📄 simplechat.cpp
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// SimpleChat.cpp : Defines the class behaviors for the application.
// Written by Marat Bedretdinov (maratb@hotmail.com)
// Copyright (c) 2000.
//
// This code may be used in compiled form in any way you desire. This
// file may be redistributed unmodified by any means PROVIDING it is
// not sold for profit without the authors written consent, and
// providing that this notice and the authors name is included.
//
// If the source code in this file is used in any commercial application
// then acknowledgement must be made to the author of this file
// and permissions to use this file are requested from the author
//
// (in whatever form you wish).// This file is provided "as is" with no expressed or implied warranty.
// The author accepts no liability if it causes any damage whatsoever.
// It's free - so you get what you pay for.//
#include "stdafx.h"
#include "SimpleChat.h"
#include "SimpleChatDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSimpleChatApp
BEGIN_MESSAGE_MAP(CSimpleChatApp, CWinApp)
//{{AFX_MSG_MAP(CSimpleChatApp)
ON_THREAD_MESSAGE(UWM_TEST_MESSAGE, OnTestMessage)
//}}AFX_MSG_MAP
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
void CSimpleChatApp::OnTestMessage(WPARAM wParam, LPARAM)
{
}
/////////////////////////////////////////////////////////////////////////////
// CSimpleChatApp construction
#include "NetMessage.h"
CSimpleChatApp::CSimpleChatApp()
{
// all messages classes
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSimpleChatApp object
CSimpleChatApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSimpleChatApp initialization
BOOL CSimpleChatApp::InitInstance()
{
vector* pVec;
vector<int> vecInt;
vecInt.push_back(0);
vecInt.push_back(1);
pVec = (vector*)&vecInt;
int n1 = (*((vector<int>*)pVec))[0];
int n2 = (*((vector<int>*)pVec))[1];
AfxEnableControlContainer();
AfxInitRichEdit();
// init WinSock
CNetSockConnection::InitWinSock();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CSimpleChatDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CSimpleChatApp::Run()
{
// TODO: Add your specialized code here and/or call the base class
return CWinApp::Run();
}
BOOL CSimpleChatApp::OnIdle(LONG lCount)
{
// TODO: Add your specialized code here and/or call the base class
return CWinApp::OnIdle(lCount);
}
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