📄 loadgameresource.java
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/**
* <p>Title: Transpanzer</p>
* <p>Description:
* You cannot remove this copyright and notice.
* You cannot use this file any part without the express permission of the author.
* All Rights Reserved</p>
* @author Jjyo
* @email jjyo@163.com
* @version 1.0.0
*/
public class LoadGameResource {
public Maps map;//地图
public TankGameCanvas gameCanvas;
public GameManage gm;
public static int zoom;
//Image
public ImageManage imControlPanl;
public ImageManage imMenu;
public ImageManage imMap;
public ImageManage imTank;
public ImageManage imTane;
public ImageManage imKane;
public ImageManage imWheel;
public ImageManage imBullet8;
public ImageManage imBullet24;
public ImageManage imBomb;
public ImageManage imFont;
public ImageManage imGoods;
public ImageManage imBeam;
public ImageManage imEnemySprite16;
public ImageManage imEnemySprite32;
public ImageManage imCorps;
public ImageManage imTankBomb;
public ImageManage imBeamName;
public ImageManage imTitle;
//精灵
public FSprite choose;
public FSprite poit;
public TankSprite tankSprite;
public StaticTankSprite staticTankSprite;
public TankBullet[] tankBullet;
public EnemyBullet[] enemyBullet;
public Bomb[] bomb;
public Goods goods[];
public Beam beam;
public TankBomb tankBomb;
public Corps corps[];
public StaticGoods staticGoods[];
public EnemySprite16 enemySprite16[];
public EnemySprite32 enemySprite32[];
//声音
public AudioPlayer menuAudio;
public AudioPlayer bgAudio;
public char mapData[][]=null; //地图组据
public int [] mapArray;
//构造
public LoadGameResource(GameManage gm){
this.gm=gm;
System.out.println("Loading Successfull...");
//图片
imControlPanl=new ImageManage("control.png");
imMenu=new ImageManage("menu.png");
imTitle=new ImageManage("title.png");
imTank=new ImageManage("Tank.png");
imTane=new ImageManage("tane.png");
imKane=new ImageManage("Kane.png");
imWheel=new ImageManage("Wheel.png");
imBullet8=new ImageManage("bullet8.png");
imBullet24=new ImageManage("bullet24.png");
imBomb=new ImageManage("bomb.png");
imFont=new ImageManage("bitmapFont.png");
imGoods=new ImageManage("goods.png");
imBeam=new ImageManage("beam.png");
imTankBomb=new ImageManage("tankBomb.png");
imBeamName=new ImageManage("beamName.png");
imEnemySprite16=new ImageManage("EnemySprite16.png");
imEnemySprite32=new ImageManage("EnemySprite32.png");
//精灵
choose=new Choose(Choose.WHELL);
poit=new Choose(Choose.POIT);
tankSprite=new TankSprite(gm,map);
staticTankSprite=new StaticTankSprite();
//声音
audioMenu();
//主角子弹 数量3
tankBullet=new TankBullet[3]; //子弹 数量3
for(int i=tankBullet.length-1;i>=0;i--){
tankBullet[i]=new TankBullet(gm);
}
//敌方子弹 数量3
enemyBullet=new EnemyBullet[3];
for(int i=enemyBullet.length-1;i>=0;i--){
enemyBullet[i]=new EnemyBullet(gm);
}
//炸弹效果 数量6
bomb=new Bomb[6];
for(int i=bomb.length-1;i>=0;i--){
bomb[i]=new Bomb();
}
//动态物品 数量3
goods=new Goods[3];
for(int i=goods.length-1;i>=0;i--){
goods[i]=new Goods(gm);
}
//Tank 装置
beam=new Beam(gm);
//Tank Bomb
tankBomb=new TankBomb(gm);
}
public void level(int mapIndex){
switch(mapIndex){
case 1: //BOSS 1
imMap=null;
mapData=null;
map=null;
imMap=new ImageManage("cave1.png"); //地图图片
