📄 fangkuaidlg.h
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// fangkuaiDlg.h : header file
//
#if !defined(AFX_FANGKUAIDLG_H__BA13DCFA_BDD1_4EEF_B3A2_8C5A41549601__INCLUDED_)
#define AFX_FANGKUAIDLG_H__BA13DCFA_BDD1_4EEF_B3A2_8C5A41549601__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
/////////////////////////////自定义常量/////////////////////////
#define LEFTMARGIN 10
#define TOPMARGIN 5
#define HIGHLIGHTCOLOR RGB(0,128,128)
#define BTNSHADOWCOLOR RGB(0,57,57)
#define ColorOfCurrentBrick RGB(255,255,0)
#define clrTopLeft RGB(68,71,140)
#define STOP 1
#define RUNNING 2
#define PAUSED 3
struct Brick
{
int x;
int y;
};
////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CFangkuaiDlg dialog
class CFangkuaiDlg : public CDialog
{
// Construction
public:
CFangkuaiDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CFangkuaiDlg)
enum { IDD = IDD_FANGKUAI_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFangkuaiDlg)
public:
virtual BOOL PreTranslateMessage(MSG*pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
///////////////////////////////////数据成员//////////////////////////////////
COLORREF ColorOfMatrixOfBricks[20][10];
BOOL EraseAline,BrickAtBottom;
int MatrixOfBricks[20][10];
int GameState;
Brick CurrentBrick[5],LastPositionOfBrick[4];
int TimerInterval;
int Level;
int WIDTHOFBRICKS;
int HEIGHTOFBRICKS;
CFont StaticFont;
///////////////////////////////////////////
void myDraw(void);
void GenerateABrick();
void CanEraseAline();
void IsGameOver();
int Isbottom();
int IsOutOfRect(int w);
void RotateBrick(void);
void RefreshBricks(void);
void InitBricks();
void RefreshAll(void);
void PutMessage(int GameLevel);
void Stop(void);
void Pause(void);
void Start(void);
void Exit(void);
void OnKey(UINT nChar);
void CreateNumber();
void DrawNextBrick();
////////////////////////////////////////
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CFangkuaiDlg)
virtual BOOL OnInitDialog();
afx_msg void OnGameOver();
afx_msg void OnGameStart();
afx_msg void OnPause();
afx_msg void OnUp();
afx_msg void OnLeft();
afx_msg void OnDown();
afx_msg void OnRight();
afx_msg void OnStaticNum();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FANGKUAIDLG_H__BA13DCFA_BDD1_4EEF_B3A2_8C5A41549601__INCLUDED_)
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