📄 unit1.dfm
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object Form1: TForm1
Left = 395
Top = 115
Width = 228
Height = 208
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 0
Width = 220
Height = 179
Camera = GLCamera1
Buffer.BackgroundColor = clBlack
Buffer.DepthTest = False
Align = alClient
end
object GLScene1: TGLScene
Left = 8
Top = 8
object GLParticles1: TGLParticles
ObjectsSorting = osNone
CubeSize = 1
ParticlePoolSize = 10
OnActivateParticle = GLParticles1ActivateParticle
object DummyCube1: TGLDummyCube
OnProgress = DummyCube1Progress
CubeSize = 1
BehavioursData = {
0201060B54474C42496E657274696102000200050000000000000080FF3F0200
0805000000000000000000000500000000000000000000050000000000000000
000008020008020008}
object Sprite1: TGLSprite
Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
Material.FrontProperties.Emission.Color = {0000803F0000803F0000803F0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Width = 0.100000001490116
Height = 0.100000001490116
NoZWrite = False
end
end
end
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 25
TargetObject = GLParticles1
Position.Coordinates = {0000204100004040000000000000803F}
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 8
Top = 40
end
object Timer1: TTimer
Interval = 10000
OnTimer = Timer1Timer
Left = 40
Top = 8
end
end
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