📄 loadgameresource.java
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enemySprite32=new EnemySprite32[0];
/** EnemySprite16 */
enemySprite16=new EnemySprite16[0];
/**StaticGoods*/
staticGoods=new StaticGoods[0];
/** Corps */
corps=new Corps[0];
}
protected void c11(){
/** EnemySprite32 */
enemySprite32=null;
enemySprite32=new EnemySprite32[1];
/* 石孔雀*/
enemySprite32[0]=new RockFowl(gm,6*16-Maps.x,8*16-Maps.y);
/**
* EnemySprite16
*/
enemySprite16=null;
enemySprite16=new EnemySprite16[4];
/* 摇杆 */
enemySprite16[0]=new Rocker(gm,16*16-Maps.x,23*16-Maps.y,false);
enemySprite16[1]=new Rocker(gm,12*16-Maps.x,23*16-Maps.y,false);
enemySprite16[2]=new Rocker(gm,9*16-Maps.x,25*16-Maps.y,false);
enemySprite16[3]=new Rocker(gm,6*16-Maps.x,25*16-Maps.y,false);
/**
* ---------------Goods-----------------------
*/
staticGoods=null;
staticGoods=new StaticGoods[3];
staticGoods[0]=new StaticGoods(gm,11*16-Maps.x,4*16-Maps.y,StaticGoods.MISSILE);
staticGoods[1]=new StaticGoods(gm,11*16-Maps.x,5*16-Maps.y,StaticGoods.GUN);
staticGoods[2]=new StaticGoods(gm,10*16-Maps.x,5*16-Maps.y,StaticGoods.HOV);
/** Corps */
corps=new Corps[0];
}
protected void c12(){
/** EnemySprite32 */
enemySprite32=null;
enemySprite32=new EnemySprite32[0];
/** EnemySprite16 */
enemySprite16=null;
enemySprite16=new EnemySprite16[10];
enemySprite16[0]=new Nut(gm,8*16-Maps.x,34*16-Maps.y);
enemySprite16[1]=new Nut(gm,9*16-Maps.x,40*16-Maps.y);
enemySprite16[2]=new Nut(gm,24*16-Maps.x,41*16-Maps.y);
enemySprite16[3]=new Nut(gm,28*16-Maps.x,34*16-Maps.y);
/* Frisbeer */
enemySprite16[4]=new Frisbeer(gm,16*16-Maps.x,7*16-Maps.y);
enemySprite16[5]=new Frisbeer(gm,15*16-Maps.x,21*16-Maps.y);
enemySprite16[6]=new Frisbeer(gm,17*16-Maps.x,14*16-Maps.y);
enemySprite16[7]=new Frisbeer(gm,39*16-Maps.x,5*16-Maps.y);
enemySprite16[8]=new Frisbeer(gm,40*16-Maps.x,15*16-Maps.y);
enemySprite16[9]=new Frisbeer(gm,41*16-Maps.x,23*16-Maps.y);
/**Goods*/
staticGoods=null;
staticGoods=new StaticGoods[11];
staticGoods[0]=new StaticGoods(gm,21*16-Maps.x,20*16-Maps.y,StaticGoods.POW);
staticGoods[1]=new StaticGoods(gm,28*16-Maps.x,20*16-Maps.y,StaticGoods.BOLT);
staticGoods[2]=new StaticGoods(gm,31*16-Maps.x,18*16-Maps.y,StaticGoods.POW);
staticGoods[3]=new StaticGoods(gm,40*16-Maps.x,20*16-Maps.y,StaticGoods.SUPERPOW);
staticGoods[4]=new StaticGoods(gm,41*16-Maps.x,20*16-Maps.y,StaticGoods.POW);
staticGoods[5]=new StaticGoods(gm,38*16-Maps.x,13*16-Maps.y,StaticGoods.SUPERHOV);
staticGoods[6]=new StaticGoods(gm,38*16-Maps.x,14*16-Maps.y,StaticGoods.HOV);
staticGoods[7]=new StaticGoods(gm,34*16-Maps.x,4*16-Maps.y,StaticGoods.POW);
staticGoods[8]=new StaticGoods(gm,20*16-Maps.x,7*16-Maps.y,StaticGoods.GUN);
