⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 unit1.dfm

📁 delphi 最好的3D控件GLScene_Demos
💻 DFM
字号:
object Form1: TForm1
  Left = 208
  Top = 104
  Width = 413
  Height = 371
  Caption = 'Form1'
  Color = clBtnFace
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -11
  Font.Name = 'MS Sans Serif'
  Font.Style = []
  OldCreateOrder = False
  PixelsPerInch = 96
  TextHeight = 13
  object GLSceneViewer1: TGLSceneViewer
    Left = 0
    Top = 25
    Width = 405
    Height = 317
    Camera = GLCamera1
    Buffer.BackgroundColor = clBlack
    Align = alClient
    OnMouseDown = GLSceneViewer1MouseDown
    OnMouseMove = GLSceneViewer1MouseMove
  end
  object Panel1: TPanel
    Left = 0
    Top = 0
    Width = 405
    Height = 25
    Align = alTop
    BevelOuter = bvLowered
    TabOrder = 1
    object CBDynamic: TCheckBox
      Left = 8
      Top = 4
      Width = 273
      Height = 17
      Caption = 'Animate && Dynamically generate cube map'
      Checked = True
      State = cbChecked
      TabOrder = 0
    end
  end
  object GLScene1: TGLScene
    Left = 8
    Top = 32
    object SkyDome1: TGLSkyDome
      Direction.Coordinates = {000000000000803F0000000000000000}
      Up.Coordinates = {E9DC72BF000000009BE8A13E00000000}
      Bands = <
        item
          StartColor.Color = {0000803F0000803F0000803F0000803F}
          StopAngle = 15
          Slices = 6
        end
        item
          StartAngle = 15
          StopAngle = 90
          StopColor.Color = {5C8F023F5C8F023F0000803F0000803F}
          Slices = 6
          Stacks = 4
        end
        item
          StartAngle = -90
          StartColor.Color = {000000001283803E000000000000803F}
          StopAngle = -5
          StopColor.Color = {000000001283003F000000000000803F}
          Slices = 6
        end
        item
          StartAngle = -5
          StartColor.Color = {000000001283003F000000000000803F}
          StopColor.Color = {0000803F0000803F0000803F0000803F}
          Slices = 6
        end>
      Stars = <>
    end
    object GLLightSource1: TGLLightSource
      ConstAttenuation = 1
      Diffuse.Color = {E5D0623FE5D0623FE5D0623F0000803F}
      Position.Coordinates = {0000484200004842000048420000803F}
      SpotCutOff = 180
    end
    object Torus1: TGLTorus
      Direction.Coordinates = {000000000000803F0000000000000000}
      Up.Coordinates = {0000803F000000000000000000000000}
      Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
      MajorRadius = 5
      MinorRadius = 0.300000011920929
      Rings = 32
      Sides = 12
      object Cylinder1: TGLCylinder
        Direction.Coordinates = {000000800000803F0000000000000000}
        Position.Coordinates = {0000A04000000000000000000000803F}
        Up.Coordinates = {00000000000000000000803F00000000}
        Material.FrontProperties.Emission.Color = {00000000000000000000803F0000803F}
        Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
        BottomRadius = 0.300000011920929
        Height = 5
        Slices = 12
        Stacks = 1
        TopRadius = 0.300000011920929
      end
      object Sphere1: TGLSphere
        Position.Coordinates = {0000A0C000000000000000000000803F}
        Material.FrontProperties.Diffuse.Color = {1283003F0000803F000000000000803F}
        Material.FrontProperties.Emission.Color = {00000000448B0C3FBA490C3E0000803F}
        Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
        Radius = 1
        Slices = 12
        Stacks = 12
      end
      object Cube1: TGLCube
        Position.Coordinates = {000000000000A040000000000000803F}
        Material.FrontProperties.Diffuse.Color = {AE47613EAE47613EAE47613E0000803F}
        Material.FrontProperties.Emission.Color = {1283003F00000000000000000000803F}
        Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
        CubeSize = {0000C03F0000C03F0000C03F}
      end
    end
    object Teapot1: TGLTeapot
      Direction.Coordinates = {F404353F00000000F204353F00000000}
      Scale.Coordinates = {00000041000000410000004100000000}
      Visible = False
      Material.Texture.ImageClassName = 'TGLCubeMapImage'
      Material.Texture.MinFilter = miLinear
      Material.Texture.TextureMode = tmReplace
      Material.Texture.MappingMode = tmmCubeMapReflection
      Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
      object CubeMapCamera: TGLCamera
        DepthOfView = 50
        FocalLength = 25
        TargetObject = Sphere1
      end
    end
    object GLCamera1: TGLCamera
      DepthOfView = 100
      FocalLength = 50
      TargetObject = Torus1
      Position.Coordinates = {0000204100008040000000410000803F}
    end
  end
  object GLMemoryViewer1: TGLMemoryViewer
    Camera = CubeMapCamera
    Width = 128
    Height = 128
    Buffer.BackgroundColor = clMaroon
    Left = 40
    Top = 32
  end
  object GLCadencer1: TGLCadencer
    Scene = GLScene1
    MaxDeltaTime = 20
    OnProgress = GLCadencer1Progress
    Left = 8
    Top = 64
  end
  object Timer1: TTimer
    OnTimer = Timer1Timer
    Left = 40
    Top = 64
  end
end

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -