📄 9ega-b131.txt
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[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall
break
#IF
equal p9 1
#ACT
goto @race
BreakTimeRecall
break
#IF
equal p9 2
#ACT
goto @cube
BreakTimeRecall
break
#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall
break
[@main-1]
#IF
#ACT
mov p9 0
#SAY
Have you been a good person <$USERNAME>?\
We will see, for you are about to be judged\
Your Fate awaits you\\
<Continue/@Pena1>
[@Pena1]
#IF
#ACT
mov p9 1
TimeRecall 1
mapmove T131 10 10
[@Quit]
#IF
#ACT
map B011
[@race]
#IF
#SAY
IT seems are have been a good person, well done\\
<Continue/@pre_Cube>
[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
give gamblechip 3
take gamblechip 1
mov p9 2
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, You haven't any Chips!!\
Go get some if you want to gamble\\
<Silly Me/@Quit>
#ELSEACT
mov p9 9
[@cube]
#SAY
Hey, you roled a <$STR(D0)> \
You can now move <$STR(D0)> rooms forward.\\
<Sweet, lets move!/@next_cube>
[@next_cube]
#IF
equal d0 1
#ACT
goto @posi1
break
#IF
equal d0 2
#ACT
goto @posi2
break
#IF
equal d0 3
#ACT
goto @posi3
break
#IF
equal d0 4
#ACT
goto @posi4
break
#IF
equal d0 5
#ACT
goto @posi5
break
#IF
equal d0 6
#ACT
goto @posi6
break
[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B132
batchmove
[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B132
addbatch B133
batchmove
[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B132
addbatch B133
addbatch B134
batchmove
[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B132
addbatch B133
addbatch B134
addbatch B135
batchmove
[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B132
addbatch B133
addbatch B134
addbatch B135
addbatch B136
batchmove
[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B132
addbatch B133
addbatch B134
addbatch B135
addbatch B136
addbatch B137
batchmove
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