staticGoods[9]=new StaticGoods(gm,9*16-Maps.x,19*16-Maps.y,StaticGoods.GUN);
staticGoods[10]=new StaticGoods(gm,7*16-Maps.x,4*16-Maps.y,StaticGoods.POW);
/** Corps */
corps=null;
corps=new Corps[0];
}
protected void c13(){
/** EnemySprite32 */
enemySprite32=null;
enemySprite32=new EnemySprite32[5];
/* 石孔雀*/
enemySprite32[0]=new RockFowl(gm,17*16-Maps.x,33*16-Maps.y);
enemySprite32[1]=new RockFowl(gm,23*16-Maps.x,22*16-Maps.y);
/* Snoot */
enemySprite32[2]=new Snoot(gm,14*16-Maps.x,19*16-Maps.y);
enemySprite32[3]=new Snoot(gm,10*16-Maps.x,25*16-Maps.y);
enemySprite32[4]=new Snoot(gm,3*16-Maps.x,23*16-Maps.y);
/** EnemySprite16 */
enemySprite16=null;
enemySprite16=new EnemySprite16[11];
/** Nut */
enemySprite16[0]=new Nut(gm,14*16-Maps.x,25*16-Maps.y);
enemySprite16[1]=new Nut(gm,14*16-Maps.x,18*16-Maps.y);
enemySprite16[2]=new Nut(gm,23*16-Maps.x,41*16-Maps.y);
enemySprite16[3]=new Nut(gm,28*16-Maps.x,38*16-Maps.y);
enemySprite16[4]=new Nut(gm,19*16-Maps.x,26*16-Maps.y);
enemySprite16[5]=new Nut(gm,28*16-Maps.x,20*16-Maps.y);
enemySprite16[6]=new Nut(gm,14*16-Maps.x,5*16-Maps.y);
/* 摇杆 */
enemySprite16[7]=new Rocker(gm,19*16-Maps.x,1*16-Maps.y,false);
enemySprite16[8]=new Rocker(gm,18*16-Maps.x,12*16-Maps.y,false);
enemySprite16[9]=new Rocker(gm,11*16-Maps.x,1*16-Maps.y,true);
enemySprite16[10]=new Rocker(gm,10*16-Maps.x,1*16-Maps.y,false);
/**StaticGoods*/
staticGoods=null;
staticGoods=new StaticGoods[2];
staticGoods[0]=new StaticGoods(gm,3*16-Maps.x,4*16-Maps.y,StaticGoods.SUPERGUN);
staticGoods[1]=new StaticGoods(gm,4*16-Maps.x,5*16-Maps.y,StaticGoods.SUPERHOV);
/** Corps */
corps=null;
corps=new Corps[0];
}
protected void c14(){
/** EnemySprite32 */
enemySprite32=null;
enemySprite32=new EnemySprite32[0];
/** EnemySprite16 */
enemySprite16=null;
enemySprite16=new EnemySprite16[18];
/** Nut */
enemySprite16[0]=new Nut(gm,43*16-Maps.x,22*16-Maps.y);
enemySprite16[1]=new Nut(gm,37*16-Maps.x,34*16-Maps.y);
enemySprite16[2]=new Nut(gm,42*16-Maps.x,37*16-Maps.y);
enemySprite16[3]=new Nut(gm,18*16-Maps.x,39*16-Maps.y);
enemySprite16[4]=new Nut(gm,9*16-Maps.x,35*16-Maps.y);
enemySprite16[5]=new Nut(gm,21*16-Maps.x,31*16-Maps.y);
enemySprite16[6]=new Nut(gm,16-Maps.x,17*16-Maps.y);
enemySprite16[7]=new Nut(gm,5*16-Maps.x,16*16-Maps.y);
enemySprite16[8]=new Nut(gm,14*16-Maps.x,5*16-Maps.y);
/* Frisbeer */
enemySprite16[9]=new Frisbeer(gm,29*16-Maps.x,11*16-Maps.y);
enemySprite16[10]=new Frisbeer(gm,28*16-Maps.x,28*16-Maps.y);
enemySprite16[11]=new Frisbeer(gm,17*16-Maps.x,35*16-Maps.y);
enemySprite16[12]=new Frisbeer(gm,17*16-Maps.x,10*16-Maps.y);
enemySprite16[13]=new Frisbeer(gm,9*16-Maps.x,5*16-Maps.y);
enemySprite16[14]=new Frisbeer(gm,10*16-Maps.x,33*16-Maps.y);
/* Rocker*/
enemySprite16[15]=new Rocker(gm,36*16-Maps.x,25*16-Maps.y,true);
