📄 netstream.h
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// NetStream.h: interface for the CNetStream class.
//
// Written by Marat Bedretdinov (maratb@hotmail.com)
// Copyright (c) 2000.
//
// This code may be used in compiled form in any way you desire. This
// file may be redistributed unmodified by any means PROVIDING it is
// not sold for profit without the authors written consent, and
// providing that this notice and the authors name is included.
//
// This file is provided "as is" with no expressed or implied warranty.
// The author accepts no liability if it causes any damage whatsoever.
// It's free - so you get what you pay for.//
#if !defined(AFX_NETSTREAM_H__41C753E3_5328_4076_9A84_FBFBFC2463C2__INCLUDED_)
#define AFX_NETSTREAM_H__41C753E3_5328_4076_9A84_FBFBFC2463C2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//#include "NetMutex.h"
class CNetConnection;
class CNetMsg;
class CMsgFactory;
class CNetStream
{
friend class CNetMsg;
public:
CNetStream();
virtual ~CNetStream();
// lets the stream to redirect its data flow through a differnet connector
// the return value is the previously used connector
CNetConnection* Attach(CNetConnection*);
// lets the stream to handle different type of messages
// the return value is the previsouly used message factory
// there is no Deatch(CMsgFactory*) method, based on assumtion
// that factories are created statically
CMsgFactory* Attach(CMsgFactory*);
// makes the stream unusable, however the connector is preserved and may
// be reassociated with a different stream
CNetConnection* Detach();
// returns true if an active connector is present for this stream
bool IsOpen() const;
bool IsThereData();
// reads data from the CNetConnector and constructs CNetMessage out of it
virtual CNetStream& operator>>(CNetMsg*&);
// writes data from CNetMessage into the CNetConnector
virtual CNetStream& operator<<(CNetMsg&);
CNetConnection* GetConnection() {return m_pConnector;}
// ulong GetLastPacketSz() const;
// void InstallProgressCallBack(void*, PROGRESS_CB);
protected:
void Write(CNetMsg&);
CNetMsg* CreateMessage(long nClassId);
protected:
CNetConnection* m_pConnector;
CMsgFactory* m_pFactory;
};
class CFlatStream : public CNetStream
{
friend class CNetMsg;
public:
CFlatStream() {}
virtual ~CFlatStream() {}
// reads data from the CNetConnector and constructs CNetMessage out of it
CNetStream& operator>>(CNetMsg*&);
// writes data from CNetMessage into the CNetConnector
CNetStream& operator<<(CNetMsg&);
};
#endif // !defined(AFX_NETSTREAM_H__41C753E3_5328_4076_9A84_FBFBFC2463C2__INCLUDED_)
// static CNetStream* CreateReceivingStream(nppProtocol, int nPort, bool bThreaded);
// static CNetStream* CreateSendingStream(nppProtocol, const char* strHostName, int nPort);
// void ConnectThreaded(nppProtocol, int);
// void ConnectThreaded(nppProtocol,const char*, int);
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