📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__80495E63_2DA6_11D4_A351_0050DAD61B65__INCLUDED_)
#define AFX_STDAFX_H__80495E63_2DA6_11D4_A351_0050DAD61B65__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Insert your headers here
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include "A3d_List.h"
#include "A3d_Channels.h"
#include "A3d_EngineInterface.h"
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__80495E63_2DA6_11D4_A351_0050DAD61B65__INCLUDED_)
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