📄 9ega-b121.txt
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[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall
break
#IF
equal p9 1
#ACT
goto @pena1
BreakTimeRecall
break
#IF
equal p9 2
#ACT
goto @cube
BreakTimeRecall
break
#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall
break
[@Quit]
#IF
#ACT
map B011
[@main-1]
#IF
#ACT
mov p9 0
#SAY
Hello <$USERNAME>\
This is room 21\
For you to progress past this room, there must be 5 people here\
Good Luck\\
<GO!/@pena1>
[@pena1]
#IF
checkhum B121 5
#SAY
There are 5 people here, you can continue\\
<Woo/@pre_cube>
#ACT
mov p9 1
#ELSESAY
There are not 5 people here yet!\\
<Doh!/@exit>
#ELSEACT
mov p9 1
[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
take gamblechip 1
mov p9 2
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, You haven't any Chips!!\
Go get some if you want to gamble\\
<Silly Me/@Quit>
#ELSEACT
mov p9 9
[@cube]
Hey, you roled a <$STR(D0)> \
You can now move <$STR(D0)> rooms forward.\\
<Sweet, lets move!/@next_cube>
[@next_cube]
#IF
equal d0 1
#ACT
goto @posi1
break
#IF
equal d0 2
#ACT
goto @posi2
break
#IF
equal d0 3
#ACT
goto @posi3
break
#IF
equal d0 4
#ACT
goto @posi4
break
#IF
equal d0 5
#ACT
goto @posi5
break
#IF
equal d0 6
#ACT
goto @posi6
break
[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B122
batchmove
[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B122
addbatch B123
batchmove
[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B122
addbatch B123
addbatch B124
batchmove
[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B122
addbatch B123
addbatch B124
addbatch B125
batchmove
[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B122
addbatch B123
addbatch B124
addbatch B125
addbatch B126
batchmove
[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B122
addbatch B123
addbatch B124
addbatch B125
addbatch B126
addbatch B127
batchmove
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