📄 demos.bpg
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#------------------------------------------------------------------------------
VERSION = BWS.01
#------------------------------------------------------------------------------
!ifndef ROOT
ROOT = $(MAKEDIR)\..
!endif
#------------------------------------------------------------------------------
MAKE = $(ROOT)\bin\make.exe -$(MAKEFLAGS) -f$**
DCC = $(ROOT)\bin\dcc32.exe $**
BRCC = $(ROOT)\bin\brcc32.exe $**
#------------------------------------------------------------------------------
PROJECTS = Camera.exe Caterpillar.exe Column.exe Fading.exe \
Hierarchy.exe JoystickDemo.exe Manual.exe Megacube.exe Particles.exe Pick.exe \
Pong.exe ScreensaverDemo.scr Torque.exe Whirlwind.exe Formula.exe Mushroom.exe \
Transparency.exe Actor.exe sphere.exe nutsnbolts.exe pawn.exe fxy.exe \
heightfield.exe actortwocam.exe bendingcyl.exe fire.exe cursor.exe portal.exe \
expolygon.exe keymap.exe objmove.exe splines.exe customquad.exe PathControl.exe \
Multitexture.exe texformat.exe terrain.exe Recorder.exe bmpfont.exe boom.exe
#------------------------------------------------------------------------------
default: $(PROJECTS)
#------------------------------------------------------------------------------
Torque.exe: behaviours\torque\Torque.dpr
$(DCC)
Megacube.exe: bench\megacube\Megacube.dpr
$(DCC)
Whirlwind.exe: bench\whirlwind\Whirlwind.dpr
$(DCC)
Camera.exe: interface\camera\Camera.dpr
$(DCC)
Fading.exe: interface\fadingintf\Fading.dpr
$(DCC)
Pick.exe: interface\pick\Pick.dpr
$(DCC)
Column.exe: movements\column\Column.dpr
$(DCC)
Hierarchy.exe: movements\hierarch\Hierarchy.dpr
$(DCC)
Manual.exe: movements\manual\Manual.dpr
$(DCC)
Pong.exe: movements\pong\Pong.dpr
$(DCC)
Caterpillar.exe: sprites\caterpillar\Caterpillar.dpr
$(DCC)
Particles.exe: sprites\particles\Particles.dpr
$(DCC)
JoystickDemo.exe: utilities\joystick\JoystickDemo.dpr
$(DCC)
ScreensaverDemo.scr: utilities\screensaver\ScreensaverDemo.dpr
$(DCC)
Formula.exe: meshes\formula\Formula.dpr
$(DCC)
Mushroom.exe: meshes\mushroom\Mushroom.dpr
$(DCC)
Transparency.exe: materials\transparency\Transparency.dpr
$(DCC)
Actor.exe: meshes\actor\Actor.dpr
$(DCC)
sphere.exe: collisions\sphere\sphere.dpr
$(DCC)
nutsnbolts.exe: extrusion\nutsnbolts\nutsnbolts.dpr
$(DCC)
pawn.exe: extrusion\pawn\pawn.dpr
$(DCC)
fxy.exe: graph\fxy\fxy.dpr
$(DCC)
heightfield.exe: graph\heightfield\heightfield.dpr
$(DCC)
actortwocam.exe: meshes\actortwocam\actortwocam.dpr
$(DCC)
bendingcyl.exe: extrusion\bendingcyl\bendingcyl.dpr
$(DCC)
fire.exe: specialsFX\fire\fire.dpr
$(DCC)
cursor.exe: interface\cursor\cursor.dpr
$(DCC)
portal.exe: meshes\portal\portal.dpr
$(DCC)
expolygon.exe: meshes\expolygon\expolygon.dpr
$(DCC)
keymap.exe: utilities\keymap\keymap.dpr
$(DCC)
objmove.exe: movements\objmove\objmove.dpr
$(DCC)
splines.exe: graph\splines\splines.dpr
$(DCC)
customquad.exe: materials\customquad\customquad.dpr
$(DCC)
PathControl.exe: behaviours\pathcontrol\PathControl.dpr
$(DCC)
Multitexture.exe: materials\multitexture\Multitexture.dpr
$(DCC)
texformat.exe: materials\texformat\texformat.dpr
$(DCC)
terrain.exe: meshes\terrain\terrain.dpr
$(DCC)
Recorder.exe: utilities\recorder\Recorder.dpr
$(DCC)
bmpfont.exe: interface\bmpfont\bmpfont.dpr
$(DCC)
boom.exe: specialsFX\boom\boom.dpr
$(DCC)
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