enemySprite16[16]=new Rocker(gm,38*16-Maps.x,27*16-Maps.y,true);
enemySprite16[17]=new Rocker(gm,36*16-Maps.x,31*16-Maps.y,true);
/**StaticGoods*/
staticGoods=null;
staticGoods=new StaticGoods[12];
staticGoods[0]=new StaticGoods(gm,35*16-Maps.x,43*16-Maps.y,StaticGoods.SUPERPOW);
staticGoods[1]=new StaticGoods(gm,12*16-Maps.x,42*16-Maps.y,StaticGoods.GUN);
staticGoods[2]=new StaticGoods(gm,15*16-Maps.x,40*16-Maps.y,StaticGoods.POW);
staticGoods[3]=new StaticGoods(gm,15*16-Maps.x,41*16-Maps.y,StaticGoods.HOV);
staticGoods[4]=new StaticGoods(gm,20*16-Maps.x,28*16-Maps.y,StaticGoods.MISSILE);
staticGoods[5]=new StaticGoods(gm,8*16-Maps.x,23*16-Maps.y,StaticGoods.GUN);
staticGoods[6]=new StaticGoods(gm,8*16-Maps.x,24*16-Maps.y,StaticGoods.POW);
staticGoods[7]=new StaticGoods(gm,8*16-Maps.x,7*16-Maps.y,StaticGoods.GUN);
staticGoods[8]=new StaticGoods(gm,8*16-Maps.x,8*16-Maps.y,StaticGoods.HOV);
staticGoods[9]=new StaticGoods(gm,19*16-Maps.x,3*16-Maps.y,StaticGoods.POW);
staticGoods[10]=new StaticGoods(gm,28*16-Maps.x,11*16-Maps.y,StaticGoods.MISSILE);
staticGoods[11]=new StaticGoods(gm,28*16-Maps.x,12*16-Maps.y,StaticGoods.HBALL);
/** Corps */
corps=null;
corps=new Corps[0];
}
protected void c15(){
/** EnemySprite32 */
enemySprite32=null;
enemySprite32=new EnemySprite32[3];
/* 石孔雀*/
enemySprite32[0]=new RockFowl(gm,43*16-Maps.x,59*16-Maps.y);
/* Snoot */
enemySprite32[1]=new Snoot(gm,38*16-Maps.x,34*16-Maps.y);
enemySprite32[2]=new Snoot(gm,35*16-Maps.x,19*16-Maps.y);
/** EnemySprite16 */
enemySprite16=null;
enemySprite16=new EnemySprite16[11];
/* 摇杆 */
enemySprite16[0]=new Rocker(gm,2*16-Maps.x,74*16-Maps.y,true);
enemySprite16[1]=new Rocker(gm,2*16-Maps.x,76*16-Maps.y,true);
enemySprite16[2]=new Rocker(gm,10*16-Maps.x,73*16-Maps.y,true);
enemySprite16[3]=new Rocker(gm,31*16-Maps.x,69*16-Maps.y,true);
enemySprite16[4]=new Rocker(gm,26*16-Maps.x,68*16-Maps.y,true);
enemySprite16[5]=new Rocker(gm,31*16-Maps.x,66*16-Maps.y,true);
enemySprite16[6]=new Rocker(gm,26*16-Maps.x,87*16-Maps.y,false);
/** Nut */
enemySprite16[7]=new Nut(gm,20*16-Maps.x,73*16-Maps.y);
enemySprite16[8]=new Nut(gm,22*16-Maps.x,50*16-Maps.y);
enemySprite16[9]=new Nut(gm,25*16-Maps.x,56*16-Maps.y);
enemySprite16[10]=new Nut(gm,36*16-Maps.x,59*16-Maps.y);
/**StaticGoods*/
staticGoods=null;
staticGoods=new StaticGoods[10];
staticGoods[0]=new StaticGoods(gm,28*16-Maps.x,81*16-Maps.y,StaticGoods.POW);
staticGoods[1]=new StaticGoods(gm,33*16-Maps.x,83*16-Maps.y,StaticGoods.POW);
staticGoods[2]=new StaticGoods(gm,38*16-Maps.x,81*16-Maps.y,StaticGoods.SUPERPOW);
staticGoods[3]=new StaticGoods(gm,34*16-Maps.x,37*16-Maps.y,StaticGoods.SUPERPOW);
staticGoods[4]=new StaticGoods(gm,38*16-Maps.x,82*16-Maps.y,StaticGoods.GUN);