mapData=Boss.bossData; //地图数组
map=new Maps(imMap,mapData,15,20,16,"BOSS"); //调用
if(tankSprite!=null)
{
tankSprite.map=map;
}
break;
case 11: //Area 1-1
imMap=null;
mapData=null;
map=null;
imMap=new ImageManage("area1.png"); //地图图片
mapData=Area1.mapData; //地图数组
map=new Maps(imMap,mapData,16,35,16,"area1_1"); //调用
Maps.x=0; //初始化地图位置
Maps.y=0;
if(tankSprite!=null)
{
tankSprite.map=map;
}
if(!TankSprite.isChangeScreen)
a11();
break;
case 12: //Area 1-2
imMap=null;
mapData=null;
map=null;
imMap=new ImageManage("area1.png"); //地图图片
mapData=Area1_2.mapData; //地图数组
map=new Maps(imMap,mapData,112,36,16,"area1_2"); //调用
Maps.x=0; //初始化地图位置
Maps.y=300;
if(tankSprite!=null)
{
tankSprite.map=map;
}
if(!TankSprite.isChangeScreen)
a12();
break;
case 13: //Area 1-3
imMap=null;
mapData=null;
map=null;
imMap=new ImageManage("area1.png"); //地图图片
mapData=Area1_3.mapData; //地图数组
map=new Maps(imMap,mapData,16,30,16,"area1_3"); //调用
Maps.x=0; //初始化地图位置
Maps.y=0;
if(tankSprite!=null)
{
tankSprite.map=map;
}
if(!TankSprite.isChangeScreen)
a13();
break;
case 14: //Area 1-4
imMap=null;
mapData=null;
map=null;
imMap=new ImageManage("area1.png"); //地图图片
mapData=Area1_4.mapData; //地图数组
map=new Maps(imMap,mapData,108,50,16,"area1_4"); //调用
Maps.x=0; //初始化地图位置
Maps.y=0;
if(tankSprite!=null)
{
tankSprite.map=map;
}
if(!TankSprite.isChangeScreen)
a14();
break;
case 15: //Area 1-5
imMap=null;
mapData=null;
map=null;
imMap=new ImageManage("area1.png"); //地图图片
mapData=Area1_5.mapData; //地图数组
map=new Maps(imMap,mapData,16,31,16,"area1_5"); //调用
Maps.x=0; //初始化地图位置
Maps.y=0;
if(tankSprite!=null)
{
tankSprite.map=map;
}
if(!TankSprite.isChangeScreen)
a15();
break;
case 16: // cave1-1;
imMap=null;
mapData=null;
map=null;
imMap=new ImageManage("cave1.png"); //地图图片
mapData=Cave1_1.mapData; //地图数组
map=new Maps(imMap,mapData,32,32,16,"cave1_1"); //调用
Maps.x=272; //初始化地图位置
Maps.y=192;
if(tankSprite!=null)
{
tankSprite.map=map;
}
if(!TankSprite.isChangeScreen)
c11();
break;
case 17: // cave1-2
imMap=null;
mapData=null;
map=null;
imMap=new ImageManage("cave1.png"); //地图图片
mapData=Cave1_2.mapData;
map=new Maps(imMap,mapData,48,45,16,"cave1_2");
Maps.x=0;
Maps.y=0;
if(tankSprite!=null)
{
tankSprite.map=map;
}
if(!TankSprite.isChangeScreen)
c12();
break;
case 18: //cave 1-3 and 1-5;
imMap=null;
mapData=null;
map=null;
imMap=new ImageManage("cave1.png"); //地图图片
mapData=Cave1_3.mapData;
map=new Maps(imMap,mapData,48,92,16,"cave1_3");
Maps.x=0;
Maps.y=0;
if(tankSprite!=null)
{
tankSprite.map=map;
}
if(!TankSprite.isChangeScreen)
c13();
break;
case 19: //cave 1-4
imMap=null;
mapData=null;
map=null;
imMap=new ImageManage("cave1.png"); //地图图片
mapData=Cave1_4.mapData;
map=new Maps(imMap,mapData,48,46,16,"cave1_4");
Maps.x=0;
Maps.y=0;
if(tankSprite!=null)
{
tankSprite.map=map;
}
if(!TankSprite.isChangeScreen)
c14();
break;
}
if(Maps.w<50){
zoom=4;
}else if(Maps.w<100){
zoom=2;
}else if(Maps.w>100){
zoom=1;
}
mapArray=new int [Maps.w*Maps.h*zoom];
for(int i=0;i<mapArray.length;i++)
mapArray[i]=0x7f7f7f7f;
}
public void audioRes(int level){
// bgAudio=new AudioPlayer("stage1.mid","audio/midi",true);
bgAudio=new AudioPlayer("stage"+level+".mid","audio/midi",true);
