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📄 moc_game.cpp

📁 一个Linux下的五子棋对战游戏
💻 CPP
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/****************************************************************************** game meta object code from reading C++ file 'game.h'**** Created: Sun Jun 4 16:19:58 2006**      by: The Qt MOC ($Id: qt/moc_yacc.cpp   3.3.5   edited Sep 2 14:41 $)**** WARNING! All changes made in this file will be lost!*****************************************************************************/#undef QT_NO_COMPAT#include "game.h"#include <qmetaobject.h>#include <qapplication.h>#include <private/qucomextra_p.h>#if !defined(Q_MOC_OUTPUT_REVISION) || (Q_MOC_OUTPUT_REVISION != 26)#error "This file was generated using the moc from 3.3.5. It"#error "cannot be used with the include files from this version of Qt."#error "(The moc has changed too much.)"#endifconst char *game::className() const{    return "game";}QMetaObject *game::metaObj = 0;static QMetaObjectCleanUp cleanUp_game( "game", &game::staticMetaObject );#ifndef QT_NO_TRANSLATIONQString game::tr( const char *s, const char *c ){    if ( qApp )	return qApp->translate( "game", s, c, QApplication::DefaultCodec );    else	return QString::fromLatin1( s );}#ifndef QT_NO_TRANSLATION_UTF8QString game::trUtf8( const char *s, const char *c ){    if ( qApp )	return qApp->translate( "game", s, c, QApplication::UnicodeUTF8 );    else	return QString::fromUtf8( s );}#endif // QT_NO_TRANSLATION_UTF8#endif // QT_NO_TRANSLATIONQMetaObject* game::staticMetaObject(){    if ( metaObj )	return metaObj;    QMetaObject* parentObject = mainform::staticMetaObject();    static const QUMethod slot_0 = {"mousePressEventSlot", 0, 0 };    static const QUMethod slot_1 = {"pushButton1_clicked", 0, 0 };    static const QUMethod slot_2 = {"pushButton3_clicked", 0, 0 };    static const QUMethod slot_3 = {"receive", 0, 0 };    static const QUMethod slot_4 = {"languageChange", 0, 0 };    static const QMetaData slot_tbl[] = {	{ "mousePressEventSlot()", &slot_0, QMetaData::Public },	{ "pushButton1_clicked()", &slot_1, QMetaData::Public },	{ "pushButton3_clicked()", &slot_2, QMetaData::Public },	{ "receive()", &slot_3, QMetaData::Public },	{ "languageChange()", &slot_4, QMetaData::Protected }    };    static const QUMethod signal_0 = {"clicked", 0, 0 };    static const QMetaData signal_tbl[] = {	{ "clicked()", &signal_0, QMetaData::Public }    };    metaObj = QMetaObject::new_metaobject(	"game", parentObject,	slot_tbl, 5,	signal_tbl, 1,#ifndef QT_NO_PROPERTIES	0, 0,	0, 0,#endif // QT_NO_PROPERTIES	0, 0 );    cleanUp_game.setMetaObject( metaObj );    return metaObj;}void* game::qt_cast( const char* clname ){    if ( !qstrcmp( clname, "game" ) )	return this;    return mainform::qt_cast( clname );}// SIGNAL clickedvoid game::clicked(){    activate_signal( staticMetaObject()->signalOffset() + 0 );}bool game::qt_invoke( int _id, QUObject* _o ){    switch ( _id - staticMetaObject()->slotOffset() ) {    case 0: mousePressEventSlot(); break;    case 1: pushButton1_clicked(); break;    case 2: pushButton3_clicked(); break;    case 3: receive(); break;    case 4: languageChange(); break;    default:	return mainform::qt_invoke( _id, _o );    }    return TRUE;}bool game::qt_emit( int _id, QUObject* _o ){    switch ( _id - staticMetaObject()->signalOffset() ) {    case 0: clicked(); break;    default:	return mainform::qt_emit(_id,_o);    }    return TRUE;}#ifndef QT_NO_PROPERTIESbool game::qt_property( int id, int f, QVariant* v){    return mainform::qt_property( id, f, v);}bool game::qt_static_property( QObject* , int , int , QVariant* ){ return FALSE; }#endif // QT_NO_PROPERTIES

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