staticGoods[5]=new StaticGoods(gm,41*16-Maps.x,73*16-Maps.y,StaticGoods.POW);
staticGoods[6]=new StaticGoods(gm,41*16-Maps.x,76*16-Maps.y,StaticGoods.POW);
staticGoods[7]=new StaticGoods(gm,37*16-Maps.x,75*16-Maps.y,StaticGoods.POW);
staticGoods[8]=new StaticGoods(gm,32*16-Maps.x,63*16-Maps.y,StaticGoods.POW);
staticGoods[9]=new StaticGoods(gm,42*16-Maps.x,28*16-Maps.y,StaticGoods.POW);
/** Corps */
corps=null;
corps=new Corps[0];
}
//根据屏幕的背景的偏移,计算游戏中的Sprite的偏移
public void objectOffset(){
//静止坦克坐标修正
if(!staticTankSprite.isHidden){
staticTankSprite.x+=TankSprite.bgdx;
staticTankSprite.y+=TankSprite.bgdy;
}
//Tank装置坐标修正
if(!beam.isHidden){
beam.x+=TankSprite.bgdx;
beam.y+=TankSprite.bgdy;
}
//16X16 敌人 坐标修正
for(int i=enemySprite16.length-1;i>=0;i--){
if(!enemySprite16[i].isHidden){
enemySprite16[i].x+=TankSprite.bgdx;
enemySprite16[i].y+=TankSprite.bgdy;
}
}
//32X32 敌人 坐标修正
for(int i=enemySprite32.length-1;i>=0;i--){
if(!enemySprite32[i].isHidden){
enemySprite32[i].x+=TankSprite.bgdx;
enemySprite32[i].y+=TankSprite.bgdy;
}
}
//爆炸效果 坐标修正
for(int i=bomb.length-1;i>=0;i--){
if(!bomb[i].isHidden){
bomb[i].x+=TankSprite.bgdx;
bomb[i].y+=TankSprite.bgdy;
}
}
//动态物品 坐标修正
for(int i=goods.length-1;i>=0;i--){
if(!goods[i].isHidden){
goods[i].x+=TankSprite.bgdx;
goods[i].y+=TankSprite.bgdy;
}
}
//静止物品 坐标修正
for(int i=staticGoods.length-1;i>=0;i--){
if(!staticGoods[i].isHidden){
staticGoods[i].x+=TankSprite.bgdx;
staticGoods[i].y+=TankSprite.bgdy;
}
}
//Tank 子弹 坐标修正
for(int i=tankBullet.length-1;i>=0;i--){
if(!tankBullet[i].isHidden){
tankBullet[i].x+=TankSprite.bgdx;
tankBullet[i].y+=TankSprite.bgdy;
}
}
//敌人子弹 坐标修正
for(int i=enemyBullet.length-1;i>=0;i--){
if(!enemyBullet[i].isHidden){
enemyBullet[i].x+=TankSprite.bgdx;
enemyBullet[i].y+=TankSprite.bgdy;
}
}
//动态砖块
for(int i=corps.length-1;i>=0;i--){
if(!corps[i].isHidden){
corps[i].x+=TankSprite.bgdx;
corps[i].y+=TankSprite.bgdy;
}
}
}
/** 地图切换 */
public static boolean joinData;
public static int data;
public void initData(){
switch(TankSprite.spriteState){
case TankSprite.TANK:
switch(data){
//Area 1-1 -> Area 1-2
case 0x09:
level(12);
GameManage.mapIndex=12;
tankSprite.initOffset(4,9);
a12();
System.gc();
break;
//Area 1-2 -> Area 1-3,Area 1-1
case 0x0b:
if(tankSprite.isLeft){
level(11);
GameManage.mapIndex=11;
tankSprite.initOffset(10,10);
a11();
System.gc();
}else{
level(13);
GameManage.mapIndex=13;
tankSprite.initOffset(4,8);
a13();
System.gc();
}
break;
//Area 1-3 -> Area 1-2 , Area 1-4;
case 0x0c:
if(tankSprite.isLeft){
level(12);
GameManage.mapIndex=12;
tankSprite.initOffset(106,29);
a12();
System.gc();
}else{
level(14);
GameManage.mapIndex=14;
tankSprite.initOffset(4,3);
a14();
System.gc();
}
break;
//Area 1-4 -> Area 1-3
