📄 bench.htm
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<title>Benchmarks</title>
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<p class="MsoPlainText"><font size="4" face="Courier New"><b>Benchmarks :</b></font></p>
<ul>
<li><a href="megacube/megacube.dpr"><b>megacube</b></a><b> :</b><ul>
<li>a high number of shaded cubes arranged in a cubic
array</li>
<li>allows benchmarking raw geometrical and T&L
power (no texturing here)</li>
</ul>
</li>
<li><a href="megaglasscube/megaglasscube.dpr"><b>megaglasscube</b></a><b> :</b><ul>
<li>a high number of shaded transparent cubes arranged in a cubic
array</li>
<li>same use as megacube but with emphasis on transparency and depth sorting</li>
</ul>
</li>
<li><a href="volcano/volcano.dpr"><b>volcano</b></a><b> :</b><ul>
<li>volcano-like particle systems using ParticleFX</li>
<li>benchmarking of PFX and depth sorting (PFX is a scene-wide blended particles system)</li>
</ul>
</li>
<li><a href="whirlwind/whirlwind.dpr"><b>whirlwind</b></a><b> :</b><ul>
<li>a whirlwind-shaped particle systems (via TGLParticles, looks ugly)</li>
<li>allows benchmarking particle systems and GLScene
object management (not even shading is used here)</li>
</ul>
</li>
<li><a href="canvas/canvas.dpr"><b>canvas</b></a><b> :</b><ul>
<li>drawing 2D with TGLCanvas in a scene viewer</li>
<li>allows benchmarking TGLCanvas performance vs GDI (hardware-acceleration on both sides if available)</li>
</ul>
</li>
</ul>
<p><a href="..\demos.htm">Back</a></p>
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