texture.h

来自「生成雾气的效果」· C头文件 代码 · 共 17 行

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/* * read_texture() - read in an image file in SGI 'libimage' format * 	currently its very simple minded and converts all images *      to RGBA8 regardless of the input format and returns the *	original number of components in the appropriate parameter. *     *      *	the components are converted as follows *		L    -> LLL 1.0 *		LA   -> LLL A *		RGB  -> RGB 1.0 *		RGBA -> RGB A * */unsigned *read_texture(char *name, int *width, int *height, int *components);

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