unit1.dfm
来自「delphi 最好的3D控件GLScene_Demos」· DFM 代码 · 共 172 行
DFM
172 行
object Form1: TForm1
Left = 228
Top = 89
Width = 471
Height = 362
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 0
Width = 463
Height = 333
Camera = GLCamera1
Buffer.BackgroundColor = 8421440
Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow]
Align = alClient
end
object Panel1: TPanel
Left = 8
Top = 8
Width = 121
Height = 57
TabOrder = 1
object CBShadows: TCheckBox
Left = 16
Top = 8
Width = 97
Height = 17
Caption = 'Shadows'
Checked = True
State = cbChecked
TabOrder = 0
OnClick = CBShadowsClick
end
object CBStencil: TCheckBox
Left = 16
Top = 32
Width = 97
Height = 17
Caption = 'Stencil Buffer'
Checked = True
State = cbChecked
TabOrder = 1
OnClick = CBStencilClick
end
end
object GLScene1: TGLScene
Left = 344
Top = 8
object DCShadowing: TGLDummyCube
CubeSize = 1
object Cube1: TGLCube
Position.Coordinates = {000000000000003F000000000000803F}
Up.Coordinates = {00000000FFFF7F3F1AF6953100000000}
CubeSize = {00000040CDCC4C3E3333333F}
end
object Sphere1: TGLSphere
Position.Coordinates = {000000000000803F0000C0BF0000803F}
Radius = 0.200000002980232
end
object Torus1: TGLTorus
Direction.Coordinates = {00000000B28F703F441DAF3E00000000}
Position.Coordinates = {000000000000803F0000C03F0000803F}
Up.Coordinates = {00000000441DAF3EB28F70BF00000000}
MajorRadius = 0.300000011920929
MinorRadius = 0.100000001490116
Rings = 24
Sides = 12
end
end
object DCLight: TGLDummyCube
CubeSize = 1
object GLLightSource1: TGLLightSource
ConstAttenuation = 1
Position.Coordinates = {0000000000004040000000000000803F}
SpotCutOff = 180
object Sphere2: TGLSphere
Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
Material.FrontProperties.Emission.Color = {0000803F0000803F0000803F0000803F}
Radius = 0.100000001490116
Slices = 8
Stacks = 8
end
end
end
object DCCameraTarget: TGLDummyCube
Position.Coordinates = {000000003333333F000000000000803F}
CubeSize = 1
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 50
TargetObject = DCCameraTarget
Position.Coordinates = {0000A04000008040000040400000803F}
end
end
object GLShadowPlane1: TGLShadowPlane
Direction.Coordinates = {000000000000803F0000000000000000}
Up.Coordinates = {0000000000000000000080BF00000000}
Material.MaterialLibrary = GLMaterialLibrary
Material.LibMaterialName = 'Marble'
Height = 8
Width = 4
XTiles = 4
YTiles = 8
Style = [psTileTexture]
ShadowingObject = DCShadowing
ShadowedLight = GLLightSource1
end
object GLShadowPlane2: TGLShadowPlane
Position.Coordinates = {0000000000000040000080C00000803F}
Up.Coordinates = {000000000000803F0000008000000000}
Material.MaterialLibrary = GLMaterialLibrary
Material.LibMaterialName = 'Marble'
Height = 4
Width = 4
XTiles = 4
YTiles = 4
Style = [psTileTexture]
ShadowingObject = DCShadowing
ShadowedLight = GLLightSource1
end
object GLShadowPlane3: TGLShadowPlane
Direction.Coordinates = {0000803F000000800000000000000000}
Position.Coordinates = {000000C000000040000000000000803F}
Up.Coordinates = {0000000000000000000080BF00000000}
Material.MaterialLibrary = GLMaterialLibrary
Material.LibMaterialName = 'Marble'
Height = 8
Width = 4
XTiles = 4
YTiles = 8
Style = [psTileTexture]
ShadowingObject = DCShadowing
ShadowedLight = GLLightSource1
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 384
Top = 8
end
object Timer1: TTimer
OnTimer = Timer1Timer
Left = 424
Top = 8
end
object GLMaterialLibrary: TGLMaterialLibrary
Materials = <
item
Name = 'Marble'
Material.FrontProperties.Emission.Color = {CDCC4C3ECDCC4C3ECDCC4C3E0000803F}
Material.Texture.TextureMode = tmModulate
Material.Texture.Disabled = False
Tag = 0
TextureScale.Coordinates = {0000003F0000003F0000803F00000000}
end>
Left = 304
Top = 8
end
end
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