📄 movements.htm
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<title>Movements demos</title>
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<p class="MsoPlainText"><font size="4" face="Courier New"><b>Movements
demos :</b></font></p>
<ul>
<li><a href="manual/manual.dpr"><b>manual</b></a><b> :</b><ul>
<li>moving objects using their Position property</li>
<li>monitoring frame rate</li>
<li>using TAsyncTimer for fast & smooth movement</li>
</ul>
</li>
<li><a href="hierarch/hierarch.dpr"><b>hierarch</b></a><b> :</b><ul>
<li>moving hierarchically related objects</li>
<li>using the DummyCube</li>
</ul>
</li>
<li><a href="column/column.dpr"><b>column</b></a><b> :</b><ul>
<li>run-time creation of objects</li>
<li>framerate independant procedural motion</li>
</ul>
</li>
<li><a href="objmove/objmove.dpr"><strong>objmove</strong></a>
:<ul>
<li>moving objects with the mouse (pick and dragg)</li>
<li>using projection methods (3D<->2D)</li>
</ul>
</li>
<li><a href="events\events.dpr"><b>events</b></a><b> :</b><ul>
<li>rotates "bars" using time-programmed events</li>
<li>fixed-time and variable-time motion</li>
</ul>
</li>
<li><a href="pointto\pointto.dpr"><b>pointto</b></a><b> :</b><ul>
<li>usic PointTo to make an object point toward another</li>
<li>framerate independant motion</li>
</ul>
</li>
<li><a href="pong\pong.dpr"><b>pong</b></a><b> :</b><ul>
<li>a 3D adaptation of the classic game</li>
<li>basic, mouse-driven object movement</li>
<li>framerate independant motion</li>
</ul>
</li>
</ul>
<p><font size="2">See also :</font></p>
<ul>
<li><font size="2">in </font><a
href="../behaviours/behaviours.htm"><font size="2">behaviours</font></a><font
size="2"> : "torque"</font></li>
</ul>
<p><a href="..\demos.htm">Back</a></p>
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