📄 unit1.dfm
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object Form1: TForm1
Left = 209
Top = 92
Width = 443
Height = 387
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer: TGLSceneViewer
Left = 0
Top = 66
Width = 435
Height = 265
Camera = GLCamera1
Buffer.BackgroundColor = clBlack
Buffer.AntiAliasing = aaNone
Align = alClient
end
object TrackBar: TTrackBar
Left = 0
Top = 331
Width = 435
Height = 27
Align = alBottom
Max = 180
Min = -180
Orientation = trHorizontal
PageSize = 45
Frequency = 45
Position = 0
SelEnd = 0
SelStart = 0
TabOrder = 1
ThumbLength = 10
TickMarks = tmBoth
TickStyle = tsAuto
OnChange = TrackBarChange
end
object TrackBar1: TTrackBar
Left = 0
Top = 33
Width = 435
Height = 33
Align = alTop
Max = 50
Min = -50
Orientation = trHorizontal
PageSize = 45
Frequency = 10
Position = 0
SelEnd = 0
SelStart = 0
TabOrder = 2
ThumbLength = 10
TickMarks = tmBoth
TickStyle = tsAuto
OnChange = TrackBar1Change
end
object Panel1: TPanel
Left = 0
Top = 0
Width = 435
Height = 33
Align = alTop
BevelOuter = bvNone
TabOrder = 3
DesignSize = (
435
33)
object Label1: TLabel
Left = 0
Top = 8
Width = 82
Height = 13
Caption = 'Sound Manager :'
end
object RBBass: TRadioButton
Left = 96
Top = 8
Width = 57
Height = 17
Caption = 'BASS'
Checked = True
TabOrder = 0
TabStop = True
OnClick = RBFMODClick
end
object RBFMOD: TRadioButton
Left = 152
Top = 8
Width = 57
Height = 17
Caption = 'FMOD'
TabOrder = 1
OnClick = RBFMODClick
end
object Button1: TButton
Left = 352
Top = 4
Width = 83
Height = 25
Anchors = [akTop, akRight]
Caption = 'Chimes (WAV)'
TabOrder = 2
OnClick = Button1Click
end
object Button2: TButton
Left = 264
Top = 4
Width = 83
Height = 25
Anchors = [akTop, akRight]
Caption = 'Howl (MP3)'
TabOrder = 3
OnClick = Button2Click
end
end
object GLSMFMOD: TGLSMFMOD
MasterVolume = 1
Listener = Mickey
Sources = <>
Cadencer = GLCadencer1
Left = 8
Top = 144
end
object GLSMBASS: TGLSMBASS
Active = True
MaxChannels = 32
MasterVolume = 1
Listener = Mickey
Sources = <>
Cadencer = GLCadencer1
Algorithm3D = algFull
Left = 40
Top = 144
end
object GLSoundLibrary: TGLSoundLibrary
Samples = <>
Left = 8
Top = 104
end
object GLScene: TGLScene
Left = 8
Top = 64
object DummyCube: TGLDummyCube
CubeSize = 1
object Torus1: TGLTorus
Direction.Coordinates = {000000000000803F2EBD3BB300000000}
Position.Coordinates = {00000000000000BF000000000000803F}
Scale.Coordinates = {0000803F0000803F0000003F00000000}
Up.Coordinates = {000000002EBD3BB3000080BF00000000}
Material.FrontProperties.Diffuse.Color = {00000000000000000000803F0000803F}
Material.FrontProperties.Emission.Color = {000000008180803E8180003F0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
MajorRadius = 5
MinorRadius = 0.100000001490116
Rings = 16
Sides = 3
end
object Mickey: TGLSphere
Position.Coordinates = {000000000000003F000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.5
Slices = 9
Stacks = 9
object Sphere2: TGLSphere
Position.Coordinates = {CDCCCC3ECDCC4C3E000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.300000011920929
Slices = 6
Stacks = 6
end
object Sphere3: TGLSphere
Position.Coordinates = {CDCCCCBECDCC4C3E000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.300000011920929
Slices = 6
Stacks = 6
end
object Cone1: TGLCone
Direction.Coordinates = {2EF964BF2EF9E43E0000000000000000}
Position.Coordinates = {00000000000000000000003F0000803F}
Up.Coordinates = {00000000000000000000803F00000000}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
BottomRadius = 0.300000011920929
Height = 0.5
Slices = 8
Stacks = 2
Parts = [coSides]
end
end
object Plane1: TGLPlane
Direction.Coordinates = {000000000000803F2EBD3BB300000000}
Position.Coordinates = {00000000000000BF000000000000803F}
Up.Coordinates = {000000002EBD3BB3000080BF00000000}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Height = 10
Width = 0.5
end
end
object Sphere: TGLSphere
Position.Coordinates = {000000400000003F000000000000803F}
OnProgress = SphereProgress
Material.FrontProperties.Diffuse.Color = {0000803F00000000000000000000803F}
Material.FrontProperties.Emission.Color = {8180003F00000000000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.5
Slices = 9
Stacks = 9
BehavioursData = {
0201061054474C42536F756E64456D6974746572020002000200020005000000
0000000080FF3F050000000000000080FF3F0500000000000000C80540050000
0000000000B407400500000000000000B407400500000000000000000000060E
474C536F756E644C696272617279060C6472756D6C6F6F702E776176080803E7
0309}
object Disk1: TGLDisk
Direction.Coordinates = {000000000000803F2EBD3BB300000000}
Position.Coordinates = {00000000000080BF000000000000803F}
Up.Coordinates = {000000002EBD3BB3000080BF00000000}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
OuterRadius = 0.5
Slices = 12
SweepAngle = 360
end
end
object GLLightSource: TGLLightSource
ConstAttenuation = 1
Position.Coordinates = {0000204100002041000020410000803F}
SpotCutOff = 180
end
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 50
TargetObject = Plane1
Position.Coordinates = {000000400000A040000020410000803F}
Left = 256
Top = 160
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene
SleepLength = 1
Left = 8
Top = 184
end
object Timer: TTimer
OnTimer = TimerTimer
Left = 8
Top = 224
end
end
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