📄 unit1.dfm
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object Form1: TForm1
Left = 182
Top = 91
Width = 515
Height = 504
Caption = 'Gui Paint'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
Menu = MainMenu1
OldCreateOrder = False
OnCreate = FormCreate
OnKeyDown = FormKeyDown
OnKeyPress = FormKeyPress
OnKeyUp = FormKeyUp
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 0
Width = 507
Height = 458
Camera = GLCamera1
Buffer.BackgroundColor = clBlack
Align = alClient
OnMouseDown = GLSceneViewer1MouseDown
OnMouseMove = GLSceneViewer1MouseMove
OnMouseUp = GLSceneViewer1MouseUp
end
object GLScene1: TGLScene
ObjectsSorting = osNone
Left = 16
Top = 16
object GLLightSource1: TGLLightSource
ConstAttenuation = 1
Position.Coordinates = {0000204100002041000020410000803F}
SpotCutOff = 180
end
object GuiRoot: TGLBaseControl
RedrawAtOnce = False
NoZWrite = False
Width = 10000
Height = 10000
object GLForm1: TGLForm
RedrawAtOnce = False
GuiLayout = GLGuiLayout1
GuiLayoutName = 'form'
AlphaChannel = 0.5
NoZWrite = False
Width = 300
Height = 300
Left = 100
Top = 100
Position.Coordinates = {0000C8420000C842000000000000803F}
BitmapFont = WindowsBitmapFont1
DefaultColor = clMaroon
Caption = 'Paint'
TitleColor = clWhite
OnMoving = GLForm1Moving
object PenButton: TGLButton
RedrawAtOnce = False
GuiLayout = GLGuiLayout1
GuiLayoutName = 'button'
NoZWrite = False
Width = 40
Height = 40
Left = 110
Top = 132
Position.Coordinates = {0000DC4200000443000000000000803F}
BitmapFont = WindowsBitmapFont1
DefaultColor = clBlack
Focused = False
FocusedColor = clBlack
Group = 1
BitBtn.MaterialLibrary = GLMaterialLibrary1
BitBtn.LibMaterialName = 'Pen'
Pressed = True
OnButtonClick = PenButtonButtonClick
GuiLayoutNamePressed = 'buttonpressed'
LogicWidth = 32
LogicHeight = 34
YOffset = 1
AllowUp = True
end
object BrushButton: TGLButton
RedrawAtOnce = False
GuiLayout = GLGuiLayout1
GuiLayoutName = 'button'
NoZWrite = False
Width = 40
Height = 40
Left = 150
Top = 132
Position.Coordinates = {0000164300000443000000000000803F}
BitmapFont = WindowsBitmapFont1
DefaultColor = clBlack
Focused = False
FocusedColor = clBlack
Group = 1
BitBtn.MaterialLibrary = GLMaterialLibrary1
BitBtn.LibMaterialName = 'Brush'
Pressed = False
OnButtonClick = BrushButtonButtonClick
GuiLayoutNamePressed = 'buttonpressed'
LogicWidth = 32
LogicHeight = 34
YOffset = 1
AllowUp = True
end
object GLPanel1: TGLPanel
RedrawAtOnce = False
GuiLayout = GLGuiLayout1
GuiLayoutName = 'button'
NoZWrite = False
Width = 280
Height = 214
Left = 110
Top = 176
Position.Coordinates = {0000DC4200003043000000000000803F}
object GLCanvas: TGLCustomControl
RedrawAtOnce = False
GuiLayout = GLGuiLayout1
GuiLayoutName = 'button'
NoZWrite = False
Width = 274
Height = 208
Left = 113
Top = 179
Position.Coordinates = {0000E24200003343000000000000803F}
OnMouseDown = GLCanvasMouseDown
OnMouseMove = GLCanvasMouseMove
OnMouseUp = GLCanvasMouseUp
OnAcceptMouseQuery = GLCanvasAcceptMouseQuery
BitmapFont = WindowsBitmapFont1
DefaultColor = clBlack
Focused = False
FocusedColor = clBlack
OnRender = GLCanvasRender
MaxInvalidRenderCount = 0
end
end
object WhiteButton: TGLButton
RedrawAtOnce = False
GuiLayout = GLGuiLayout1
GuiLayoutName = 'button'
NoZWrite = False
Width = 20
Height = 20
Left = 190
Top = 132
Position.Coordinates = {00003E4300000443000000000000803F}
BitmapFont = WindowsBitmapFont1
DefaultColor = clBlack
Focused = False
FocusedColor = clBlack
Group = 2
BitBtn.MaterialLibrary = GLMaterialLibrary1
BitBtn.LibMaterialName = 'White'
Pressed = False
OnButtonClick = WhiteButtonButtonClick
GuiLayoutNamePressed = 'buttonpressed'
LogicWidth = 13
LogicHeight = 10
AllowUp = True
end
object BlackButton: TGLButton
RedrawAtOnce = False
GuiLayout = GLGuiLayout1
GuiLayoutName = 'button'
NoZWrite = False
Width = 20
Height = 20
Left = 210
Top = 132
Position.Coordinates = {0000524300000443000000000000803F}
BitmapFont = WindowsBitmapFont1
DefaultColor = clBlack
Focused = False
FocusedColor = clBlack
Group = 2
