📄 netsockconnection.h
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// NetSockConnection.h: interface for the CNetSockConnection class.
//
// Written by Marat Bedretdinov (maratb@hotmail.com)
// Copyright (c) 2000.
//
// This code may be used in compiled form in any way you desire. This
// file may be redistributed unmodified by any means PROVIDING it is
// not sold for profit without the authors written consent, and
// providing that this notice and the authors name is included.
//
// This file is provided "as is" with no expressed or implied warranty.
// The author accepts no liability if it causes any damage whatsoever.
// It's free - so you get what you pay for.//
#if !defined(AFX_NETSOCKCONNECTION_H__BDDE9B8B_9A92_452A_AEDE_BB8A6FE074C9__INCLUDED_)
#define AFX_NETSOCKCONNECTION_H__BDDE9B8B_9A92_452A_AEDE_BB8A6FE074C9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NetConnection.h"
class CNetSockConnection : public CNetConnection
{
public:
#ifdef _WIN32
static void InitWinSock();
static bool m_bWinSockLoaded;
#endif
CNetSockConnection();
CNetSockConnection(SOCKET);
virtual ~CNetSockConnection();
virtual void Disconnect();
virtual void Read(void*, unsigned long);
virtual void Write(const void*, unsigned long);
virtual bool CanRead();
virtual bool CanWrite();
virtual bool IsConnected() const;
void GetRemoteAddr(CNetAddress&) const;
void GetLocalAddr(CNetAddress&) const;
ulong GetRemoteHandle() const;
ulong GetLocalHandle() const;
void SetBlocking(bool);
protected:
virtual void HandleException(int, const char*) const;
protected:
SOCKET m_hSocket;
};
#endif // !defined(AFX_NETSOCKCONNECTION_H__BDDE9B8B_9A92_452A_AEDE_BB8A6FE074C9__INCLUDED_)
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