentFont = False
end
object Label2: TLabel
Left = 8
Top = 56
Width = 230
Height = 14
Caption = 'texture using Graphics32 (http://www.g32.org)'
Font.Charset = ANSI_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Arial'
Font.Style = []
ParentFont = False
end
object Label3: TLabel
Left = 8
Top = 88
Width = 227
Height = 13
Caption = 'It is refreshed every 40 ms and used to update'
end
object Label4: TLabel
Left = 8
Top = 104
Width = 192
Height = 13
Caption = 'the cube'#39's texture you see on the right.'
end
object Label5: TLabel
Left = 8
Top = 8
Width = 206
Height = 19
Caption = 'Dynamic Textures : 2D Fire'
Font.Charset = ANSI_CHARSET
Font.Color = clWindowText
Font.Height = -16
Font.Name = 'Arial'
Font.Style = [fsBold]
ParentFont = False
end
object GLSceneViewer1: TGLSceneViewer
Left = 272
Top = 0
Width = 392
Height = 392
Camera = GLCamera1
Buffer.BackgroundColor = 3881787
Buffer.Lighting = False
OnMouseDown = GLSceneViewer1MouseDown
OnMouseMove = GLSceneViewer1MouseMove
OnMouseUp = GLSceneViewer1MouseUp
end
object PaintBox32: TPaintBox32
Left = 0
Top = 136
Width = 256
Height = 256
TabOrder = 1
OnMouseDown = GLSceneViewer1MouseDown
OnMouseMove = GLSceneViewer1MouseMove
OnMouseUp = GLSceneViewer1MouseUp
end
object AsyncTimer1: TAsyncTimer
Interval = 80
OnTimer = AsyncTimer1Timer
Left = 8
Top = 144
end
object GLScene1: TGLScene
Left = 288
Top = 48
object Cube1: TGLCube
Material.Texture.MinFilter = miLinear
Material.Texture.TextureMode = tmReplace
Material.Texture.Compression = tcNone
Material.Texture.Disabled = False
end
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 100
SceneScale = 1.5
TargetObject = Cube1
Position.Coordinates = {0000804000000000000000400000803F}
end
end
object Timer1: TTimer
OnTimer = Timer1Timer
Left = 288
Top = 8
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 288
Top = 88
end
end
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -