unit1.pas
来自「delphi 最好的3D控件GLScene_Demos」· PAS 代码 · 共 129 行
PAS
129 行
{: Explosion FX Demo (Matheus, matheus@tilt.net)<p>
This project demonstrates the use of TGLBExplosionFx. Nothing out
of ordinary as one can see. Load the mesh, load the default settings,
click "on" to initiate the demo, "reset" to reset :)<p>
The information of the mesh is cached on the cache variable, that is
restored every time the demo is reseted. The MaxSteps property defines
the max number of frames the explosion will be rendered. Speed is the
scalar speed each face is issued in the rendering<p>
}
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls, ComCtrls, GLScene, GLVectorFileObjects, GLMisc, GLWin32Viewer,
GLCadencer, GLExplosionFx, GLFile3DS, ExtCtrls;
type
TForm1 = class(TForm)
viewer: TGLSceneViewer;
GLScene1: TGLScene;
Camera1: TGLCamera;
GLLightSource1: TGLLightSource;
mesh: TGLFreeForm;
GLCadencer1: TGLCadencer;
Panel1: TPanel;
CheckOn: TCheckBox;
Button1: TButton;
StepBar: TProgressBar;
Label2: TLabel;
MaxStepsBar: TTrackBar;
Label1: TLabel;
Label3: TLabel;
SpeedBar: TTrackBar;
procedure FormCreate(Sender: TObject);
procedure CheckOnClick(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure viewerMouseMove(Sender: TObject; Shift: TShiftState;
X, Y: Integer);
procedure viewerMouseDown(Sender: TObject;
Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
procedure GLCadencer1Progress(Sender: TObject; const deltaTime,
newTime: Double);
procedure SpeedBarChange(Sender: TObject);
procedure MaxStepsBarChange(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
vx, vy: integer;
Cache: TMeshObjectList;
implementation
{$R *.DFM}
procedure TForm1.FormCreate(Sender: TObject);
var
exp: TGLBExplosionFx;
begin
//load mesh
mesh.LoadFromFile('..\..\media\mushroom.3ds');
//cache information
cache:= TMeshObjectList.Create;
cache.Assign(mesh.MeshObjects);
//default settings
exp:= TGLBExplosionFx(mesh.effects.items[0]);
exp.MaxSteps:= 0;
exp.Speed:= 0.1;
end;
procedure TForm1.CheckOnClick(Sender: TObject);
begin
//turn on/off
TGLBExplosionFx(mesh.Effects.items[0]).Enabled:= checkon.checked;
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
//reset simulation
TGLBExplosionFx(mesh.effects.items[0]).Reset;
checkon.checked:= false;
//restore the mesh
mesh.MeshObjects.Assign(Cache);
mesh.StructureChanged;
end;
procedure TForm1.viewerMouseMove(Sender: TObject;
Shift: TShiftState; X, Y: Integer);
begin
if shift <> [ssLeft] then exit;
camera1.MoveAroundTarget(y - vy, x - vx);
vx:= x; vy:= y;
end;
procedure TForm1.viewerMouseDown(Sender: TObject;
Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
vx:= x; vy:= y;
end;
procedure TForm1.GLCadencer1Progress(Sender: TObject; const deltaTime,
newTime: Double);
begin
viewer.Invalidate;
StepBar.Position:= TGLBExplosionFx(mesh.Effects.items[0]).Step;
end;
procedure TForm1.SpeedBarChange(Sender: TObject);
begin
TGLBExplosionFx(mesh.Effects.items[0]).Speed:= speedBar.Position / 10;
end;
procedure TForm1.MaxStepsBarChange(Sender: TObject);
begin
TGLBExplosionFx(mesh.Effects.items[0]).MaxSteps:= MaxStepsBar.Position;
stepBar.Max:= MaxStepsBar.Position;
end;
end.
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