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📄 vec.h

📁 多核环境下运行了可满足性分析的工具软件
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/*******************************************************************************************[Vec.h]MiniSat -- Copyright (c) 2003-2006, Niklas Een, Niklas SorenssonPermission is hereby granted, free of charge, to any person obtaining a copy of this software andassociated documentation files (the "Software"), to deal in the Software without restriction,including without limitation the rights to use, copy, modify, merge, publish, distribute,sublicense, and/or sell copies of the Software, and to permit persons to whom the Software isfurnished to do so, subject to the following conditions:The above copyright notice and this permission notice shall be included in all copies orsubstantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUTNOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE ANDNONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUTOF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.**************************************************************************************************/#ifndef Vec_h#define Vec_h#include <cstdlib>#include <cassert>#include <new>namespace minisat{    //=================================================================================================  // Automatically resizable arrays  //  // NOTE! Don't use this vector on datatypes that cannot be re-located in memory (with realloc)  template<class T>    class vec {    T*  data;    int sz;    int cap;        void     init(int size, const T& pad);    void     grow(int min_cap);        // Don't allow copying (error prone):    vec<T>&  operator = (vec<T>& other) { assert(0); return *this; }    vec        (vec<T>& other) { assert(0); }        static inline int imin(int x, int y) {      int mask = (x-y) >> (sizeof(int)*8-1);      return (x&mask) + (y&(~mask)); }        static inline int imax(int x, int y) {      int mask = (y-x) >> (sizeof(int)*8-1);      return (x&mask) + (y&(~mask)); }        public:    // Types:    typedef int Key;    typedef T   Datum;        // Constructors:    vec(void)                   : data(NULL) , sz(0)   , cap(0)    { }    vec(int size)               : data(NULL) , sz(0)   , cap(0)    { growTo(size); }    vec(int size, const T& pad) : data(NULL) , sz(0)   , cap(0)    { growTo(size, pad); }    vec(T* array, int size)     : data(array), sz(size), cap(size) { }      // (takes ownership of array -- will be deallocated with 'free()')    ~vec(void)                                                      { clear(true); }        // Ownership of underlying array:    T*       release  (void)           { T* ret = data; data = NULL; sz = 0; cap = 0; return ret; }    operator T*       (void)           { return data; }     // (unsafe but convenient)    operator const T* (void) const     { return data; }    // Size operations:    int      size   (void) const       { return sz; }    void     shrink (int nelems)       { assert(nelems <= sz); for (int i = 0; i < nelems; i++) sz--, data[sz].~T(); }    void     shrink_(int nelems)       { assert(nelems <= sz); sz -= nelems; }    void     pop    (void)             { sz--, data[sz].~T(); }    void     growTo (int size);    void     growTo (int size, const T& pad);    void     clear  (bool dealloc = false);    void     capacity (int size) { grow(size); }    // Stack interface:#if 1    void     push  (void)              { if (sz == cap) { cap = imax(2, (cap*3+1)>>1); data = (T*)realloc(data, cap * sizeof(T)); } new (&data[sz]) T(); sz++; }    //void     push  (const T& elem)     { if (sz == cap) { cap = imax(2, (cap*3+1)>>1); data = (T*)realloc(data, cap * sizeof(T)); } new (&data[sz]) T(elem); sz++; }    void     push  (const T& elem)     { if (sz == cap) { cap = imax(2, (cap*3+1)>>1); data = (T*)realloc(data, cap * sizeof(T)); } data[sz++] = elem; }    void     push_ (const T& elem)     { assert(sz < cap); data[sz++] = elem; }#else    void     push  (void)              { if (sz == cap) grow(sz+1); new (&data[sz]) T()    ; sz++; }    void     push  (const T& elem)     { if (sz == cap) grow(sz+1); new (&data[sz]) T(elem); sz++; }#endif        const T& last  (void) const        { return data[sz-1]; }    T&       last  (void)              { return data[sz-1]; }        // Vector interface:    const T& operator [] (int index) const  { return data[index]; }    T&       operator [] (int index)        { return data[index]; }    // Duplicatation (preferred instead):    void copyTo(vec<T>& copy) const { copy.clear(); copy.growTo(sz); for (int i = 0; i < sz; i++) new (&copy[i]) T(data[i]); }    void moveTo(vec<T>& dest) { dest.clear(true); dest.data = data; dest.sz = sz; dest.cap = cap; data = NULL; sz = 0; cap = 0; }  };  template<class T>    void vec<T>::grow(int min_cap) {    if (min_cap <= cap) return;    if (cap == 0) cap = (min_cap >= 2) ? min_cap : 2;    else          do cap = (cap*3+1) >> 1; while (cap < min_cap);    data = (T*)realloc(data, cap * sizeof(T)); }    template<class T>    void vec<T>::growTo(int size, const T& pad) {    if (sz >= size) return;    grow(size);    for (int i = sz; i < size; i++) new (&data[i]) T(pad);    sz = size; }    template<class T>    void vec<T>::growTo(int size) {    if (sz >= size) return;    grow(size);    for (int i = sz; i < size; i++) new (&data[i]) T();    sz = size; }  template<class T>    void vec<T>::clear(bool dealloc) {    if (data != NULL){      for (int i = 0; i < sz; i++) data[i].~T();      sz = 0;        if (dealloc) free(data), data = NULL, cap = 0; } }}// namespace Ende#endif

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