case 0x0e:
level(13);
GameManage.mapIndex=13;
tankSprite.initOffset(10,20);
a13();
System.gc();
break;
//***** -> Area 1-4 , Area 1-5;
case 0x0d:
if(tankSprite.isLeft){
level(15);
GameManage.mapIndex=15;
tankSprite.initOffset(10,6);
a15();
System.gc();
}else{
level(14);
GameManage.mapIndex=14;
tankSprite.initOffset(4,34);
a14();
System.gc();
}
break;
}
break;
/**---------------------------------------*/
case TankSprite.TANE:
switch(data){
// Area 1-4 -> Cave 1-1
case 0x20:
level(16);
GameManage.mapIndex=16;
TankSprite.spriteState=TankSprite.KANE;
tankSprite.initOffset(28,24);
c11();
System.gc();
break;
// Area 1-4 -> Cave 1-2
case 0x21:
level(17);
GameManage.mapIndex=17;
TankSprite.spriteState=TankSprite.KANE;
tankSprite.initOffset(3,35);
c12();
System.gc();
break;
// Area 1-4 -> Cave 1-3
case 0x22:
level(18);
GameManage.mapIndex=18;
TankSprite.spriteState=TankSprite.KANE;
tankSprite.initOffset(4,41);
c13();
System.gc();
break;
// Area 1-4 -> Cave 1-4
case 0x23:
level(19);
GameManage.mapIndex=19;
TankSprite.spriteState=TankSprite.KANE;
tankSprite.initOffset(42,19);
c14();
System.gc();
break;
// Area 1-4 -> Cave 1-5
case 0x024:
level(18);
GameManage.mapIndex=18;
TankSprite.spriteState=TankSprite.KANE;
tankSprite.initOffset(4,87);
c15();
System.gc();
break;
}
break;
/**-------------------------------------------------*/
case TankSprite.KANE:
switch(data){
case 0x01:
tankSprite.initOffset(4,87); //计算地图偏移
TankSprite.isBoss=false; //boss OVER
break;
//Cave 1-1 -> Area 1-4;
case 0x11: //c1
level(14);
GameManage.mapIndex=14;
TankSprite.spriteState=TankSprite.TANE;
tankSprite.initOffset(8,23);
staticTankSprite.setPot(Maps.x, Maps.y);
a14();
System.gc();
break;
//Cave 1-2 -> Area 1-4;
case 0x12: //c2
level(14);
GameManage.mapIndex=14;
TankSprite.spriteState=TankSprite.TANE;
tankSprite.initOffset(20,23);
staticTankSprite.setPot(Maps.x, Maps.y);
a14();
System.gc();
break;
//Cave 1-3 -> Area 1-4;
case 0x13: //c3
level(14);
GameManage.mapIndex=14;
TankSprite.spriteState=TankSprite.TANE;
tankSprite.initOffset(44,15);
staticTankSprite.setPot(Maps.x, Maps.y);
a14();
System.gc();
break;
case 0x14: //c4
level(14);
GameManage.mapIndex=14;
TankSprite.spriteState=TankSprite.TANE;
tankSprite.initOffset(4,48);
staticTankSprite.setPot(Maps.x, Maps.y);
a14();
break;
//Cave 1-5 -> Area 1-4;
case 0x15: //c5
level(14);
GameManage.mapIndex=14;
TankSprite.spriteState=TankSprite.TANE;
tankSprite.initOffset(104,35);
staticTankSprite.setPot(Maps.x, Maps.y);
a14();
System.gc();
break;
//Cave 1-5 -> BOSS 1
case 0x16:
level(1);
boss1();
GameManage.mapIndex=1;
tankSprite.x=TankGameCanvas.width/2;
tankSprite.y=TankGameCanvas.height/2;
break;
}
break;
}
}
}
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