}
public void audioMenu(){
menuAudio=new AudioPlayer("menu.mid","audio/midi",true);
}
protected void boss1(){
imEnemySprite32=new ImageManage("boss1.png");
/** EnemySprite32 */
enemySprite32=null;
enemySprite16=null;
enemySprite32=new EnemySprite32[1];
enemySprite32[0]=new Boss(gm,TankGameCanvas.width/2-48,TankGameCanvas.height/2-48,Boss.MOTHER_BRAIN,100);
/** EnemySprite16 */
enemySprite16=new EnemySprite16[8];
for(int i=enemySprite16.length-1;i>=0;i--){
enemySprite16[i]=new BossOneHelper(gm,i*45);
}
//
/**StaticGoods*/
staticGoods=new StaticGoods[0];
/** Corps */
corps=new Corps[0];
}
protected void a11(){
/** EnemySprite32 */
enemySprite32=new EnemySprite32[0];
/** EnemySprite16 */
enemySprite16=new EnemySprite16[0];
/**StaticGoods*/
staticGoods=new StaticGoods[0];
/** Corps */
corps=new Corps[0];
}
protected void a12(){
/** EnemySprite32 */
enemySprite32=null;
enemySprite32=new EnemySprite32[10];
/*石头人 数量6 */
enemySprite32[0]=new RockMan(gm,29*16-Maps.x,29*16-Maps.y);
enemySprite32[1]=new RockMan(gm,24*16-Maps.x,28*16-Maps.y);
enemySprite32[2]=new RockMan(gm,26*16-Maps.x,28*16-Maps.y);
enemySprite32[3]=new RockMan(gm,44*16-Maps.x,27*16-Maps.y);
enemySprite32[4]=new RockMan(gm,49*16-Maps.x,29*16-Maps.y);
enemySprite32[5]=new RockMan(gm,57*16-Maps.x,29*16-Maps.y);
/* 太空船 */
enemySprite32[6]=new SpaceShip(gm,59*16-Maps.x,20*16-Maps.y);
enemySprite32[7]=new SpaceShip(gm,57*16-Maps.x,21*16-Maps.y);
enemySprite32[8]=new SpaceShip(gm,52*16-Maps.x,25*16-Maps.y);
enemySprite32[9]=new SpaceShip(gm,64*16-Maps.x,24*16-Maps.y);
/** EnemySprite16 -----------------------------*/
enemySprite16=null;
enemySprite16=new EnemySprite16[5];
/* 小石头人 */
enemySprite16[0]=new Stoner(gm,98*16-Maps.x,30*16-Maps.y);
//stonerEnemy[1]=new StonerEnemy(gm,0,0);
/* 石头鸟 */
enemySprite16[1]=new Guano(gm,110*16-Maps.x,28*16-Maps.y,true);
enemySprite16[2]=new Guano(gm,108*16-Maps.x,32*16-Maps.y,true);
enemySprite16[3]=new Guano(gm,81*16-Maps.x,31*16-Maps.y,false);
enemySprite16[4]=new Guano(gm,77*16-Maps.x,29*16-Maps.y,false);
/**StaticGoods*/
staticGoods=null;
staticGoods=new StaticGoods[0];
/** Corps */
corps=new Corps[0];
}
protected void a13(){
/** EnemySprite32 */
enemySprite32=null;
enemySprite32=new EnemySprite32[0];
/** EnemySprite16 ----------------------------------------------*/
enemySprite16=null;
enemySprite16=new EnemySprite16[4];
/* Barbette */
enemySprite16[0]=new Barbette(gm,7*16-Maps.x,8*16-Maps.y);
enemySprite16[1]=new Barbette(gm,7*16-Maps.x,20*16-Maps.y);
/* Stoner */
enemySprite16[2]=new Stoner(gm,8*16-Maps.x,6*16-Maps.y);
enemySprite16[3]=new Stoner(gm,6*16-Maps.x,9*16-Maps.y);
/**StaticGoods*/
staticGoods=null;
staticGoods=new StaticGoods[0];
/** Corps */
corps=new Corps[0];
}
protected void a14(){
/** Image */
imEnemySprite32=null;
imEnemySprite32=new ImageManage("EnemySprite32.png");
/** EnemySprite32 */
enemySprite32=null;
enemySprite32=new EnemySprite32[16];
/* 机枪兵 */
enemySprite32[0]=new GunArms(gm,6*16-Maps.x,22*16-Maps.y);
enemySprite32[1]=new GunArms(gm,20*16-Maps.x,22*16-Maps.y);
enemySprite32[2]=new GunArms(gm,45*16-Maps.x,19*16-Maps.y);
/* 太空船 */
enemySprite32[3]=new SpaceShip(gm,12*16-Maps.x,5*16-Maps.y);