BitBtn.MaterialLibrary = GLMaterialLibrary1
BitBtn.LibMaterialName = 'Black'
Pressed = True
OnButtonClick = BlackButtonButtonClick
GuiLayoutNamePressed = 'buttonpressed'
LogicWidth = 13
LogicHeight = 10
AllowUp = True
end
object RedButton: TGLButton
RedrawAtOnce = False
GuiLayout = GLGuiLayout1
GuiLayoutName = 'button'
NoZWrite = False
Width = 20
Height = 20
Left = 230
Top = 132
Position.Coordinates = {0000664300000443000000000000803F}
BitmapFont = WindowsBitmapFont1
DefaultColor = clBlack
Focused = False
FocusedColor = clBlack
Group = 2
BitBtn.MaterialLibrary = GLMaterialLibrary1
BitBtn.LibMaterialName = 'Red'
Pressed = False
OnButtonClick = RedButtonButtonClick
GuiLayoutNamePressed = 'buttonpressed'
LogicWidth = 13
LogicHeight = 10
AllowUp = True
end
object GreenButton: TGLButton
RedrawAtOnce = False
GuiLayout = GLGuiLayout1
GuiLayoutName = 'button'
NoZWrite = False
Width = 20
Height = 20
Left = 250
Top = 132
Position.Coordinates = {00007A4300000443000000000000803F}
BitmapFont = WindowsBitmapFont1
DefaultColor = clBlack
Focused = False
FocusedColor = clBlack
Group = 2
BitBtn.MaterialLibrary = GLMaterialLibrary1
BitBtn.LibMaterialName = 'Green'
Pressed = False
OnButtonClick = GreenButtonButtonClick
GuiLayoutNamePressed = 'buttonpressed'
LogicWidth = 13
LogicHeight = 10
AllowUp = True
end
object BlueButton: TGLButton
RedrawAtOnce = False
GuiLayout = GLGuiLayout1
GuiLayoutName = 'button'
NoZWrite = False
Width = 20
Height = 20
Left = 270
Top = 132
Position.Coordinates = {0000874300000443000000000000803F}
BitmapFont = WindowsBitmapFont1
DefaultColor = clBlack
Focused = False
FocusedColor = clBlack
Group = 2
BitBtn.MaterialLibrary = GLMaterialLibrary1
BitBtn.LibMaterialName = 'Blue'
Pressed = False
OnButtonClick = BlueButtonButtonClick
GuiLayoutNamePressed = 'buttonpressed'
LogicWidth = 13
LogicHeight = 10
AllowUp = True
end
end
end
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 50
Position.Coordinates = {0000A04000004040000080400000803F}
Left = 240
Top = 152
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 16
Top = 48
end
object Timer1: TTimer
OnTimer = Timer1Timer
Left = 16
Top = 80
end
object WindowsBitmapFont1: TGLWindowsBitmapFont
Font.Charset = DEFAULT_CHARSET
Font.Color = clWhite
Font.Height = -12
Font.Name = 'MS Sans Serif'
Font.Style = []
Left = 56
Top = 48
end
object MainMenu1: TMainMenu
Left = 112
Top = 48
object File1: TMenuItem
Caption = '&File'
object Open1: TMenuItem
Caption = '&Open'
OnClick = Open1Click
end
object Save1: TMenuItem
Caption = '&Save'
OnClick = Save1Click
end
end
object Font1: TMenuItem
Caption = 'Font'
object WindowsFont1: TMenuItem
Caption = 'Set New Font'
OnClick = WindowsFont1Click
end
end
end
object FontDialog1: TFontDialog
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
MinFontSize = 0
MaxFontSize = 0
Left = 112
Top = 16
end
object GLGuiLayout1: TGLGuiLayout
BitmapFont = WindowsBitmapFont1
Material.MaterialLibrary = GLMaterialLibrary1
Material.LibMaterialName = 'Gui'
GuiComponents = <
item
Elements = <
item
TopLeft.Coordinates = {00004041000084420000000000000000}
BottomRight.Coordinates = {000018420000B8420000000000000000}
Scale.Coordinates = {0000803F0000803F0000000000000000}
Align = GLAlCenter
Name = 'center1'
end
item
TopLeft.Coordinates = {00000000000000000000000000000000}
BottomRight.Coordinates = {000088410000F0410000000000000000}
Scale.Coordinates = {0000803F0000803F0000000000000000}
Align = GLAlTopLeft
Name = 'TopLeft1'
end
item
TopLeft.Coordinates = {00008841000000000000000000000000}
BottomRight.Coordinates = {0000E0420000F0410000000000000000}
Scale.Coordinates = {0000803F0000803F0000000000000000}
Align = GLAlTop
Name = 'Top1'
end
item
TopLeft.Coordinates = {000000000000F8410000000000000000}
BottomRight.Coordinates = {000000410000DA420000000000000000}
Scale.Coordinates = {0000803F0000803F0000000000000000}
Align = GLAlLeft
Name = 'Left1'
end
item
TopLeft.Coordinates = {0000E042000000000000000000000000}
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