📄 unit1.dfm
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object Form1: TForm1
Left = 284
Top = 105
Width = 280
Height = 280
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
OnResize = FormResize
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 0
Width = 272
Height = 251
Camera = GLCamera1
Buffer.BackgroundColor = clBlack
Buffer.DepthTest = False
Align = alClient
end
object GLScene1: TGLScene
Left = 8
Top = 8
object GLParticles1: TGLParticles
ObjectsSorting = osNone
Scale.Coordinates = {00000040000000400000004000000000}
CubeSize = 1
OnActivateParticle = GLParticles1ActivateParticle
BehavioursData = {
0201060B54474C42496E657274696102000200050000000000000080FF3F0200
080500000000000000F003400500000000000000000000050000000000000000
000008020008020008}
object Sprite1: TGLSprite
OnProgress = Sprite1Progress
Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
Material.BlendingMode = bmAdditive
Material.Texture.ImageClassName = 'TGLPicFileImage'
Material.Texture.Image.PictureFileName = '..\..\media\Flare1.bmp'
Material.Texture.TextureMode = tmModulate
Material.Texture.TextureFormat = tfIntensity
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Material.Texture.Disabled = False
Width = 1
Height = 1
NoZWrite = False
end
end
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 50
TargetObject = GLParticles1
Position.Coordinates = {0000704100000000000000000000803F}
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
SleepLength = 1
Left = 8
Top = 48
end
object Timer1: TTimer
Interval = 300
OnTimer = Timer1Timer
Left = 48
Top = 8
end
end
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