enemySprite32[4]=new SpaceShip(gm,17*16-Maps.x,3*16-Maps.y);
enemySprite32[5]=new SpaceShip(gm,24*16-Maps.x,4*16-Maps.y);
enemySprite32[6]=new SpaceShip(gm,58*16-Maps.x,4*16-Maps.y);
enemySprite32[7]=new SpaceShip(gm,48*16-Maps.x,4*16-Maps.y);
/*石头人 数量6 */
enemySprite32[8]=new RockMan(gm,50*16-Maps.x,19*16-Maps.y);
enemySprite32[9]=new RockMan(gm,81*16-Maps.x,13*16-Maps.y);
enemySprite32[10]=new RockMan(gm,85*16-Maps.x,17*16-Maps.y);
enemySprite32[11]=new RockMan(gm,81*16-Maps.x,21*16-Maps.y);
enemySprite32[12]=new RockMan(gm,88*16-Maps.x,27*16-Maps.y);
enemySprite32[13]=new RockMan(gm,78*16-Maps.x,32*16-Maps.y);
enemySprite32[14]=new RockMan(gm,48*16-Maps.x,34*16-Maps.y);
enemySprite32[15]=new RockMan(gm,103*16-Maps.x,26*16-Maps.y);
/** EnemySprite16 */
enemySprite16=null;
enemySprite16=new EnemySprite16[27];
/* ET */
enemySprite16[0]=new ET(gm,21*16-Maps.x,19*16-Maps.y);
enemySprite16[1]=new ET(gm,31*16-Maps.x,31*16-Maps.y);
enemySprite16[2]=new ET(gm,45*16-Maps.x,33*16-Maps.y);
enemySprite16[3]=new ET(gm,59*16-Maps.x,25*16-Maps.y);
enemySprite16[4]=new ET(gm,88*16-Maps.x,25*16-Maps.y);
/* 水母 */
enemySprite16[5]=new Jellyfish(gm,32*16-Maps.x,40*16-Maps.y);
enemySprite16[6]=new Jellyfish(gm,33*16-Maps.x,42*16-Maps.y);
enemySprite16[7]=new Jellyfish(gm,52*16-Maps.x,47*16-Maps.y);
enemySprite16[8]=new Jellyfish(gm,15*16-Maps.x,45*16-Maps.y);
enemySprite16[9]=new Jellyfish(gm,80*16-Maps.x,41*16-Maps.y);
enemySprite16[10]=new Jellyfish(gm,84*16-Maps.x,44*16-Maps.y);
enemySprite16[11]=new Jellyfish(gm,95*16-Maps.x,40*16-Maps.y);
enemySprite16[12]=new Jellyfish(gm,96*16-Maps.x,41*16-Maps.y);
enemySprite16[13]=new Jellyfish(gm,89*16-Maps.x,47*16-Maps.y);
enemySprite16[14]=new Jellyfish(gm,98*16-Maps.x,48*16-Maps.y);
/* 小石头人 */
enemySprite16[15]=new Stoner(gm,19*16-Maps.x,32*16-Maps.y);
enemySprite16[16]=new Stoner(gm,16*16-Maps.x,28*16-Maps.y);
enemySprite16[17]=new Stoner(gm,50*16-Maps.x,28*16-Maps.y);
/* 炸弹 */
enemySprite16[18]=new TimeBomb(gm,28*16-Maps.x,42*16-Maps.y);
enemySprite16[19]=new TimeBomb(gm,29*16-Maps.x,42*16-Maps.y);
/* OddFace */
enemySprite16[20]=new OddFace(gm,7*16-Maps.x,33*16-Maps.y,OddFace.HEAD);
enemySprite16[21]=new OddFace(gm,7*16-Maps.x,34*16-Maps.y,OddFace.FACE);
enemySprite16[22]=new OddFace(gm,7*16-Maps.x,35*16-Maps.y,OddFace.MOUSE);
/* 石头鸟 */
enemySprite16[23]=new Guano(gm,66*16-Maps.x,6*16-Maps.y,true);
enemySprite16[24]=new Guano(gm,67*16-Maps.x,9*16-Maps.y,true);
enemySprite16[25]=new Guano(gm,92*16-Maps.x,5*16-Maps.y,false);
enemySprite16[26]=new Guano(gm,90*16-Maps.x,3*16-Maps.y,false);
/**StaticGoods*/
staticGoods=null;
staticGoods=new StaticGoods[2];
staticGoods[0]=new StaticGoods(gm,57*16-Maps.x,47*16-Maps.y,StaticGoods.HBALL);
staticGoods[1]=new StaticGoods(gm,57*16-Maps.x,48*16-Maps.y,StaticGoods.HBALL);
/** Corps */
corps=new Corps[3];
corps[0]=new Corps(gm,6*16-Maps.x,33*16-Maps.y,Corps.BRICK);
corps[1]=new Corps(gm,6*16-Maps.x,34*16-Maps.y,Corps.BRICK);
corps[2]=new Corps(gm,6*16-Maps.x,35*16-Maps.y,Corps.BRICK);
}
protected void a15(){
/** Image */
imCorps=null;
/** EnemySprite32 */
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